branchrust_reboot/main/youtooz_deployablescancel
24 Commits over 31 Days - 0.03cph!
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though
Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
Fixed heavy scientist figurine getting picked up as the hazmat version
Fixed figurines lodding incorrectly when parented to tugboats
Make steam item asset
Can now create SteamInventoryItem via right click create menu in "Create/Rust/Skins"
Moved ItemSkin into the above folder (for reference, create an ItemSkin when creating a skin for something, create a SteamInventoryItem for a generic inventory item)
Fixed animator states not being reset to default when disabling the animator, leading to drifitng bones after multiple uses (unity pls)
Hook up animators
Swap LodGroups for RendererLOD
Disable shadows on Lod2 and Lod3
Enable GPU instancing on new materials
Add Decay components
Adjust prevent building volume
Fix cooldown not running for correct time
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Youtooz added rigged models and animations
Updated Youtooz with animations
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Various hierarchy improvements, gib overrides, set up heavy scientist version
Deployable setup
Add a Poke interaction, gives comfort in a radius for 15s
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