224,148 Commits over 3,684 Days - 2.54cph!

8 Years Ago
Added some icons, updated entity data with default icon or appropriate icons where available Added RadialMenuButton UI component Added Icon UI component for easier icon + background + color management ActivityNoficiationsWidget doesn't use the CommandButton system CommandButton renamed to RadialMenuCommand
8 Years Ago
fixed a couple missing collisions on trainyard outer building
8 Years Ago
fixed a place that was not walkable due to barrier on train_wagon_e
8 Years Ago
FOR FUCK SAKE playership camera, adding ui camera to fix jittering FOR FUCK SAKEpickupUI prefab to use uicamera
8 Years Ago
UI scale and some other tweaks
8 Years Ago
deleted a thing
8 Years Ago
Data fixes
8 Years Ago
Better
8 Years Ago
Moved EntitySettings component list generation to OnEnable, not OnValidate. Derp
8 Years Ago
Maybe this will fix standalone builds being stupid
8 Years Ago
Added a small AO map to make brickwalls look better
8 Years Ago
cherry pick mtls
8 Years Ago
Compile fix
8 Years Ago
Misc twaeks and cleanup
8 Years Ago
Bunch of material environment horizont occlusion fixes, and moved some to our rust_standard
8 Years Ago
merge from main
8 Years Ago
Moss_a normal map depth tweaks Moved a folder that had been displaced by mistake Current cooling tower wip models, powerplant dressing update Updated basic lighting in all dungeon prefab scenes (this doesn't export)
8 Years Ago
SimTick effects, not tick. Whoops
8 Years Ago
Ported Stats and Effects systems to EntityComponent Removed AgentManager, ItemManager and GroupManager Brute force refactor of simulation management in EntityManager pending ms budget architecture refactor from ptrefall
8 Years Ago
Integrationg changes.
8 Years Ago
addec drivers chair and mount, added bumper
bot
8 Years Ago
Automated Linux DS Build #286
bot
8 Years Ago
Automated Windows Build #286
8 Years Ago
Fixed some river segments failing to be added to the water map
bot
8 Years Ago
Automated Linux DS Build #285
8 Years Ago
- Changed enemies to Enemy layer - Turret lasers no longer hit enemies - Deleted some old scripts
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8 Years Ago
Automated Windows Build #285
8 Years Ago
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8 Years Ago
- Increased chance of loot containers having ammo from 25->40 %
8 Years Ago
News button opens a different URL on prerelease branch
8 Years Ago
save++
8 Years Ago
Merged from main
8 Years Ago
Eye fixes
8 Years Ago
Updated AO to latest
8 Years Ago
Changed light shadow mask clone texture format to R32F
8 Years Ago
Fixed NRE in TerrainCollision
8 Years Ago
Slight animal count tweak
8 Years Ago
- Removed old UI camera creation and deleted random spaceship model files
8 Years Ago
Added working player model prefab to playermodel scene
8 Years Ago
More sensible thirdperson defaults
8 Years Ago
Players stand in player perf scene
8 Years Ago
Server compile fix
8 Years Ago
- Turrets and other room scenery items are now added to the room spawned list so they need to be destroyed before the gates open
8 Years Ago
Fixed miner hat
8 Years Ago
Candle Hat Fix
8 Years Ago
Fixed skinned clothing replacing skin textures Fixed tshirt skins
8 Years Ago
Fixed knockers not censored in inventory menu
8 Years Ago
Censor switching happens immediately (instead of needing the model to be rebuilt somehow)
8 Years Ago
Removed steaminv.del outside of editor
8 Years Ago
Fixed missing albedo / alpha on decal_footprint_human_bare_snow_right