userLayladcancel

6,544 Commits over 3,378 Days - 0.08cph!

19 Days Ago
Allow lipsync to be enabled on music player
19 Days Ago
Add SoundHandle.LipSync to opt into lipsync processing https://files.facepunch.com/layla/1b2811b1/sbox-dev_WgcnqBpoUH.mp4
20 Days Ago
Add SoundHandle.SampleRate
20 Days Ago
Removing shape from body will only remove contacts associated with the shape, not all contacts of the body
20 Days Ago
Multi select move grid snaps handle pivot instead of each selection https://files.facepunch.com/layla/1b2711b1/sbox-dev_LEYJCm0K2B.mp4
20 Days Ago
Multi select rotates around gizmo handle pivot point https://files.facepunch.com/layla/1b2711b1/sbox-dev_WxhiXwtdBc.mp4
20 Days Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
21 Days Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
21 Days Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
21 Days Ago
ModelBuilder.WithLodDistance specifies the lod level the distance is for
22 Days Ago
Add PhysicsShape.Sphere and PhysicsShape.Capsule to get properties for these shape types
22 Days Ago
Mesh Editor: Add button to select all faces
22 Days Ago
Add PhysicsShape.Triangulate
22 Days Ago
MeshComponent sets scene object tags when they change
23 Days Ago
Disable parallel solver
23 Days Ago
Add BodyGroups and MaterialGroups in Prop Component
23 Days Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
24 Days Ago
Mesh Editor: Add snap to vertex
24 Days Ago
Mesh Editor: Add edit logs to face operations Mesh Editor: Clear selection on tool disable
24 Days Ago
Mesh Editor: Add new faces to selection on DetachFaces
24 Days Ago
Mesh Editor: Add snap edge to edge https://files.facepunch.com/layla/1b2311b1/sbox-dev_47gpBlC2me-00.00.00.000-00.00.21.192.mp4
25 Days Ago
Don't switch to object tool after creating block
25 Days Ago
Block tool saves last material used
25 Days Ago
Add PrimitiveBuilder.Material
25 Days Ago
Mesh tool selection and block tool are inspector widgets like they should have been in the first place
25 Days Ago
Clean up mesh control widget
25 Days Ago
CreateModelFromPolygonMesh add mesh collision automatically
25 Days Ago
Add modeldoc PhysicsMeshFromRender
25 Days Ago
Physics hull from render works on render primitive meshes
25 Days Ago
Add RenderPrimitiveMesh to modeldoc (not created in editor) that can serialize a CModelMesh to allow for inline meshes in vmdl Add SaveToKV3 and LoadFromKV3 to CModelMesh Add EditorUtility.CreateModelFromPolygonMesh Add button to MeshComponent to convert to vmdl
25 Days Ago
Allow alpha on MeshComponent
26 Days Ago
CreateModelFromMeshFile uses modeldoc directly to create the document and save instead of using a vmdl template. This has huge potential now that I know it works.
27 Days Ago
Don't check require component while deserializing, wait until post deserialize
27 Days Ago
Set bindpose transforms before applying physics bones ModelBoneTransformProxy.SetWorldTransform needs to set the bone transform local to the renderer transform, fixes bones blowing up when moving them in editor
27 Days Ago
ModelCollider uses mass and damping properties from model physics parts
27 Days Ago
Check if aaquality is a valid enum, users are likely to have outdated settings
27 Days Ago
Don't give gizmo mouse focus when it orbit mode
28 Days Ago
Include panel parent in hash, fixes panel not rendering when parent is disabled and enabled
28 Days Ago
OnDestroyInternal calls OnDisabledInternal instead of OnDisabled Reset panel parent before deleting it
28 Days Ago
PanelComponent uses internal enable, disable, update
28 Days Ago
Only clear contacts on tag change if the contacts should have no interaction
28 Days Ago
Rework terrain casting and sweeping
29 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
29 Days Ago
Fix terrain collider not updating on heightmap import
29 Days Ago
Inflate heightfield query cell bounds by 0.5, fixes terrain collision
29 Days Ago
Asset inspector copy path uses RelativePath to stay consistent with asset browser copy path
29 Days Ago
Map instance only creates skinned model renderer for props if the model has skinned meshes or morphs
29 Days Ago
Remove contacts and process intersections just before shape or body remove, this allows intersection end events to run before removal
30 Days Ago
Invalidate mesh selection on scene change
31 Days Ago
Include model view bounds too