3,308 Commits over 944 Days - 0.15cph!
Started skeletal model importer
Use scene node dict to find anim node's node
Fix QuatKey size mismatch. Fix crash when setting assimp node parent.
Don't duplicate managed assimp nodes
Assimp animation bindings
Fix mesh collision in steam build
Added assimp node transform bindings
Do the same for mesh material name
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
Always use model library for static mesh entities
Fix mesh loading using base lod mesh data for all lod levels
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
LOD support for assimp importer
Assigning mesh materials using assimp material names
Fix assimp binding namespaces
Testing model importer using assimp bindings
Remove old sound asset cache
Always request sounds from Sound library instead of old asset cache
Started on audio importer. Fixed editable mesh updating.
Physical material asset importer
Load face materials from vmap
Create meshes in map groups
Fixed face winding when converting from vmap
Fix vmap to half edge mesh structure
Creating editable meshes from vmap experiment
Parse QAngle in datamodel
Move little map entity to sandbox gamemode
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add Datamodel lib
Add some extra references
Update nuget packages before updating .net core
Update .net core to release version
Crossbow doesn't shoot rockets
Removed unused asset cache loaders
Don't let dead players pick up inventory package
Fixed material uv channel data ensure for real this time
Make sure managed mesh initializes all uv channel data to true
BaseWorldEntity replicates AttachSocketName seperately so it can attach correctly if it's out of sync
Attach decals so they don't float around
Try a bunch of attachment fixes to see what works
Try not attaching entity to null skeletal mesh
Try to init player model before attaching weapon on spawn
Fix NRE on dedicated server, fixes No SkeletalMesh for PrimitiveComponent spam