3,308 Commits over 944 Days - 0.15cph!
Import mdl skeleton hierarchy
Fix studiomesh lod loading
Fix loading mdl when there's more than 1 studiomesh
Source VTF importer (DXT1, 3, 5, BGRA8888)
Physical material overriding
Parent map entities using parentname property. Add prop_physics_override. Add func_rotating.
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
Fix crosshair component conflict
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Bindings changed
Make component JS show up in coherent debugger, fix bottom of sources list cutting off
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Fix paths to source files for debugger, update Zio
Ignore log files (coherent makes one)
Coherent debugger patches
Spawn prop_physics entities. Spawn prop_static embedded map entities. Fix static prop version 6 loading.
Coherent GT 2.1.0.3
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fix paths to source files for debugger, update Zio
Add func_button with "OnIn" support
Add BaseWorldEntity.MassScale
Add phys_hinge entity
Spawning directional lights for sky lights in bsp
Working on using Zio to abstract filesystem nicely
Update Zio
Use Zio for filesystem watching, make game load again
Use Zio for filesystem watching, make game load again
Add constraint OnBroken event
Physics constraint motors
Add PhysicsConstraintEntity
Correct weak UObject* handling
Don't store grenade/tripmine ammo in weapon instance
Working on using Zio to abstract filesystem nicely
Update Zio
Matrix4x4 indexer
Spawn ents for bsp world point lights. Add light draw distance settings.
Fix uninitialized skeletal animation tracks in standalone builds
Fix physics asset collision in standalone builds
Fix static mesh collision in standalone build
Flip MDL vertices along X axis
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
Rename SetAnimationSequence to PlayAnimation
SkeletalMeshEntity.AddAnimation helper func
Removed all C++ runtime asset cache shit
Use managed skeletal mesh and animation loaders
Support skeletal mesh section visibility and material by section name
Limit size of auto generated physics asset bodies
Create convex collision from dominant bones
Add physics asset collision bindings (convex, sphere, box, capsule)
Fix vertex weight normalize