userJarryd Campicancel
branchrust_reboot/main/viewmodel_scene_flexcancel

10 Commits over 123 Days - 0.00cph!

Today
Don't run two cameras, it confuses the viewmodel camera system. Instead use one camera and reposition it to match the orbit camera, this matches the regular game behaviour of switching between the game camera and debug cam Marked some button lists as non static so domain reloads can be disabled, still has some issues
36 Days Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
36 Days Ago
Merge from main
4 Months Ago
Update spawned viewmodel with same skin colour as preview model
4 Months Ago
Spawn a player model instead of a BasePlayer Spawn the associated entity via ItemModEntity and equip it via WorkshopPlayerPreview Turn the spawned player model 180 degrees Add an Image component to the button used in this scene and populate it with the item icon Codegen so that the static fields in this scene are handled by domain reload
4 Months Ago
Spawn player example
4 Months Ago
New scene, no gameplay
4 Months Ago
Don't give the player the selected item (we don't want multiple viewmodels) Don't override the vm position and allow vm camera renderering, instead allow us to override where the vm camera renders from (for these purposes adjusting it 50m down is fine)
4 Months Ago
Reapply stomped changes
4 Months Ago
Merge from main (had to stomp BaseViewModel changes)