userJarryd Campicancel

13,190 Commits over 2,407 Days - 0.23cph!

3 Hours Ago
Include some needed scriptable objects Strip out deep sea, cargo ship and other expensive vehicles Show a loading screen while the tutorial server is booting
4 Hours Ago
Fixed cook mission stage not working Fixed respawn stage not working
5 Hours Ago
Merge from hackweek_local_tutorial/mesh_strip
5 Hours Ago
Functional server bundles build process, allows us to get about 1/3 of the way through the tutorial with no show stoppers
Today
Merge from hackweek_server_mesh_cull, testing out whether this can help
Today
More asset scene work, still not quite working Don't allow the server to save when running in local server mode Don't allow more than one player to connect Don't allow connections from other IP addresses (in case the default server port is open on the network)
Yesterday
Don't load monument bundles or asset scenes when running a local server Add a list of allowed files, don't let the asset scene system load them (not quite working yet)
Yesterday
Tutorial island successfuly runs as a scene in a dedicated build
Yesterday
Fixed a bunch of serialization mismatch fields in BoatBuildingStation, BoatAI, BoatBuildingBlock and PlayerBoat Was preventing local builds
Yesterday
Build stuff WIP
Yesterday
Compile fixes
Yesterday
Setup tutorial island scene as a playable scene Ripped out a massive amount of tutorial code for handling the spawning around the world edge
Yesterday
Fix compile errors in Server mode
Yesterday
Fixed server shutting down when player tried to connect Better line reading of logs
Yesterday
Merge from main
Yesterday
Read the log file instead and run the server in the shell
2 Days Ago
Properly route stdout to the rust client Watch for server ready message, connect player once server has booted
2 Days Ago
First steps for a local tutorial Start up a local server via debug.startLocalTutorial convar, currently only loads craggy
2 Days Ago
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2 Days Ago
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2 Days Ago
Better fix, match the old capsule entirely with an OBB If anything this will allow sprinklers to hit more planters slightly
2 Days Ago
Adjust sprinkler splash bounds box to more closely match last months behaviour Should fix sprinklers on walls
2 Days Ago
Fixed redirect skins not working with Industrial filter optimisations Added a test to cover this case
2 Days Ago
Fixed possible NRE when looking at an object thrown into a small ramp
2 Days Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
2 Days Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
3 Days Ago
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5 Days Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
6 Days Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
6 Days Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
6 Days Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
6 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Mark torcholder active pfx LOD as dynamic
6 Days Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
7 Days Ago
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7 Days Ago
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7 Days Ago
Fixed bass guitar
7 Days Ago
Also fixed the jerry can guitar
7 Days Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
7 Days Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
7 Days Ago
Updated hold position of tuba, got zeroed out for some reason
7 Days Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
7 Days Ago
Remove some sockets from the static verison
7 Days Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
7 Days Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
7 Days Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
7 Days Ago
Added equivalent inspector support for MeshCull
7 Days Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
7 Days Ago
Merge from main