branchrust_reboot/main/world_update_2cancel

549 Commits over 61 Days - 0.38cph!

9 Months Ago
Small rock formations
9 Months Ago
Cleaned up all rock formation meshes / better LOD distances for large variants / added shadow proxies / baked normals for LOD3 and LOD4
9 Months Ago
merge from nuking_old_cliffs_in monuments
9 Months Ago
merge from main
9 Months Ago
merge from main
9 Months Ago
merge from flow_vector_field
9 Months Ago
merge from main
10 Months Ago
merge from flashlightfixes
10 Months Ago
changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
10 Months Ago
Increase second rad pool height so its easier to drink from
10 Months Ago
merge -> world_update_2 (have to do this again cause of last conflicts)
10 Months Ago
Refix: Had to remove due to merge conflicts
10 Months Ago
main -> world_update_2
10 Months Ago
Fixed drinking from rad water sources just providing regular water
10 Months Ago
Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
10 Months Ago
Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
10 Months Ago
reapply 105536 Reduced river rocks density by 50 percent according to feedback
10 Months Ago
Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
10 Months Ago
merge from main
10 Months Ago
Show toast when trying to mix different liquids so the player has a clue whats going on
10 Months Ago
merge from main
10 Months Ago
Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
10 Months Ago
All paths (road / rail / powerline) avoid mountain topology
10 Months Ago
Added radius check to SpawnHandler.CharDistribution
10 Months Ago
Added second river back to 3500 size maps (removing it didn't help monuments)
10 Months Ago
Removed lake and oasis from 3500 size maps
10 Months Ago
Only spawn 1 river on maps <= 3500 Only spawn 2 rivers on maps <= 4000
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
merge from main
10 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
10 Months Ago
Added river rocks Brought back small arctic rocks
10 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
10 Months Ago
Merge from underwaterlights (max depth darkness toned down)
10 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
10 Months Ago
Cliff_tall_d fixed terrain holes
10 Months Ago
Merge from underwaterlights
10 Months Ago
Ensure vendor grabs correct direction for peek
10 Months Ago
Merge from underwaterlights
10 Months Ago
Travelling vendor calculates the correct starting distance
10 Months Ago
Removed spammy debug print statement
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
Ensure patrol helicopter will crash at new Radtown and Mining Outpost
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
radioactive_water -> world_update_2
10 Months Ago
merge from main
10 Months Ago
merge from seaweed_dressing
10 Months Ago
Swapped TerrainTopologySet to TerrainTopologyAdd for all affected rocks and cliffs to fix water issues Adjusted TerrainHeightSet radiuses to include fade to prevent gaps underneath
10 Months Ago
Updated rock_formation_large_a collider