userJarryd Campicancel

13,074 Commits over 2,376 Days - 0.23cph!

Today
Merge from naval_update
Today
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
Today
Merge from floating_cities
Today
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
Today
Merge from boatplanner_worldmodel
Today
Merge from artist_pack_dlc
Today
Merge from naval_update
Today
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
Today
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Today
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
Today
Merge from main
Today
Merge from Reserialize_Prefabs_2
Today
Restore module_1200x1800_2way
Today
Movable colliders on reactive target are now parented to regular colliders
Yesterday
Possible fix for UGC items getting duplicated/incorrect images applied when entering network range of a player boat
Yesterday
Merge from artist_pack_dlc
Yesterday
Fixed reactive target collider not updating on the server Reactive target gibs are simplified, gib meshes are no longer r/w
Yesterday
Reactive target fixes Fixed ground watch floating in the air Simplified placement sockets to 4 corners and middle, expanded all sockets Fixed rotation axis
Yesterday
Mark easel_col as r/w
Yesterday
Merge from naval_update
Yesterday
Lowered HLOD distance of floating cities 200 -> 100
2 Days Ago
Update ignore list to include new boxes
2 Days Ago
Merge from storage_adaptor_box_collisions
2 Days Ago
Merge from main
2 Days Ago
DeployVolume entity group lists now respect the entityMode field Switched the storage adaptor deploy volume collision check to ignore wooden boxes (will still be affected by prevent building check) Converted entity list to a EntityGroup for easier management
3 Days Ago
Icon commit pt 2
3 Days Ago
Icon commit pt 1
3 Days Ago
Added a placeholder charm selector to the skin selector box in the crafting screen Added support for adding arbitrary PropRenderers to the Icon Geneartor manifest (very hacky, needs some cleanup)
3 Days Ago
Convert AccessoryManager into a singleton scriptable object Add a new AccessoryItem class, derives from SteamInventoryItem, basically a skin that points to a charm prefab Convert spawning processes into GameManager so we can use pooling Store a selected charm per item in PlayerPrefs, similar to how we store the selected skin per item
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Don't turn on all child objects of culling volumes, was only needed to work around an editor bug
3 Days Ago
Fixed NRE when disconnecting from a server while in the deep sea
3 Days Ago
Adjusted deep sea vertical bounds to match height of mainland bounds, fixes projectiles getting shot out of the bounds triggering a packet flood kick
4 Days Ago
Merge from UpdatedVisibleHolsteredItems_gc_fix
4 Days Ago
Removed Linq usage from UpdatedVisibleHolsteredItems, saves some GC
4 Days Ago
Replace TravellingVendor's FetchTargets Vis lookup with a quick iteration over subscribed connections, shuold be faster (in theory, couldn't reproduce slow physics in the editor)
4 Days Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
7 Days Ago
Merge from main
7 Days Ago
Adjust floating city HLOD settings to prevent casino pop in S2P all floating cities
8 Days Ago
Merge from io_budgets
8 Days Ago
Move SolarPanel.SunUpdate into a work queue (0.05ms budget) Should benefit from being run here by avoiding a potential physics sync (as well as less load on the Invoke system)
8 Days Ago
Move ElectricBattery.CheckDischarge into a work queue, budget 0.05ms
8 Days Ago
Optimize gameobjects on sail skinned renderer, removes about 50 transforms on the client
8 Days Ago
Convert steering wheel to MeshLOD
8 Days Ago
Merge from door_alloc_fix
8 Days Ago
Doors no longer allocate on the server when opening and closing (Vehicle blockage test)
8 Days Ago
Merge from cctv_budget
8 Days Ago
Merge from main
8 Days Ago
Codegen so domain reload works