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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Make fbx class bindings naked so they don't use shared ptr. Update bindinggen to add fbx casting.
6 Years Ago
Initial support for native fbx loading using fbxsdk (this will allow us to support morph targets)
6 Years Ago
Update Pure3D More Pure3D chunks Render block builder preview with outline. Fix runtime mesh occluding when using custom depth.
6 Years Ago
Empty builder menu to capture the mouse, open with Q
6 Years Ago
Use primitive builders for the block tool preview
6 Years Ago
Add primitive builders for linear and curved stairs
6 Years Ago
Fix out of range exception in mesh deserialize
6 Years Ago
Add Primitive Builders, properties of the builder get replicated instead of mesh data if the mesh is unmodified Add cylinder primitive builder
6 Years Ago
Add preview mesh for block tool Clamp block tool drag size and extrude distance
6 Years Ago
Copy used materials when cloning editable mesh
6 Years Ago
Hook up voice chat and text chat to map builder
6 Years Ago
Set mesh to modified after applying materials
6 Years Ago
Replicate editable mesh face material changes
6 Years Ago
Replicate material id too to keep lookup in sync
6 Years Ago
Replicate editable mesh material changes
6 Years Ago
Replicate editable mesh used materials, reference face materials with id
6 Years Ago
Switching selection mode recalculates selection bounds (could have 0 faces selected when switching from mesh to faces)
6 Years Ago
Fix cloning editable meshes on clients by spawning them locally first then spawning them on the server after releasing selection Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Binds for camera angle clamping Fix a crash when initial workspace fails to load
6 Years Ago
Use grid snap size for block tool min extrude distance
6 Years Ago
Network extrude face
6 Years Ago
Use average face normal instead of triangle normal to planar map cube primitives
6 Years Ago
Align textures of every face when in mesh select mode
6 Years Ago
Network aligning face texture to worldspace
6 Years Ago
Fix not setting mesh ownership when editing faces
6 Years Ago
Setting mesh position requires ownership
6 Years Ago
Revoke mesh ownership when clearing selectables too
6 Years Ago
Reject mesh edits from players that don't have ownership Ask server to set mesh ownership on selection/deselection
6 Years Ago
Add editable mesh ownership so other players can't edit meshes you're currently editing
6 Years Ago
Network editable mesh deletions
6 Years Ago
Network editable mesh cloning (copy paste)
6 Years Ago
Sort builder RPC's into partial classes to keep everything neat and maintainable
6 Years Ago
Network editable mesh face offsets Fix calculate editable mesh local bounds on faces with no material Network editable mesh translations
6 Years Ago
Support 2d translate animation channels, usually used for root motion
6 Years Ago
Fix animation bug so that runtime animations play correctly like they do in editor
6 Years Ago
Make VersionNamedChunk a NamedChunk so GetChildrenByName works on them
6 Years Ago
P3D animations
6 Years Ago
P3D animation chunks
6 Years Ago
Switch to anime.js
6 Years Ago
Enable debug mode for velocity.js
6 Years Ago
P3D composite drawable skin chunk
6 Years Ago
P3D weight list chunk
6 Years Ago
Fix NRE when loading p3d model witth no bone influences
6 Years Ago
P3D bone influences
6 Years Ago
P3D normals and textures Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Allow mouse capture on any element, not just div
6 Years Ago
Pure3D skeletal model importer
6 Years Ago
Mark worldspawn and editable meshes as always net relevant
6 Years Ago
Seamlessly move grid mesh with camera origin so it never ends
6 Years Ago
Add texture origin to faces so textures can be planar mapped in world space