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3,194 Commits over 944 Days - 0.14cph!

6 Years Ago
Fix crosshair component conflict
6 Years Ago
Make component JS show up in coherent debugger, fix bottom of sources list cutting off
6 Years Ago
Ignore log files (coherent makes one)
6 Years Ago
Coherent debugger patches
6 Years Ago
Spawn prop_physics entities. Spawn prop_static embedded map entities. Fix static prop version 6 loading.
6 Years Ago
Fix JS error spam
6 Years Ago
Coherent GT 2.1.0.3 Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add point_message entity
6 Years Ago
Add func_button with "OnIn" support
6 Years Ago
Add BaseWorldEntity.MassScale Add phys_hinge entity Spawning directional lights for sky lights in bsp
6 Years Ago
Fix compile error
6 Years Ago
Add constraint OnBroken event
6 Years Ago
Physics constraint motors
6 Years Ago
Add PhysicsConstraintEntity
6 Years Ago
Correct weak UObject* handling
6 Years Ago
Don't store grenade/tripmine ammo in weapon instance
6 Years Ago
Matrix4x4 indexer Spawn ents for bsp world point lights. Add light draw distance settings.
6 Years Ago
Fix uninitialized skeletal animation tracks in standalone builds
6 Years Ago
Fix physics asset collision in standalone builds
6 Years Ago
Fix static mesh collision in standalone build
6 Years Ago
Update to 4.18
6 Years Ago
Flip MDL vertices along X axis
6 Years Ago
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
6 Years Ago
Rename SetAnimationSequence to PlayAnimation
6 Years Ago
SkeletalMeshEntity.AddAnimation helper func
6 Years Ago
Removed all C++ runtime asset cache shit
6 Years Ago
Use managed skeletal mesh and animation loaders
6 Years Ago
Support skeletal mesh section visibility and material by section name
6 Years Ago
Update bindinggen
6 Years Ago
Limit size of auto generated physics asset bodies
6 Years Ago
Create convex collision from dominant bones
6 Years Ago
Add physics asset collision bindings (convex, sphere, box, capsule) Fix vertex weight normalize
6 Years Ago
Make sure vertex weights total exactly 255
6 Years Ago
Use physics substepping
6 Years Ago
Add BaseWorldEntity.AddCustomPhysics so custom forces and torques can be calculated individually for every physics substep
6 Years Ago
Update bindinggen
6 Years Ago
Disable ragdoll body to body collision. Fix constraint axis.
6 Years Ago
Add Color == operator to fix generated code error
6 Years Ago
Fix errors in steam build
6 Years Ago
Create constraints for bones in skeletal model Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add INetworkSerializable for networking custom types
6 Years Ago
Started physics constraint bindings. Update BindingGen
6 Years Ago
Don't link opensubdiv
6 Years Ago
enable c++ exceptions in SandboxGame module
6 Years Ago
Fix compile errors in steam build
6 Years Ago
build with 4.16?
6 Years Ago
Finished managed animation importing
6 Years Ago
Add skeletal mesh dependency to animation library (animation importing requires a valid skeleton)
6 Years Ago
Fix error when cooking
6 Years Ago
Update to UE 4.16