userJarryd Campicancel
branchrust_reboot/main/world_update_2cancel

105 Commits over 31 Days - 0.14cph!

2 Months Ago
Halve the HLOD distance of both harbors
2 Months Ago
Added mission points to divesite D, E, F so diving missions work
2 Months Ago
Set static planter wetness client side to full, might solve some flickering issues
2 Months Ago
Fixed extra material pass on small planter, both player placed and static versions
2 Months Ago
Reverted accidental Procedural Map scene change
2 Months Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
2 Months Ago
Hooked up water well NPC avatar
2 Months Ago
Post merge compile fixes, manifest
2 Months Ago
Merge from main
2 Months Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
2 Months Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
2 Months Ago
Fixed water well NPC's not appearing properly on the hunting trophy
2 Months Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
2 Months Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
2 Months Ago
Unsaved food cache loot change
2 Months Ago
Adjust food cache spawns, removed black berries and raw meat
2 Months Ago
Fixed water well shop appearing on the map after a server restart
2 Months Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
2 Months Ago
Fix some vendors in bandit and fishing villages not working
2 Months Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
2 Months Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
2 Months Ago
Update the inner lake topology of craggy island so it renders water
2 Months Ago
Merge from main
2 Months Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
2 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
2 Months Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
2 Months Ago
Disable the glue prefabs in compound for now to resolve error on joining
2 Months Ago
Merge from world_update_2/waterwell_update
2 Months Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
2 Months Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
2 Months Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
2 Months Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
3 Months Ago
Merge from world_update_2/waterwell_update
3 Months Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
3 Months Ago
Merge from waterwell_update
3 Months Ago
Merge from waterwell_update (for initial playtest)
3 Months Ago
Merge from main
3 Months Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
3 Months Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
3 Months Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
3 Months Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
3 Months Ago
Compile fixes
3 Months Ago
Forgot to commit lake A
3 Months Ago
S2P all lakes and oases
3 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
3 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
3 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
3 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments