userJarryd Campicancel

15,015 Commits over 2,649 Days - 0.24cph!

22 Minutes Ago
Merge from corpse_height_fix
23 Minutes Ago
Adjust spawned corpse prefabs to be above the terrain if it is spawning below the terrain (with a 1m cutoff for underground corpses) Should fix all animals but chickens particularly spawning clipped into the terrain and dropping through as our navmesh can now sometimes be slightly below the terrain Also fixed a harmless animator warning when a chicken is spawned
1 Hour Ago
Rework how we dump server tutorial needed paths Updated list
1 Hour Ago
Merge from arrow_pivot_fix
1 Hour Ago
Fixed arrow pivot positions causing them to appear behind the players head when firing
1 Hour Ago
Fixed vm hands not rendering in the workshop scene (and associated error)
2 Hours Ago
Resave tutorial island scene
2 Hours Ago
Fixed powergrid, steam auth issues Reduce pool sizes on server Disable server save/loading Consolidate all the command line switches Bypass steam auth if a local server (we already gate it so only local ip's can connect)
5 Hours Ago
Add local tutorial server folder to ignore Fixed window popping up, now successfully hidden (still triggering windows firewall though)
5 Hours Ago
Merge from duck_jump_collision_check
5 Hours Ago
Unsaved
5 Hours Ago
Use forcedDuckDelta instead, we odn't need a raycast
5 Hours Ago
Merge from duck_jump_collision_check
5 Hours Ago
Don't allow the player to jump while crouched if there is a solid object directly above them 0 radius raycast so this should still be possible around the edges of objects Prevents the player head briefly sticking through the floor when jumping while crouching under objects and getting explosion splash damage
6 Hours Ago
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6 Hours Ago
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Today
Fixed parachute reusing a field with the same name (lastPosition) as a parent Fixes a build error
Today
More merge cleanup
Today
Merge from minigun_vfx_fix
Today
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Today
Some misc cleanup
Today
Merge fixes
Yesterday
Merge from main (many conflicts, likely many errors)
Yesterday
Merge from headshot_spread_sfx_fix
Yesterday
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Yesterday
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Yesterday
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Yesterday
Fixed seeds planted outside of planters displaying incorrect genes in UI
Yesterday
Fixed not being able to load a sheep onto a small module if we are also leading a cow
Yesterday
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Yesterday
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Yesterday
Merge from livestock_petting
Yesterday
Fixed up merge issues
Yesterday
Merge from main (sheep.anim.controller merge issues)
Yesterday
Fixed some stranslation strings
Yesterday
Re-exported the dismount root motion clips
Yesterday
Merge from animal_jumping
4 Days Ago
Hooked up new mount forward animations (sheep still has issues)
4 Days Ago
Merge from Animal_Jumping
4 Days Ago
Merge from main
4 Days Ago
Fixed failing NPC mounting tests (switched tests to use sheep and not cow)
5 Days Ago
Merge from sprint_metabolism
5 Days Ago
Reduced increased hunger/fluid cost while sprinting to +25%
5 Days Ago
Don't poll all 100+ keys if unity tells us that no key is pressed Saves 0.04ms/frame
5 Days Ago
Merge from main
5 Days Ago
Merge from Animal_Jumping