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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Add arcade shaders. Add CanvasRenderTarget.
6 Years Ago
Implement arcade texture provider
6 Years Ago
Fix hotload failures in arcade
6 Years Ago
Partial possible fix for hotload bug
6 Years Ago
Arcade games running with stubbed providers
6 Years Ago
Add Arcade gameapi and block party game
6 Years Ago
Add duration to animated textures, use sum of all gif frame delays for duration.
6 Years Ago
Add imgui plugin Merge branch 'master' of github.com:Facepunch/SandboxGame Added internal tick to animated texture so they don't have to be updated manually
6 Years Ago
Make cubemap material respect entity rotation, saved all the materials again in case UE changed something
6 Years Ago
Call addon's reload method whenever the addon is hotloaded
6 Years Ago
Never show command autocomplete if the textbox is empty
6 Years Ago
Better spacing when clipping names in deathlog (also add the ellipsis back)
6 Years Ago
Change deathlog clip behavior so it wont hide the second name
6 Years Ago
Experimental pipe system for the map editor
6 Years Ago
Update library build script so jenkins will know if it failed or not, remove unused bind files
6 Years Ago
Add [Flags] to ConstraintAxisLock, add GetConstraintAxisLock
6 Years Ago
Update bindinggen to fix alignment crash for real
6 Years Ago
Fix alignment crash maybe
6 Years Ago
Shader paths
6 Years Ago
Update coherent
6 Years Ago
Making sure we're giving coherent proper inputs. Fixed Ctrl+Backspace
6 Years Ago
Rename the internal initializer to InitializeInternal so it doesn't get mixed up with the public one Fix skeletal mesh calling wrong base func, move sound generator initialize to internal
6 Years Ago
Remove BaseEntity.InitializeFunctions, do that stuff in the internal Initialize func Also moved some internal initialization code to the right place
6 Years Ago
Fix JS compile errors not showing up in the console
6 Years Ago
Update Citizen assets Made mipmap gen super fast. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
More reliable addon load/unload method calls
6 Years Ago
Fix crash in filesystem code when ending game (unmounting temp folder)
6 Years Ago
Fix error spam if voice capture isn't supported
6 Years Ago
Support obj hotloading
6 Years Ago
Don't create new skeleton on reload. Fixes animations breaking on reload.
6 Years Ago
Add Asset Unload and PostReload. Unload skeletal meshes and reregister skinned mesh components.
6 Years Ago
Handle restore background color gif disposal method
6 Years Ago
Support gif delta frames
6 Years Ago
Add import transform and collision settings to obj importer
6 Years Ago
Add frame count to animated texture.
6 Years Ago
Load all gif frames into animated texture
6 Years Ago
Try loading first frame from gif into animated texture. Draw raw texture into render target instead of material.
6 Years Ago
Add experimental wip animated texture asset. Add gif decoder and importer.
6 Years Ago
Split obj model into mesh sections using usemtl
6 Years Ago
Basic obj model loader
6 Years Ago
Remove assimp loaders
6 Years Ago
Auto generate physics asset for fbx skeletal models. Fix SkeletalModel.GetLocalVertex
6 Years Ago
Build everything for netstandard2.1 to fix warnings/errors about version mismatches
6 Years Ago
Probably fixed line numbers when our compiler removes properties
6 Years Ago
Add a ton of null checks for PrimitiveComponent
6 Years Ago
Record some perf stats so I can use them later
6 Years Ago
Don't print errors finding textures referenced in fbx
6 Years Ago
Pass in fbx extract folder from managed. Wait until embedded textures are loaded before deleting the temp folder.
6 Years Ago
Route fbx embedded textures to Game/Temp/.fbm and temporarily add it as a search path. Delete folder when finished. Add binds for FbxTexture and FbxFileTexture Get textures from fbx material
6 Years Ago
Disable compiling Facepunch.Hotload for .net 4.6