userJarryd Campicancel

8,603 Commits over 1,888 Days - 0.19cph!

2 Hours Ago
Added debug.PrintDebugWorldInfo and debug.CopyDebugWorldInfo to print/copy the current world info (pos, map, seed, size) Won't do anything in Hardcore
3 Hours Ago
Subtract 74796, made no difference
5 Hours Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
6 Hours Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json
Today
Show an icon on the belt bar icon when a weapon has a light attachment that is active (flashlight or laser) Add a very light drop shadow to the amount text on the belt bar icons so they can be seen easier on bright white backgrounds
Yesterday
Tackle mission fixes: Fix duplicate localizaiton key causing first line of mission to read "Tackle the day" Fixed being unable to continue mission if player loots tackle container from maximum loot distance (switched move objective from close to roughly) Fixed missing space in dialogue when accepting tackle mission from fisherman (fisherman_node_missionone localization key, will need phrase rebuild to work in-game)
Yesterday
Vedning machine map clusters now have a green circle to better stand out on the map
Yesterday
Merge from static_group
Yesterday
Merge from main
Yesterday
Fully disable HLOD system temporarily, want to test performance running as close to main as possible
Yesterday
Expose limit fps in background option in Screen section of Options menu
5 Days Ago
Change all growable plant checks to use Debris layer, fixes being able to place multiple plants in the same planter slot
6 Days Ago
Add slots for adaptors and crafters, industrial crafter now needs to be attached to a workbench Industrial crafter can only craft items that meet the level of the workbench
6 Days Ago
WIP industrial crafter, has inventory space for a target blueprint, inputs and results Automatically crafts the supplied blueprint once it has the required ingredients
6 Days Ago
New IO type, Industrial (was using kinetic but that's actually used in a couple of places) Updated prefabs Don't show power number on crosshair, presumably it will always be 0
6 Days Ago
Merge from static_group
6 Days Ago
Redo satellite dish to fix some missing renderers
6 Days Ago
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6 Days Ago
Don't register/unregister hidden LOD components from culling (brings HLOD system in line with CullingVolume)
7 Days Ago
Remove the ControlledBy field on LODComponent, doesn't seem to be needed anymore
7 Days Ago
Merge from static_group
7 Days Ago
Removed performance cost of DynamicMouseCursor by extending StandaloneInputModule and accessing the protected last raycast data, improves CPU time by 0.5ms while cursor is visible
7 Days Ago
Drop HLOD texture sizes to 512
7 Days Ago
HLOD water treatment plant after merge
7 Days Ago
Merge from main
18 Days Ago
Fixed hurt punch screen overlay occurring when the debug cam is active
19 Days Ago
Merge from static_group
19 Days Ago
Reduce all HLOD textures to 1024
19 Days Ago
Power substation HLODs
19 Days Ago
Fixed skip generation HLOD option not working
19 Days Ago
Added fps.limitInBackground client convar that reduces fps cap to 15 while the game isn't in focus Doesn't apply in the editor as clicking outside the game view in Unity is considered not in focus Don't report performance analytics while the client is in the background if this setting is on
19 Days Ago
Fixed viewmodels not appearing after reconnecting if player disconnects while gesturing
19 Days Ago
client.showcaminfo is now saved
19 Days Ago
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19 Days Ago
Increased size of prevent building volume around ziplines (this will also remove more trees around ziplines) Post zipline spawn tree checks are now larger
20 Days Ago
Merge from static_group
20 Days Ago
Increase lighthouse LOD swap distance Fixed missing geometry on dome HLOD
20 Days Ago
Moved all horse idle and footstep sounds to new occluded sound class so the horse idle sfx shouldn't be audible inside of a base
20 Days Ago
Animal idle animations now have a randomised cycle offset so they won't play their animation in sync with other animals Applied to horses, wolves, chickens, bears, boars and stags
20 Days Ago
Fixed wooden signs not being able to be picked up
20 Days Ago
Free spray radial option when holding a spray can will now read "Free Spray" instead of "Graffiti Pack" (Will need a phrase rebuild)
20 Days Ago
Merge from static_group
20 Days Ago
Update harbor_1 to include the hanging container in the HLOD Switching the graphics.hlod convar now immediately updates all LODs, bypassing the budgeted update (this was taking up to 30s to change the lods of every object in the world in proc gen, making comparisons difficult)
20 Days Ago
Merge from timeline_recorder (cinematic tools, should have no impact at runtime)
20 Days Ago
Merge from firstpersonspectate (various fixes)
20 Days Ago
Merge fix, remove log
20 Days Ago
Merge from main
20 Days Ago
Merge from tools_demo (allows F1 layer toggling in demos)
21 Days Ago
Merge from static_group
21 Days Ago
Run bandit town HLOD after merge