userLayladcancel

7,112 Commits over 3,531 Days - 0.08cph!

5 Years Ago
Random sound array for sound def entrties
5 Years Ago
Add Vector2Converter Random pitch and volume for sound def entries
5 Years Ago
SoundDef asset (collection of sounds with parameters, similar to sound scripts) Experimental AssetRef class so that json string can reference any asset
5 Years Ago
Fix out of range exception when loading fbx with no UVs
5 Years Ago
Assign material groups a random color material
5 Years Ago
Orbit camera around preview model center
5 Years Ago
Draw skeleton
5 Years Ago
Make sure to cleanup fbx importer when bailing out early
5 Years Ago
Only attempt to create physics asset from fbx if model is valid Bail out of fbx loading early if there's no geometry
5 Years Ago
Basic model viewer with model file drag&drop. Logs mesh sections and material group names for now
5 Years Ago
Only invoke viewmodel anim events if the viewmodel can be seen locally (viewing firstperson) Allow weapons to register worldmodel anim events, only invoke events if viewmodel is not visible locally Add animdef for spas12 worldmodel
5 Years Ago
Only cache player state if it's valid
5 Years Ago
Run combat player OnUpdateView when builder player is not in thirdperson. Add view punching to rust weapons
5 Years Ago
Disable fbx embedded textures, problems on steam builds
5 Years Ago
Remove unused test layers in citizen animdef
5 Years Ago
Allow prop spawning without toolgun in inventory
5 Years Ago
Enable collision on player models so player can take damage
5 Years Ago
Initialize prop for weapon world models. Define both static and skeletal model for world model props because static is used for pickups
5 Years Ago
Start viewmodel animation paused so that it doesn't start playing until deployed
5 Years Ago
Spas12 anim events
5 Years Ago
Cache asset references with absolute path instead of relative
5 Years Ago
Append incremental number to duplicate bone names Calculate fbx bone transforms from skin clusters so that bind pose is correct when there's a built in animation spas12 prop
5 Years Ago
Spas12 assets
5 Years Ago
Oops
5 Years Ago
Fix steam build compile error maybe
5 Years Ago
Add mesh rotation model so mesh particles can inherit parent rotation Add rifle shell casing
5 Years Ago
Add auto activate to particle system entity
5 Years Ago
Activate shell casing particle system on eject shell anim event Add AutoDeactivate to particle system asset
5 Years Ago
Shell casing particle effect
5 Years Ago
Add shell casing assets
5 Years Ago
Allow weapons to register callbacks for viewmodel events
5 Years Ago
Update gamemode template
5 Years Ago
Simulate physics on prop after it has spawned to avoid warnings
5 Years Ago
Remove gibs asset, use skeletal prop instead
5 Years Ago
Toolgun view and world props Fix citizen phys asset
5 Years Ago
New anim parameter system. Animdef has section for basic param types (int, float, bool, trigger) Anim state machine can define transition rules with conditions. Make state machine use managed transition rules based on anim params
5 Years Ago
Add SetAllBodiesSimulatePhysics
5 Years Ago
Support submeshes on fbx static models
5 Years Ago
Add material groups to player model definition
5 Years Ago
Fix complete fuckup of unique material slots Append submesh index to mesh name to avoid clashes
5 Years Ago
Remove material name append from mesh name when importing fbx skeletal models
5 Years Ago
M249 materials Add MaterialGroup to meshes, build mapping between material group and unique mesh names. Add MaterialGroups section to prop asset so that materials can be applied to a group of submeshes.
5 Years Ago
Add transform mirror/flip across axis. Mirror fbx skeletal models and animations across Y axis.
5 Years Ago
Find closest gib to damage location and transfer the force (shooting gibable prop applies force to gib)
5 Years Ago
Fix repeat weapon firing while still deploying
5 Years Ago
Add Weapon_M249 Adjust viewmodel swing pitch using vertical player velocity (viewmodel offset when jumping) Add bob cycle to viewmodel using player movement velocity
5 Years Ago
Call OnDeploy when weapon becomes active and weapon models have been shown
5 Years Ago
Forcing anim state now resets asset player time (firing a gun should play attack anim from the start)
5 Years Ago
Add "All" prop group
5 Years Ago
Add group to prop asset info. Add group section to prop spawn menu