branchrust_reboot/main/vm_hand_spawncancel

13 Commits over 31 Days - 0.02cph!

2 Months Ago
Fixed mini crossbow nre
2 Months Ago
Fixed name parsing to account for v_portableboombox._anims
2 Months Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
2 Months Ago
Merge from main
2 Months Ago
- Stripped arm mesh from 148 viewmodel files - Updated 169 viewmodel prefabs + remvoed dead mesh links
2 Months Ago
- fixed missing arms on boatplanner prefab - deleted redundant files - renamed f1 grenade and anims to match v_ convention
2 Months Ago
merge from main
2 Months Ago
Merge from hands_preview_workflow (includes changes from main)
3 Months Ago
Merge from vm_hand_spawn
3 Months Ago
Remove the hand_mesh from v_building_planner_rig (hacky removal, proper re-export will be better but this should allow us to verify memory savings)
3 Months Ago
Merge from main
3 Months Ago
Updated to use the correct arms only viewmodel
3 Months Ago
Add checkbox to spawn a hand model at runtime on BaseViewModel Should allows us to delete the hand mesh from each viewmodel which is just a duplicated mesh, save some memory The hand mesh itself is pooled, didn't seem to make a huge performance difference Deleted hand model from building planner viewmodel as a test case