userJarryd Campicancel

13,251 Commits over 2,407 Days - 0.23cph!

4 Hours Ago
Bypass AI animations again Bypass modular car garage animation
5 Hours Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
5 Hours Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
6 Hours Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
Today
Merge from modular_boats_rw
Today
Merge from hackweek_boxsorting
Today
Merge from fix_grenade_split_world_skin
Today
Merge from coconut_collider_fix
Today
Merge from collectable_optim_pass
Today
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
Today
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
Today
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
Today
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Today
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Today
Merge from fix_roof_debris
Today
Merge from growable_menu_changes
Today
Merge from print_speed
Today
Merge from fix_backpack_priority_attire
Today
Merge from kapok_branch_col_optim
Today
Minor adjustment to branch collider
Today
Merge from main
Today
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Today
Fixed some broken rock formations in NMS (scene only)
Today
Merge from windturbine_deploy_sfx
Today
Merge from improved_embrasures_colliders
Today
Merge from ambient_light_lod_fix
Today
Merge from 20mindayextension
Today
Merge from main
Today
Merge from hackweek_meshlod_qol
Today
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
Today
Merge from main
Today
Merge from main
Yesterday
Merge from improve_sail_deploy
Yesterday
Merge from wearable_icons_fix
Yesterday
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Yesterday
More accurate colliders
Yesterday
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
Yesterday
Merge from hackweek_meshlod_qol
Yesterday
Server compile fixes
Yesterday
Merge from main
Yesterday
Merge from boat_aim_sway
Yesterday
Settings changes
Yesterday
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
Yesterday
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
Yesterday
Merge from main
Yesterday
Merge from kapok_branch_col_optim
Yesterday
Merge from redirect_tests
Yesterday
Compile fixes
Yesterday
Merge from main
Yesterday
Merge from main Conflict on building_planner.entity, auto resolved