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3,194 Commits over 944 Days - 0.14cph!
Testing model importer using assimp bindings
Remove old sound asset cache
Always request sounds from Sound library instead of old asset cache
Started on audio importer. Fixed editable mesh updating.
Physical material asset importer
Load face materials from vmap
Create meshes in map groups
Fixed face winding when converting from vmap
Fix vmap to half edge mesh structure
Creating editable meshes from vmap experiment
Parse QAngle in datamodel
Move little map entity to sandbox gamemode
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add Datamodel lib
Add some extra references
Update nuget packages before updating .net core
Update .net core to release version
Crossbow doesn't shoot rockets
Removed unused asset cache loaders
Don't let dead players pick up inventory package
Fixed material uv channel data ensure for real this time
Make sure managed mesh initializes all uv channel data to true
BaseWorldEntity replicates AttachSocketName seperately so it can attach correctly if it's out of sync
Attach decals so they don't float around
Try a bunch of attachment fixes to see what works
Try not attaching entity to null skeletal mesh
Try to init player model before attaching weapon on spawn
Fix NRE on dedicated server, fixes No SkeletalMesh for PrimitiveComponent spam
Add warning logs to help debug dedicated server
Add ancestors property to entity
Fixed triangulation error
Delete mesh when all faces are deleted
Remove faces. Detach faces (shift+delete for now)
Improved face inset scaling
Fix mesh scaling when mesh has been rotated
Fixed face scaling and grid snapping on relative scale gizmo axis
Add functions to change audio parameters while playing, update bindinggen
Editable meshes can be scaled with scale gizmos
Scale faces with gizmo
Inset face on scale addition
Add BaseEntity.TickEnabled
Add network serializer for arrays
Make SoundStream usable
Some progress on voice chat
SanAndreas importer to test importers loading from archives
Better check for owner, should fix DS?
Add global axis editor setting
Add LineOrientedBoxIntersection. Add AxisBasis to TransformGizmo so translate gizmo can work in any local space.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fix attenuation on sound generator