13,105 Commits over 2,831 Days - 0.19cph!
Fixed jungle ak vm errors
Fixed error when getting killed by outbreak scientist
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
Possible FoliageDisplacement.ChangeLOD NRE fix
Split the method up so if it still breaks we'll at least know where it's breaking
Possible Menu_CanSwing_ShowIf NRE fixes
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
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Reduce height of walkable vine colliders for less foot floating
Adjust branch colliders again
Apply to descend option as well
Don't allow the player to mount a vine if they are already mounted to something
server.emojiOwnershipCheck is now a convar and enabled by default
Don't show emoji not owned by the player in the gallery
If a player submits a chat message with an emoji they don't own the emoji is stripped out of the message
Unlock_all_skins convar is now respected for emoji ownership checks
Merged some safety checks
Added new ladder footstep events when climbing up and down (see ClimbFootstepSound field on TriggerLadder)
Don't render vine shadows if lod > 0
Merge from particle_light_cull
Convert industrial conveyor light setup to just play/stop particle systems rather than toggle gameobjects on/off
Added new ParticleSystemLightCull script, disables the Light component of a particle system at a given distance. Helpful for situations like these were the light isn't visible at a distance but we still want the emissive particle to appear
Adjust vine rotation on spawn
Adjust vine positions on trees
Adjust branch walk colliders
Trees will now drop any attached explosives when they start to fall
Fixed Blocked by Clothing message appearing all the time when on board a tugboat while wearing a chicken/horse suit
More hypothetical LODComponent.GetDistance checks
Fixed not being able to reskin the shelves
Switch vine material to cutout
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
Fixed overlapping flags causing vines to not know they are away from their home branch
Fix NRE when spraying on hardside of a block with wallpaper
Fixed descend option not working
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