userJarryd Campicancel
branchrust_reboot/main/spraycan_restorecancel

19 Commits over 28 Days - 0.03cph!

3 Years Ago
Fixed sprays getting doubled up (pooling issue)
3 Years Ago
Always include raycast depth shader, fixes it being stripped in builds
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Achievement stat
3 Years Ago
Use viewmodel camera for spraycan
3 Years Ago
Add a new particle effect to premade sprays
3 Years Ago
Fixed incorrect spray particle fx
3 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
3 Years Ago
Merge from main
3 Years Ago
Compile fix
3 Years Ago
Merge from main
3 Years Ago
Merge from super_raycast
3 Years Ago
Merge from main
3 Years Ago
Add a back strip of mesh to spray
3 Years Ago
Disable timeouts and colour tints for easier testing
3 Years Ago
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
3 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
3 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality