14,466 Commits over 2,800 Days - 0.22cph!
Add a branch highlight instead of DDraw, disable cylinder on the vine launch point
Update prefab with new model
Merge from softcore_update
Merge from softcore_update
Fix NRE when creating TC and large wood box corpses
Merge from softcore_update
Merge from softcore_update
Added new MeshCombiner menu option
Created combined meshes for storage barrels, vanilla tool cupboard, large wooden box gibs, set to mesh cull 100m
Merge from softcore_updates/bag_changes
Fixed being able to pickup destroyed bags/towels/beds
Fixed fridge not retaining half of it's items when destroyed/repaired
Merge from softcore_update
Merge from softcore_update/bag_changes
Added dirt layer to Standard-Cloth shader, towels need it
Merge from softcore_update
Merge from softcore_update
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
Merge from easterinflatablehorse_DLC
Fixed character model not updating when switching between multiple versions of the same item with random parts
Fixes chicken/horse visual not updating colours when swapping out items
Merge from softcore_update
Can no longer reassign destroyed bags
Fixed bag count not updating properly after a bag was destroyed and turned into a corpse
If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
Merge from softcore_update
Made the new corpses immortal
Merge from softcore_update
Added icons to sleeping bag corpses on the map and respawn screens
Pass whether a bag is a corpse in the respawn option data
Copy deployer id and bag name to destroyed version
Hook up towel corpse
Hooked up dirt layer component on sleeping bag corpse, works with skins
Merge from clear_bushes_radius
Merge from clear_bushes_radius
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
Possible NRE fixes for RustEmojiLibrary.Shutdown
Fixed TSSAA getting turned off during normal res screenshots
Ensure the screenshot process always returns to the old AA setting regardless of what happens
Fixed trying to research sunken knife crashing client
Update nearby vines when a tree respawns
Revert chair.static mount pose