userJarryd Campicancel
branchrust_reboot/main/world_update_2cancel

105 Commits over 31 Days - 0.14cph!

32 Days Ago
Halve the HLOD distance of both harbors
32 Days Ago
Added mission points to divesite D, E, F so diving missions work
32 Days Ago
Set static planter wetness client side to full, might solve some flickering issues
32 Days Ago
Fixed extra material pass on small planter, both player placed and static versions
35 Days Ago
Reverted accidental Procedural Map scene change
35 Days Ago
Fixed incorrect building grade lookup in creative mode (need to check skin id as well)
35 Days Ago
Hooked up water well NPC avatar
35 Days Ago
Post merge compile fixes, manifest
35 Days Ago
Merge from main
35 Days Ago
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
35 Days Ago
Setup placeholder PrefabInformation for water well NPC Using heavy scientist avatar for now Slight layout tweaks to Item info panel to better fit a longer NPC name
35 Days Ago
Fixed water well NPC's not appearing properly on the hunting trophy
35 Days Ago
Fixed plants spawning in water well planters losing their 100% condition on server load
36 Days Ago
Static planters code cleanup, use PrefabAttributes and remove the id lookup as it won't work through a save/load Fixed planters being able to plant more than one plant in a slot after a server restart Increase spawn check timing to 4 minutes (was 30s) Rebuild manifest
36 Days Ago
Unsaved food cache loot change
36 Days Ago
Adjust food cache spawns, removed black berries and raw meat
36 Days Ago
Fixed water well shop appearing on the map after a server restart
36 Days Ago
Removed all child gameobjects on a bunch of loot entities on the server (mostly some leftover model gameobejcts and the empty birthday balloon objects) Affects crate_basic, crate_elite, crate_mine, crate_normal_2_food, crate_normal_2_medical, crate_normal_2, crate_normal, crate_tools, crate_underwater_basic, foodbox, loot_barrel_1, loot_barrel_2, oil_barrel, vehicle_parts Removes 1-12 gameobjects per entity
36 Days Ago
Fix some vendors in bandit and fishing villages not working
36 Days Ago
Disable the network type on the EnvironmentVolumes in the train stations (stations are higher than tunnels, we only want the tunnels to contribute to the network threshold)
37 Days Ago
Delete UI.Inventory.controller, not used at runtime and prints warnings when opening the editor
37 Days Ago
Update the inner lake topology of craggy island so it renders water
37 Days Ago
Merge from main
38 Days Ago
Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
38 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
38 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
38 Days Ago
Merge from world_update_2/dynamic_underground_network_groups
38 Days Ago
MeshLOD can now be used with DeferredMeshDecals, handles turning on and off and swapping LOD levels and updating the decal accordingly Re-enabled glue models in compound
39 Days Ago
Disable the glue prefabs in compound for now to resolve error on joining
39 Days Ago
Merge from world_update_2/waterwell_update
39 Days Ago
Reworked invisible npc shopkeeper init process so we can diasble the vending machine collider when the attached NPC is dead Resolves a few issues, most notably the ragdoll of killed water well shopkeepers behaving incorrectly (because they were spawning inside a collider)
39 Days Ago
Removed a loading platform renderer in outpost that wasn't part of a LOD Converted all of the glue decals to MeshLODs for memory savings and allows them to be included in the HLOD disable list HLOD and S2P outpost
39 Days Ago
Fixed selected creative grade not being consistent across all grades, now uses the order of the foundation block
39 Days Ago
Delete ParticleIKFix script, not used and has been replaced by better solutions
44 Days Ago
Merge from world_update_2/waterwell_update
46 Days Ago
Convert all the awning assets used in outpost to MeshLOD (was using LodGroup)
46 Days Ago
Merge from waterwell_update
46 Days Ago
Merge from waterwell_update (for initial playtest)
46 Days Ago
Merge from main
56 Days Ago
Fixed layer mask of summer DLC pools not picking up dropped items, fixes items not sinking as expected
57 Days Ago
Kayaks now pick up speed automatically when facing downhill (for extreme river rafting) Uses same system as boogie boards
59 Days Ago
Add nav mesh obstacles to the water bodies in new monuments to stop animals getting underwater
59 Days Ago
Adjust water depth socket mod to work better in lakes, should allow water pump placement in lakes
2 Months Ago
Compile fixes
2 Months Ago
Forgot to commit lake A
2 Months Ago
S2P all lakes and oases
2 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
2 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
2 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
2 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments