branchrust_reboot/main/vm_hand_spawncancel
13 Commits over 31 Days - 0.02cph!
Fixed name parsing to account for v_portableboombox._anims
Don't try and load hand mesh inspector if model has no animations enabled
Suppress error message when rebind doesn't work
- Stripped arm mesh from 148 viewmodel files
- Updated 169 viewmodel prefabs + remvoed dead mesh links
- fixed missing arms on boatplanner prefab
- deleted redundant files
- renamed f1 grenade and anims to match v_ convention
Merge from hands_preview_workflow (includes changes from main)
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
Updated to use the correct arms only viewmodel
Add checkbox to spawn a hand model at runtime on BaseViewModel
Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory
The hand mesh itself is pooled, didn't seem to make a huge performance difference
Deleted hand model from building planner viewmodel as a test case