userJarryd Campicancel
branchrust_reboot/main/youtooz_deployablescancel

13 Commits over 31 Days - 0.02cph!

3 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
3 Months Ago
Merge from main
4 Months Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
4 Months Ago
Merge from main
4 Months Ago
Fixed figurines lodding incorrectly when parented to tugboats
4 Months Ago
Unsaved
4 Months Ago
Make steam item asset Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins" Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
4 Months Ago
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
4 Months Ago
Hook up animators Swap LodGroups for RendererLOD Disable shadows on Lod2 and Lod3 Enable GPU instancing on new materials Add Decay components Adjust prevent building volume
4 Months Ago
Fix cooldown not running for correct time
5 Months Ago
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5 Months Ago
Various hierarchy improvements, gib overrides, set up heavy scientist version
5 Months Ago
Deployable setup Add a Poke interaction, gives comfort in a radius for 15s