userJarryd Campicancel

14,676 Commits over 2,619 Days - 0.23cph!

14 Minutes Ago
Merge from milk_processing
16 Minutes Ago
Fixed validation warning
35 Minutes Ago
Fixed accidentally deleted crafting tea icon
1 Hour Ago
Merge from icon_generator_rework
1 Hour Ago
Alt + Mouse wheel does fine grained zoom control Don't show items with no PropRenderer in the match settings popup Possibly fixed a case where saving would rotate the inspected prop
3 Hours Ago
Created creamy and milky versions of all pure teas In most cases the creamy version increases the effectivess of a tea and decrease the length (creamy pure ore tea increases ore yield 0.5 -> 0.65 and decreases duration from 30m -> 24m) Milky versions of teas just increase the duration (milky pure ore tea 30m -> 45m) Both versions carry through their calories and hydration values into the tea Some edge cases: pure milky healing tea default is 75hp over 30s, creamy is 97hp over 20s and milky is 112hp over 45s Didn't make creamy version of crafting quality tea, it would result in 100% guaranteed chance of armour slots Placeholder (ish) icons for all of them
3 Hours Ago
Merge from main
4 Hours Ago
Milk mechanics first pass Milk now has a skim interact option, becomes available after 4 hours in a refrigerated container Converts the milk into two items - skimmed milk and cream Skimmed milk has half the calories, 80% of hydration and half the health Cream has half the calories, 20% of hydration and gives +50% health
4 Hours Ago
Merge from market_terminal_power_fix
4 Hours Ago
Remove failing icon test for marketplace terminal, no longer needed
Today
Revert guid of Assets/Rust.Ai/Agents/Sheep/Model/Sheep.fbx Quick and dirty rehook of most sheep stuff that I can see, verified sheep walks around, attacks me and dies as expected in editor
Today
Possible StopMontage NRE fix
Today
Merge from market_terminal_power_fix
Today
Change the text on the market terminal to say No Power if the terminal is unpowered (can still be accessed to browse shops, it's just a visual change)
Today
Merge from asset_exclusion_tests
Today
Added a new ExcludeFromBundles asset label - if an asset has this label it will be removed during a build Marked battering_ram_hardware with this new tag - we use the rig version everywhere so it should be harmless to remove (and save 20mb on the client)
Today
Marked battering_ram_hardware as non r/w Contained the whole battering ram mesh with all LODS but we only used LOD3 of the head as a convex mesh collider, so we are paying 15mb of memory on the client and on the server
Today
Added support for hunting trophy to show cow, bull and sheep trophies Made a pass over the hunting trophy itself converting a bunch of stuff to LOD components, prefab is now a third smaller
Yesterday
Fixed some missing beef links Fixed head dispenser pointing at wrong prefab Converted livestock pattern range into a scriptable object so we can use it on the trophy Fixed LivestockPatternTester running in builds
Yesterday
Lamb and calf corpses no longer give any resources when killed, be nice to them
Yesterday
Merge from honey_bandage_cleanup
Yesterday
Removed all of the bandage duplicated assets in the honey bandage folder, the honey bandage just references the assets in the bandage folder anyway so none of this was used
Yesterday
Fixed multiple animals nearby a vehicle not working Sheep prefab changes
Yesterday
Added support for mounting gen2 ai Works via a new NPCMountable component, parents the entity directly (no reposition on frame like regular BasePlayermounting) Supports playing an animation to mount, just teleports for now though
2 Days Ago
Fixed sheep not pooping
2 Days Ago
Disabled shear collider on lamb (not used)
2 Days Ago
Converted all cow meat prefabs and references to beef
2 Days Ago
Fixed some overlapping colliders on the calf male ragdoll
2 Days Ago
Fixed lod groups on calf corpses
2 Days Ago
Added a test to catch any skeleton assets with null bones, all pass
2 Days Ago
Removed the null bones from the cow skeleton asset Game manifest will no longer error out if a null bone is in the list, just prints a warning
2 Days Ago
Merge from vm_hand_spawn
2 Days Ago
Fixed mini crossbow nre
2 Days Ago
Merge from vm_hand_spawn
2 Days Ago
Fixed name parsing to account for v_portableboombox._anims
2 Days Ago
Don't try and load hand mesh inspector if model has no animations enabled Suppress error message when rebind doesn't work
2 Days Ago
Merge from main
5 Days Ago
Fixed duplicate LODGroups on Bull, cow, lamb and sheep ragdolls
5 Days Ago
Fix animation NRE in Trans_ChasedFromBehind Fixed labels on livestock prefabs Add new meat to manifest Fixed missing parameter on sheep state machine
5 Days Ago
Hacky compile fix to get builds working
5 Days Ago
Merge from main
5 Days Ago
Merge from sep_2026_mesh_checks
5 Days Ago
Merge from main
5 Days Ago
Merge from icon_generator_rework
5 Days Ago
Alt dragging now rotates the light of the icon
5 Days Ago
Merge from main
5 Days Ago
Merge from torch_hash_warning_fix
6 Days Ago
Fixed hash warning when hitting an object with a torch
6 Days Ago
Remove tangents, blend shapes from 2716 collision fbx's The tangent change might actually be a decent memory saving, in some cases removing this halves the memory size of the mesh Collision meshes aren't big so we're talking a couple of kb's
6 Days Ago
Rework mesh test, it was getting false positives from fbx files that contained the collision and visual meshes (which we shouldn't do, but it's not a big deal in this case) Added an automated fix process to run the same check and then fix up those settings, might remove it once we update everything No fbx's modified in this commit, it's changed 2900 meta files so I need to do some spot checks