branchrust_reboot/main/spraycan_restorecancel

19 Commits over 28 Days - 0.03cph!

2 Years Ago
Fixed sprays getting doubled up (pooling issue)
2 Years Ago
Always include raycast depth shader, fixes it being stripped in builds
2 Years Ago
Cleanup
2 Years Ago
Merge from main
2 Years Ago
Achievement stat
2 Years Ago
Use viewmodel camera for spraycan
2 Years Ago
Add a new particle effect to premade sprays
2 Years Ago
Fixed incorrect spray particle fx
2 Years Ago
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from super_raycast
2 Years Ago
Merge from main
2 Years Ago
Add a back strip of mesh to spray
2 Years Ago
Disable timeouts and colour tints for easier testing
2 Years Ago
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
2 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
2 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality