userJarryd Campicancel

13,328 Commits over 2,407 Days - 0.23cph!

Today
Merge from baked_mesh_optim
Today
Apply proper bounds, fixes terrain rendering
Today
Merge from main
Today
█▉▉▉▋▉ ▌▅▉▉ ▇▄▄█▄█▍▅▇█▊▄█▍▄▉▆▇▍▊
Today
▍▇▌▇ ▆▊▇▊▇▅▉▆▇▍▇▌ ▉█ ▇▄▉ ▋▆▊▍▌▇ ▋▋▌▄▇▋▇ ▉▆ █▉▅▆▄▅ ▌▌▆ █▊▄▇▊ ▄▇ █▋▄▅▄▆▇ ▇▇▊▍▉▄▆▉▄ ▇▅█▍▆ ▄▄▇▌█ █▉▅▇█▄▋▋▍▍▆█▅▅ ▆▌▍█▅▆▋ ▍▍▊ ▊▅▅▅▅▇▋ ▊▆▉▌ ▌▅▍▆▍ ▌▇▇▉▋▍▍ ▆▊█▅ ▊▅▉ ▊█▉█▋▆▌ ▉▊▉ ▅▉▅▉▇█▊ ▍▆▆ ██▊▇▍▋▅ ▌█▊▆▅ █▊▌▇▆ ▊▆▍▄▇▋▋▇ ▅▋▇▍ ▆▌▅ █▍▅▆▌▆▉ ▄▄▍▄
Today
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
Today
Merge from static_bbs
Today
S2P islands
Today
Reduced magnet force Only apply magnet force on one boat at a time, the closest
Today
Static boat stations won't pull in anchored boats
Today
Merge from main
Today
Prefix the frame count in all midi debug messages
Today
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
Today
Server compile fix
Today
Fix save corruption issue
Yesterday
Move all charms to the 20k range temporarily to limit conflicts
Yesterday
Merge from main
Yesterday
More fixes, nothings quite working yet
Yesterday
Merge from main
Yesterday
Merge from static_bbs
Yesterday
Merge from main
Yesterday
Tweak values, S2P tropical islands
Yesterday
Cleanup
Yesterday
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
Yesterday
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
Yesterday
Fix static boat stations starting in open state
Yesterday
Merge from main
2 Days Ago
Merge from main (knife.combat.entity and sunken.knife.combat.entity use versions from main)
2 Days Ago
Apply the same changes to all 4 tropical islands, expecting similar savings
2 Days Ago
Simplify the tutorial island mesh collider in blender, most of the detail was under the ocean and in a grid pattern so not needed 293k tris -> 17k 8.53mb -> 496kb on disk Should go from 29.3mb in memory to 500kb, will need to verify final savings in build
2 Days Ago
▉▊▊▅▉▇ ▄▍▊▄▊▌▍█▋▌ ▌▇▍ ▆▍▆▊▉▄▄ ▍▋▆▅▋▆▊ ▌▊▄▅▋ ▊▍▅▄ ▋▉ ▌▇████▉▍ ▊▊ ▇▇▄▄▄▉▇▇ ▋▉▆▇▆▅▌ ▊▊ ▄▋▄▄▍█▅▋▊▉ ▉▆▌▊▋▉▄ █▆▄▄▊▄▉ ▌▇▆▆█▄▇ ▊▋▋█▆▉▉▇
2 Days Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
2 Days Ago
Merge from sunken_and_combat_knife_orientation_fix
2 Days Ago
Merge from puddlefix
2 Days Ago
▍▅ ▅▄▆▄▌ █▄▅▍ ▍▉▌▆▊▋▆▌▇▇▍▋▌▉▌▊▊
2 Days Ago
Merge from increased_deepsea_render
2 Days Ago
Applied LODGroupDeepSeaConfig to RHIB and PT boat
2 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
2 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
3 Days Ago
▋▌▉▇ ▊▄▆█ ▄▆▄▋▄▋▊ ▊▇ ▆▊▆▆ ▄█ ▄▋▊▌▊▊▊ ▍▌▇ ▉▄▉▇▌▇ ▉▅█▆▄ ▍▍▄▆▆▊▄▅▅ ▍▋▋█▉ ▉▄ ▆▉▋▇▆▆▇▉▊▅ ▇█▌▅▄▌ ▋▇▄ ▌▊▉█ ▍▊ ▌▊█ ▋▇▅▌▆▇ ▇▊ ▊▍▌▋▉ ▉▊ ▄▇▉▆▄ ▍▌▍▄█▋▇▊
3 Days Ago
▆▉▌▅ ▆▅▋▍▍ ▌▇▍▇▆ ▍▄▍▊▊▌
3 Days Ago
▋▆▅▌▋▆ ▇█▌█ ▉▅▊▊
3 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
5 Days Ago
Merge from fix_guid_null_primitive
5 Days Ago
Merge from fix_paste_mountable
5 Days Ago
Merge from heli_fixcars_changes_2
5 Days Ago
Include any SkeletonProperties referenced models as well
5 Days Ago
Scan the project for animations we need on the server every build
6 Days Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
6 Days Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista