14,336 Commits over 2,800 Days - 0.21cph!
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
Spell target will no longer change while a spell is channelling
Can now hold RMB to target yourself
Fixed some client compile issues
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
Added a block Impact fx field on shields, spawns when the shield blocks an impact
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
Might have fixed blood fx playing when the player blocks a hit
Can now unlock paints via tech trees
Generate Build info, print it in-game
Print build fails into slack
Don't close prop purchase UI on RMB
Added feedback button to pause menu
Fixed busted scrolbar on prop purchasing
Scrolling for tech tree
Mouse edge panning
Mouse drag panning
Props no longer degrade until player has unlocked maintenance staff
Tutorial contracts now auto start the next contract
WIP tab rework for prop purchasing
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled)
Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
EffectParentToWeaponBone now works on BaseViewModel
Fireball channel fx now parents to l_hand when in first person on the local client
TShirt stand collision, disabled cost/power/weight checks while moving a prop
Add non walkable mask to diner booth
Revert "Cancel repair jobs if the repair target is deleted"
This reverts commit 859218096f68404dbb94bd7d99a02673fac82fb8.
Cancel repair jobs if the repair target is deleted
New Lightweight Engines tech
Fire Extinguisher is fire immune, slowed down fire spread
Reprioritised some jobs
Jukebox and T Shirt stand price increases
Eyedropper search field fix
Fixed old menu strings
Finanical cleanup + tech fixes
Add fallback points and nav areas to double beds
Added jukebox
Fixed some miscalculated income text
Added engines to Cumulus ships
SFX for unlocking tech on a tech tree
Chassis Upgrades use a different visual design in tech tree
Show passenger destination in details UI
Fixed some overlapping UI
Large Cumulus ship chassis
Unsaved change
Can change ship colour after new game
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
Fixed text size on What's new screen
Don't play button click sfx when button is disabled
Change unity version for jenkins
Re-exposed min/max counts for loot
Corpses now accept LootSpawn types instead of LootTable
Hooked up Mummy LootSpawn
Shift click to move props
What's New
New Deck Chair prop
Fixed some tech costs
Fleet control is now unlocked via tech tree
Ships can now override the camera bounds
Copied skystream tech tree to cumulus
Fixed corridors using the unity plane with a basic quad
Shaves off 2 million tris on a medium ship
Unpainted wall texture, fixed bad rubbish serialization
Fixed some jobs that weren't reinitializing properly on load
Removed some null components on hedge
T-Shirt stand prop
New Umbrella prop, fixed not being able to place exterior props
Might have fixed some compile errors on build
Fixed destroyed props redestroying
Added Name/Icons to other ships
Fixed paint exception
Fixed tech tooltip not expanding horizontally
Doubled need decay rates
Radio and Pot Plants now require line of sight to affect passengers
Halved passenger fares
Doubled staff costs per trip
Wip Ship name/logo on the side of the ship
Hooked up active ship widget to ship inspector
Company Icons