224,605 Commits over 3,714 Days - 2.52cph!

bot
8 Years Ago
Automated OSX Build #319
bot
8 Years Ago
Automated Linux Build #319
8 Years Ago
Don't load archived ConVars clientside when they are replicated (causes de-sync on servers with ConVars set to their default value)
8 Years Ago
part 2
8 Years Ago
Fixed a bad idea
8 Years Ago
Cleaning up
8 Years Ago
Finished water logz Fixed scattering logz Fixed shore wetness not showing on terrain base lod=hq
8 Years Ago
Fixed projectile entity incorrectly being set to the weapon rather than the ammo in Combat.
8 Years Ago
Started work on ranged combat and fixed item drop event not actually being triggered.
8 Years Ago
Added dodging and parrying.
8 Years Ago
Restructured combat so missing is calculated on the defender's side.
8 Years Ago
Arid mountains
8 Years Ago
Melee attacks that hit when the opponent is out of range should now miss.
8 Years Ago
added element psds
8 Years Ago
tweaking normals and maps, constructing truck in marmoset
8 Years Ago
Temperate mountains
8 Years Ago
Player preview anim source files
8 Years Ago
More water fixes
8 Years Ago
added marmoset scene
8 Years Ago
UnitCollection now stores a list of StatModifiers WIP restrictions for StatMinipulationParameters in StatMinipulatorParametersDrawer via new attribute
8 Years Ago
Merge from main
8 Years Ago
UnitCollection stat boosts
8 Years Ago
Tweaked unit collection radius calc + human radius multiplier
8 Years Ago
FOR FUCK SAKE factory tile set wip
8 Years Ago
added some comments to UnitCollection code in Senses
8 Years Ago
Integrated squiggle for graph-based debug visualization of conditions and considerations for a quick turn-around test on how useful this information is to debugging.
8 Years Ago
baked out all assets and addet to marmoset toolbag. some assets need a rebake, but system is set up now
8 Years Ago
Decision log entity listing fix
8 Years Ago
Stats udate (added stats for Warthog to the spreadsheet)
8 Years Ago
Added SelectBestFindDesire Selector, tweaked Crafting AI module Fixed DecisionContext not nullifying GoalPlan on reset
8 Years Ago
Tweaked animator and combat base distance to make attacking happen more immediately.
8 Years Ago
More fixing of combat damage calculations and tidying up.
8 Years Ago
Combat damage calculation is actually correct now.
8 Years Ago
Combat callback fix
8 Years Ago
Ceanup
8 Years Ago
Removed target death listener from AttackUnit
8 Years Ago
Handle combat ability fallback internally
8 Years Ago
Assign Combat.ActiveCombatAbility internally
8 Years Ago
AttackUnit now calls Combat.TryAttackTarget directly, passing in a callback fired after an attack speed gate.
8 Years Ago
Remove bad base.Ends
8 Years Ago
Added a combat miss event.
8 Years Ago
BCD reset, SetDestination change
8 Years Ago
Write CombatAbilityParameters to BCD
8 Years Ago
SetDestination Combat mode fallback when no combat ability data is available from blackboard
8 Years Ago
Fixed bad return
8 Years Ago
Removed Blackboard.ContainsKey() method.
8 Years Ago
Added Combat mode to SetDestination Action, replaced with new action in AttackUnit
8 Years Ago
Blackboard NRE fix
8 Years Ago
Assets that didn't get saved because I'm a noob...
8 Years Ago
GameUI TODO re Ability decisions