branchrust_reboot/main/vine_tweakscancel
4 Commits over 0 Days - ∞cph!
Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin
Will still ensure these trees switch to low LODS if players are high above them
Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
Increase minimum horizontal distance between vine points (7 -> 9)