branchrust_reboot/main/spraycan_restorecancel
19 Commits over 28 Days - 0.03cph!
Fixed sprays getting doubled up (pooling issue)
Always include raycast depth shader, fixes it being stripped in builds
Use viewmodel camera for spraycan
Add a new particle effect to premade sprays
Fixed incorrect spray particle fx
Fixed raycast system not properly handling meshes with multiple sub mesh indexes
Add a back strip of mesh to spray
Disable timeouts and colour tints for easier testing
Added a volume that can block sprays from occurring inside of them for use in problematic assets/monument areas (TriggerNoSpray)
Tweak mesh depth settings
Added Playground_Sprays scene for testing