userJarryd Campicancel
branchrust_reboot/main/vine_tweakscancel

11 Commits over 0 Days - ∞cph!

2 Months Ago
Hook up new shadow proxies
2 Months Ago
Show the building blocked preview on the vine tree
2 Months Ago
Merge from main
2 Months Ago
Break vine tree prefab link so we can clear out some old greybox assets Set up vine tree 2 and 3 variants, added logic to stump to respawn the right tree type
2 Months Ago
Print out "Blocked by tree" when building too close to a vine tree Reduced the size of the prevent building volume on the vine tree, swap the main trunk one from a box to a capsule and shrink the upper box slightly
2 Months Ago
Merge from main
2 Months Ago
Fixed error if no valid camera
2 Months Ago
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin Will still ensure these trees switch to low LODS if players are high above them
2 Months Ago
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
2 Months Ago
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
2 Months Ago
Increase minimum horizontal distance between vine points (7 -> 9)