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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Redesign map builder from the ground up with networking in mind Network mesh builder properties if mesh hasn't been modified
6 Years Ago
Fix texture coords on extruded faces Server side editable mesh translation
6 Years Ago
Fix exception when translating editable mesh. Clear selectables when changing tool.
6 Years Ago
Fix map builder selection tool
6 Years Ago
Create new editable meshes on server
6 Years Ago
Hook up map builder tools to sandbox gamemode
6 Years Ago
Use fbx release libs Terrain tool can line trace terrain entities that have any transform
6 Years Ago
Add fbx memory stream to load files from managed
6 Years Ago
Include and link fbx sdk 2019
6 Years Ago
Fix an exception preventing the game from running a second time in editor
6 Years Ago
Re-save shaders
6 Years Ago
Allow GetEntitiesInRadius to search for interfaces too Include all entities in GetEntitiesInRadius' search
6 Years Ago
Support morph targets again (broke when we updated to 4.19)
6 Years Ago
Flatten terrain tool
6 Years Ago
Terrain smoothing tool
6 Years Ago
Terrain sculpt tool radius and falloff
6 Years Ago
Basic terrain sculpt tool
6 Years Ago
Add Landscape.GetHeightData
6 Years Ago
Calculate number of landscape components in X axis so editing works on non uniform landscape sizes
6 Years Ago
Upgrade to FontAwesome 5.1 (switch to class fas instead of fa)
6 Years Ago
Add Vector2.Random
6 Years Ago
Add Vector2.Dot
6 Years Ago
Add landscape heightmap update bindings
6 Years Ago
Initial support for updating regions of landscape heightmap and collision at runtime Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
`Make Quat.FromAngles accept Angles, getter for viewport size and camera aspect ratio
6 Years Ago
Vector2 length property, distance method
6 Years Ago
Add WorldEntity.LocalBoundingBox. Fix particle systems not using entity rotation for start location. Remove particle effect now spawns particles in oriented bounding box instead of world bounds. Fix mouse axis value not being ignored for a frame when clicking on viewport Move voxel testing to BlockBuilder gamemode. Update Chunks.Native Hook up map builder tools to sandbox tool menu
6 Years Ago
Only serialize required fields for vector and box structs
6 Years Ago
Use WriteCompressedInt for editable mesh handles
6 Years Ago
Compress editable mesh serialization by using int16 for handles and flags for face properties
6 Years Ago
Net serialize editable meshes Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add properties to get image pixels as Color32 struct
6 Years Ago
Pass mouse click events to game if mouse isn't on a view instead of routing through hud click events Start making map builder into a general editor addon instead of a gamemode
6 Years Ago
Coherent mouse events return is mouse on view. Allow sandbox tools to use mouse clicks while ui wants mouse but not clicking on a visible ui.
6 Years Ago
Initial support for runtime landscape collisions Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Name the generated VS solution whatever the parent folder is called
6 Years Ago
Catch exceptions from gamemode init so it doesn't prevent the menu from spawning
6 Years Ago
Write the generated C# files to compiler temp folder instead of addon folder
6 Years Ago
Remove todo from previous commit
6 Years Ago
Update to latest Roslyn and .NET Core 2.1, compile addons with C# 7.3
6 Years Ago
Need to compile with latest C# version
6 Years Ago
Experimental UnmanagedSerializer using unmanaged constraint
6 Years Ago
Fix reloadassets command stopping if one of them fails to reload
6 Years Ago
Fix crash when assimp import fails, now shows assimp's error message
6 Years Ago
Sort the lists on the start game screen
6 Years Ago
Can remove workspaces with middle mouse click
6 Years Ago
Messing around with pure3d importer using https://github.com/handsomematt/Pure3D
6 Years Ago
RMB and MMB wrong order
6 Years Ago
Can now add workspaces from the game UI
6 Years Ago
Error handling for workspace switching, add generic modal component