225,745 Commits over 3,714 Days - 2.53cph!

8 Years Ago
Building Structure - Water tower collision adjustments LOD Distance adjustments for iconic structures
8 Years Ago
Building Structure - Water tower - COLs & Prefab update Dungeons backup
8 Years Ago
gui files
8 Years Ago
Allow mathematical matproxies to execute & override entity alpha/color modulation during queued rendering
8 Years Ago
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8 Years Ago
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8 Years Ago
fixed testmap issues. Added shit window selection, etc.
8 Years Ago
Merge network updates.
8 Years Ago
merge
8 Years Ago
Improved fleeing behaviours based on diet and threat level
8 Years Ago
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8 Years Ago
Commented out Smartobject subscription count balance tracking in Squiggle. Goal and Goal Plan's MakeDecision calls now randomly picks among the best decisions diverting at most from best decision by a score of 0.1
8 Years Ago
Tweaked a bunch of AI data weights Added sparks to fire particle fx Fixed bad scale on FX prefab
8 Years Ago
Added GetRandomDecision to DecisionMaker. MakeDecision now takes a diversion_from_best value, if not 0 we use the random decision getter. Added FSM. Started on FSM impl for Breeding Group.
8 Years Ago
Regular stone color
8 Years Ago
balance
8 Years Ago
SetDestination now takes perception of target into account for the combat mode.
8 Years Ago
broken item mods fall off weapon into player inventory
8 Years Ago
Arid biome + tod + spawn stuff
8 Years Ago
flag fixes
8 Years Ago
merge from main
8 Years Ago
icons and items
8 Years Ago
UnitCollection null check
8 Years Ago
muzzlebrake/muzzleboost first pass broken implementation of attachments coming off weapons
8 Years Ago
Fix for PhysicsEffects error when collision.contacts is empty
8 Years Ago
Fixed some activity stupidity with buildings
8 Years Ago
Made combat ability range handling more consistent, should fix some issues with combat getting interrupted. Added a bool to activities to disable notifications.
8 Years Ago
Building Structure - Water tower - model/LODs/Prefab Trainyard/WTP backup
8 Years Ago
Cleanup
8 Years Ago
Reduced Agent+Desires momentum drain rate Re-wrote Desire update bits in Unit.Items component
8 Years Ago
Set NavMeshAgent.stoppingDistance in Unit.Navigation init
8 Years Ago
Fixed UnitDecisionMaker creating new behaviour plans...
8 Years Ago
Sound priority tweaks
8 Years Ago
Fixed console system fuck ups.
8 Years Ago
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8 Years Ago
Few changes to prevent gbuffer occlusion replacement, accumulate changes instead More LSO changes
8 Years Ago
Fixed water catchers using the protection properties of metal building blocks
8 Years Ago
made craft bashing anim loop
8 Years Ago
re-exported hex city pieces
8 Years Ago
Moved graph smartobject debug to simtick, wrapped in editor if defs and AIManager.DecisionLoggingEnabled
8 Years Ago
8 Years Ago
Disabled player and projectile collision on all farmed plants
8 Years Ago
Fixed a bunch of bad consideration data
8 Years Ago
Removed optional "CompleteAtEndOfActionChain" flag from BehaviourPlanSettings
8 Years Ago
Sleep/Sit Interactions wait for flag change to end
8 Years Ago
Added OnUnitFlagChange Action
8 Years Ago
deleted uneeded hatchet anims
8 Years Ago
No longer "clean up" SmartObject subscription in BehaviourChain.Break, instread rely on Behaviour.Break to do handle this internally
8 Years Ago
Fixed water catcher physics layers (RUST-839) Water catchers use RendererLOD
8 Years Ago
Merge fix