branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

39 Days Ago
Small rock formations
42 Days Ago
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
42 Days Ago
merge from nuking_old_cliffs_in monuments
42 Days Ago
merge from main
53 Days Ago
merge from main
2 Months Ago
merge from flow_vector_field
2 Months Ago
merge from main
2 Months Ago
merge from flashlightfixes
2 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
2 Months Ago
Increase second rad pool height so its easier to drink from
2 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
2 Months Ago
Refix: Had to remove due to merge conflicts
2 Months Ago
main -> world_update_2
2 Months Ago
Fixed drinking from rad water sources just providing regular water
2 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
2 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
2 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
2 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
2 Months Ago
merge from main
2 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
2 Months Ago
merge from main
2 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
2 Months Ago
All paths (road / rail / powerline) avoid mountain topology
2 Months Ago
Added radius check to SpawnHandler.CharDistribution
2 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
2 Months Ago
Removed lake and oasis from 3500 size maps
2 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
merge from main
2 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
2 Months Ago
Added river rocks Brought back small arctic rocks
2 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
2 Months Ago
Merge from underwaterlights (max depth darkness toned down)
2 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
2 Months Ago
Cliff_tall_d fixed terrain holes
2 Months Ago
Merge from underwaterlights
2 Months Ago
Ensure vendor grabs correct direction for peek
2 Months Ago
Merge from underwaterlights
2 Months Ago
Travelling vendor calculates the correct starting distance
2 Months Ago
Removed spammy debug print statement
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
radioactive_water -> world_update_2
2 Months Ago
merge from main
2 Months Ago
merge from seaweed_dressing
2 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
2 Months Ago
Updated rock_formation_large_a collider