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3,194 Commits over 944 Days - 0.14cph!

7 Years Ago
Assimp flags
7 Years Ago
Testing model importer using assimp bindings
7 Years Ago
Remove old sound asset cache
7 Years Ago
Always request sounds from Sound library instead of old asset cache
7 Years Ago
WAV sound importer
7 Years Ago
OGG sound importer
7 Years Ago
Started on audio importer. Fixed editable mesh updating.
7 Years Ago
Physical material asset importer
7 Years Ago
Load face materials from vmap
7 Years Ago
Create meshes in map groups
7 Years Ago
Fixed face winding when converting from vmap
7 Years Ago
Fix vmap to half edge mesh structure
7 Years Ago
Creating editable meshes from vmap experiment
7 Years Ago
Parse QAngle in datamodel
7 Years Ago
Move little map entity to sandbox gamemode Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Add Datamodel lib
7 Years Ago
Add some extra references
7 Years Ago
Update nuget packages before updating .net core Update .net core to release version
7 Years Ago
Crossbow doesn't shoot rockets
7 Years Ago
Removed unused asset cache loaders
7 Years Ago
Don't let dead players pick up inventory package
7 Years Ago
Fixed material uv channel data ensure for real this time
7 Years Ago
Make sure managed mesh initializes all uv channel data to true
7 Years Ago
BaseWorldEntity replicates AttachSocketName seperately so it can attach correctly if it's out of sync
7 Years Ago
Attach decals so they don't float around
7 Years Ago
oops
7 Years Ago
Try a bunch of attachment fixes to see what works
7 Years Ago
Try not attaching entity to null skeletal mesh
7 Years Ago
Try to init player model before attaching weapon on spawn
7 Years Ago
Fix NRE on dedicated server, fixes No SkeletalMesh for PrimitiveComponent spam
7 Years Ago
Add warning logs to help debug dedicated server
7 Years Ago
Add ancestors property to entity
7 Years Ago
Add missing bind
7 Years Ago
Fixed triangulation error
7 Years Ago
Delete mesh when all faces are deleted
7 Years Ago
Remove faces. Detach faces (shift+delete for now)
7 Years Ago
Improved face inset scaling
7 Years Ago
Fix mesh scaling when mesh has been rotated
7 Years Ago
Fix mesh scaling
7 Years Ago
Fixed face scaling and grid snapping on relative scale gizmo axis
7 Years Ago
Add functions to change audio parameters while playing, update bindinggen
7 Years Ago
Editable meshes can be scaled with scale gizmos Scale faces with gizmo Inset face on scale addition
7 Years Ago
Add BaseEntity.TickEnabled
7 Years Ago
Add network serializer for arrays Make SoundStream usable Some progress on voice chat
7 Years Ago
SanAndreas importer to test importers loading from archives
7 Years Ago
Better check for owner, should fix DS?
7 Years Ago
Pickup sound fixes
7 Years Ago
Add global axis editor setting
7 Years Ago
Add LineOrientedBoxIntersection. Add AxisBasis to TransformGizmo so translate gizmo can work in any local space. Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix attenuation on sound generator
7 Years Ago
Selection mode UI