branchrust_reboot/main/vehicles/damage_materialscancel
6 Commits over 0 Days - ∞cph!
Auto assign damage renderer in BaseVehicleModule
Various cleanup
Move Highlight handling to DamageRenderer component
Merge from vehicles -> vehicles/damage_materials
Hooked up damage renderer on scrap transport helicopter and hot air balloon
Abstract the damage material management into a new component: DamageRenderer
Added a DamageRenderer slot to vehicles, implemented it on minicopter, rhib, motorboat