224,148 Commits over 3,684 Days - 2.54cph!
Added some icons, updated entity data with default icon or appropriate icons where available
Added RadialMenuButton UI component
Added Icon UI component for easier icon + background + color management
ActivityNoficiationsWidget doesn't use the CommandButton system
CommandButton renamed to RadialMenuCommand
fixed a couple missing collisions on trainyard outer building
fixed a place that was not walkable due to barrier on train_wagon_e
FOR FUCK SAKE playership camera, adding ui camera to fix jittering
FOR FUCK SAKEpickupUI prefab to use uicamera
UI scale and some other tweaks
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
Maybe this will fix standalone builds being stupid
Added a small AO map to make brickwalls look better
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
Moss_a normal map depth tweaks
Moved a folder that had been displaced by mistake
Current cooling tower wip models, powerplant dressing update
Updated basic lighting in all dungeon prefab scenes (this doesn't export)
SimTick effects, not tick. Whoops
Ported Stats and Effects systems to EntityComponent
Removed AgentManager, ItemManager and GroupManager
Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
addec drivers chair and mount, added bumper
Automated Linux DS Build #286
Automated Windows Build #286
Fixed some river segments failing to be added to the water map
Automated Linux DS Build #285
- Changed enemies to Enemy layer
- Turret lasers no longer hit enemies
- Deleted some old scripts
Automated Windows Build #285
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- Increased chance of loot containers having ammo from 25->40 %
News button opens a different URL on prerelease branch
Changed light shadow mask clone texture format to R32F
Fixed NRE in TerrainCollision
Slight animal count tweak
- Removed old UI camera creation and deleted random spaceship model files
Added working player model prefab to playermodel scene
More sensible thirdperson defaults
Players stand in player perf scene
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
Fixed skinned clothing replacing skin textures
Fixed tshirt skins
Fixed knockers not censored in inventory menu
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
Removed steaminv.del outside of editor
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right