userJarryd Campicancel

14,336 Commits over 2,800 Days - 0.21cph!

7 Years Ago
Added the ability to toggle damage scaling based on distance from cast point on cone spell (defaults to false)
7 Years Ago
Cone damage now does a small trace to see if anything solid is in the way, adjusts the overlap sphere distance accordingly
7 Years Ago
Spell target will no longer change while a spell is channelling Can now hold RMB to target yourself Fixed some client compile issues
7 Years Ago
Added an orient to view field to spell effects, if true the effect won't be parented to a transform and will be spawned in front of the players view (see TorrentFirePH effect for correct orientation)
7 Years Ago
Unsaved change
7 Years Ago
WIP cone damage spell type (currently deals damage + effects in a sphere sweep)
7 Years Ago
Added a block Impact fx field on shields, spawns when the shield blocks an impact
7 Years Ago
Added an effect recycle status effect component, add it to any effects that should be destroyed once a status effect is removed (so effects could be made to loop)
7 Years Ago
Might have fixed blood fx playing when the player blocks a hit
7 Years Ago
Can now unlock paints via tech trees
7 Years Ago
Generate Build info, print it in-game
7 Years Ago
Update Facepunch.Unity
7 Years Ago
Fix build error
7 Years Ago
Print build fails into slack
7 Years Ago
Don't close prop purchase UI on RMB Added feedback button to pause menu
7 Years Ago
Tech fix
7 Years Ago
Fixed busted scrolbar on prop purchasing
7 Years Ago
Scrolling for tech tree Mouse edge panning Mouse drag panning Props no longer degrade until player has unlocked maintenance staff Tutorial contracts now auto start the next contract WIP tab rework for prop purchasing
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Minor spell cleanup
7 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
7 Years Ago
TShirt stand collision, disabled cost/power/weight checks while moving a prop
7 Years Ago
Add non walkable mask to diner booth
7 Years Ago
Revert "Cancel repair jobs if the repair target is deleted" This reverts commit 859218096f68404dbb94bd7d99a02673fac82fb8.
7 Years Ago
Cancel repair jobs if the repair target is deleted
7 Years Ago
New Lightweight Engines tech
7 Years Ago
Fire Extinguisher is fire immune, slowed down fire spread
7 Years Ago
Reprioritised some jobs Jukebox and T Shirt stand price increases
7 Years Ago
Eyedropper search field fix
7 Years Ago
Fixed old menu strings Finanical cleanup + tech fixes Add fallback points and nav areas to double beds Added jukebox Fixed some miscalculated income text Added engines to Cumulus ships SFX for unlocking tech on a tech tree Chassis Upgrades use a different visual design in tech tree Show passenger destination in details UI Fixed some overlapping UI Large Cumulus ship chassis
7 Years Ago
Added a radio verb
7 Years Ago
Unsaved change Can change ship colour after new game
7 Years Ago
Reorient tech tree
7 Years Ago
LootSpawns now check if an instance of an item already exists in the target container before adding another (fixes receiving duplicate item drops)
7 Years Ago
One more menu change
7 Years Ago
More menu stuff
7 Years Ago
Main menu
7 Years Ago
Fixed text size on What's new screen Don't play button click sfx when button is disabled Change unity version for jenkins
7 Years Ago
Re-exposed min/max counts for loot
7 Years Ago
Recommit main menu?
7 Years Ago
Unsaved change
7 Years Ago
Corpses now accept LootSpawn types instead of LootTable Hooked up Mummy LootSpawn
7 Years Ago
Shift click to move props
7 Years Ago
What's New New Deck Chair prop Fixed some tech costs Fleet control is now unlocked via tech tree
7 Years Ago
Ships can now override the camera bounds
7 Years Ago
Facepunch Icon
7 Years Ago
Copied skystream tech tree to cumulus Fixed corridors using the unity plane with a basic quad Shaves off 2 million tris on a medium ship Unpainted wall texture, fixed bad rubbish serialization Fixed some jobs that weren't reinitializing properly on load Removed some null components on hedge T-Shirt stand prop New Umbrella prop, fixed not being able to place exterior props
7 Years Ago
Might have fixed some compile errors on build
7 Years Ago
Fixed destroyed props redestroying Added Name/Icons to other ships
7 Years Ago
Fixed paint exception Fixed tech tooltip not expanding horizontally Doubled need decay rates Radio and Pot Plants now require line of sight to affect passengers Halved passenger fares Doubled staff costs per trip Wip Ship name/logo on the side of the ship Hooked up active ship widget to ship inspector Company Icons