branchrust_reboot/main/softcore_update/deployable_corpsecancel

92 Commits over 28 Days - 0.14cph!

28 Minutes Ago
Fixed server sending repair blocked errors in english instead of using the client language
53 Minutes Ago
merge from softcore_update
Today
Fixed vending machine gibs not using skins
Today
Combined gibs mesh for all corpses Cleanup, fixes
Today
Mesh combiner now supports meshes with different materials, creates one submesh per material
Today
Added tool to automate corpse gibs mesh combining (took me way more time than doing all of them by hand, classic)
Today
Removed GibsSimulator component on retro tc corpse (editor component)
Today
Added vending machine corpse
Yesterday
Fixed corpse data request issues Cleanup
Yesterday
Enabled condition on TCs, so their corpses can be picked up broken
Yesterday
Fixed corpse pickup an open interaction using CanBuild instead of IsAuthed
Yesterday
Fixed corpses not being oriented properly when falling
Yesterday
Added ignoredEntity support to DeployVolumeOBB, fixes corpses hitting themselves when looking for valid pos Show the placement error when attempting to repair a corpse on an invalid pos Fixed sleepers not blocking corpse repairing Cleaner checks
Yesterday
Corpses landing on invalid positions aren't killed anymore, they're just not repairable This prevents loot from being destroyed
Yesterday
Set all corpses repair costs to match repair bench repairing costs
Yesterday
Smaller TC corpses
Yesterday
Smaller workbench 3 corpse
Yesterday
Players do not collide with deployable corpses anymore
Yesterday
Corpses can be picked up, gives you the associated item with 0 health
Yesterday
Owners can now open container corpses to retrieve the loot without repairing
Yesterday
merge from softcore_update
2 Days Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
2 Days Ago
Merge from parent
3 Days Ago
Tweaked corpse decay durations
3 Days Ago
Smaller fridge corpse
3 Days Ago
Corspes do not spawn from decay damage
3 Days Ago
Legacy furnace corpse
3 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
3 Days Ago
Fridge corpse Fixed fridge gibs not using skins
3 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
3 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
3 Days Ago
merge from softcore_update
3 Days Ago
Fixed corpse repositionning failing
4 Days Ago
merge from softcore_update
4 Days Ago
Updated bounds of all container corpses
4 Days Ago
Corpse ingredient tweaks
4 Days Ago
Collider fix on retro and shockbyte tc corpses
4 Days Ago
Disabled show health info on elec furnace corpse
4 Days Ago
Improved corpse repositioning on ground missing
4 Days Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
4 Days Ago
Coffin corpse changes
4 Days Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
4 Days Ago
Set corpse timePlaced when spawning it
4 Days Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
5 Days Ago
merge from softcore_update
5 Days Ago
Fixed corpses deploy check hitting themselves and preventing ground missing repositioning
5 Days Ago
Added a new filtering mode for DeployVolume.Check, allowing us to ignore specific types Container corpses now ignore the DebrisEntity type, this was preventing them to spawn in some cases
5 Days Ago
Removed OnDied(null) in BaseCombatEntity AdminKill, was added when refactoring corpses spawning
5 Days Ago
Corpse spawning checks fixes
5 Days Ago
merge from softcore_update