userJarryd Campicancel
branchrust_reboot/main/vm_hand_spawncancel

10 Commits over 31 Days - 0.01cph!

20 Days Ago
Fixed mini crossbow nre
20 Days Ago
Fixed name parsing to account for v_portableboombox._anims
20 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
20 Days Ago
Merge from main
33 Days Ago
Merge from hands_preview_workflow (includes changes from main)
39 Days Ago
Merge from vm_hand_spawn
48 Days Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
48 Days Ago
Merge from main
59 Days Ago
Updated to use the correct arms only viewmodel
2 Months Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case