userJarryd Campicancel

13,926 Commits over 2,527 Days - 0.23cph!

Today
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
Today
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
Today
Don't apply lerp if we're slowing down
Today
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
Today
Merge from parent
Today
Fixed speed not being applied when playing PlayCinematic
Today
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
Today
Fixed no right axis input in animator controller
Today
Merge from parent
Today
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
Yesterday
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
Yesterday
Merge from main
Yesterday
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
Yesterday
Show time remaining for rent in the vending machine storage loot panel
Yesterday
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
Yesterday
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
Yesterday
Fixed wanted posters clearing the name when entering the deep sea
Yesterday
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
Yesterday
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
Yesterday
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
Yesterday
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3 Days Ago
Support multiple inventories being added to the reclaim contents
3 Days Ago
Added support for taking over a shop if you can pay twice the fee
3 Days Ago
Compile fixes
3 Days Ago
First pass on rentable shop ownership prompt
3 Days Ago
Added support for hunting trophies to store the skin of clothing items
3 Days Ago
Merge from main
3 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
3 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
3 Days Ago
Don't apply if we have an active clothing offset
3 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
3 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
3 Days Ago
Fixed torch attack animations not working on non local players
4 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
4 Days Ago
Merge from main
4 Days Ago
Merge from PlayerRigUpdate2
4 Days Ago
Merge from ballistic_helmet_weight_fix
4 Days Ago
S2P all floating cities, fixes missing mannequin meshes
4 Days Ago
Remove unused override
4 Days Ago
Merge from industrial_dlc
4 Days Ago
Fixed industrial torch anims not applied to sub systems
4 Days Ago
Merge from main
4 Days Ago
Merge from mortar_prototype (fixes mortar animations)
4 Days Ago
Fix editor only NRE when playing first person sounds
4 Days Ago
Fix
4 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
7 Days Ago
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7 Days Ago
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7 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
7 Days Ago
Swap out the materials on the industrial torch when enabled/disabled