branchrust_reboot/main/vm_hand_spawncancel

13 Commits over 31 Days - 0.02cph!

Today
Fixed mini crossbow nre
Today
Fixed name parsing to account for v_portableboombox._anims
Today
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
Today
Merge from main
3 Days Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
3 Days Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
4 Days Ago
merge from main
14 Days Ago
Merge from hands_preview_workflow (includes changes from main)
20 Days Ago
Merge from vm_hand_spawn
29 Days Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
29 Days Ago
Merge from main
40 Days Ago
Updated to use the correct arms only viewmodel
41 Days Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case