branchrust_reboot/main/world_update_2cancel
549 Commits over 61 Days - 0.38cph!
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
merge from nuking_old_cliffs_in monuments
merge from flow_vector_field
merge from flashlightfixes
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
Increase second rad pool height so its easier to drink from
merge -> world_update_2 (have to do this again cause of last conflicts)
Refix: Had to remove due to merge conflicts
Fixed drinking from rad water sources just providing regular water
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
reapply
105536 Reduced river rocks density by 50 percent according to feedback
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
Show toast when trying to mix different liquids so the player has a clue whats going on
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
All paths (road / rail / powerline) avoid mountain topology
Added radius check to SpawnHandler.CharDistribution
Added second river back to 3500 size maps (removing it didn't help monuments)
Removed lake and oasis from 3500 size maps
Only spawn 1 river on maps <= 3500
Only spawn 2 rivers on maps <= 4000
radioactive_water -> world_update_2
radioactive_water -> world_update_2
radioactive_water -> world_update_2
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
Added river rocks
Brought back small arctic rocks
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks
New fix uses clutter topology to block off seaweeds instead
Merge from underwaterlights (max depth darkness toned down)
cliff_hills_large_e tighter anchors to fix terrain holes
Cliff_tall_d fixed terrain holes
Merge from underwaterlights
Ensure vendor grabs correct direction for peek
Merge from underwaterlights
Travelling vendor calculates the correct starting distance
Removed spammy debug print statement
radioactive_water -> world_update_2
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
radioactive_water -> world_update_2
radioactive_water -> world_update_2
merge from seaweed_dressing
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues
Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
Updated rock_formation_large_a collider