userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

19 Days Ago
Rename this to hull
19 Days Ago
Compile hulls into vox resource https://files.facepunch.com/layla/1b2011b1/sbox-dev_x10cgzGsNn.png
19 Days Ago
Support opaque fade on vertex_color
19 Days Ago
Use reinterpret_cast in GetModelIndices
20 Days Ago
Change spot light comments to let user know cone is in half angles
20 Days Ago
Attempt to fix video player crash, audio decode is fucky
20 Days Ago
Don't build faces for empty vox
20 Days Ago
Revert vertex_color shader for now
21 Days Ago
Allow vertex_color shader to be tinted
21 Days Ago
Fix crash in SetFlexOverride
21 Days Ago
Hide vox preview model in inspector
21 Days Ago
Disable vox drop object for now
21 Days Ago
Give engine game resources a chance to load from other resource blocks so we can save binary data Vox game resource Vox compiler Vox asset preview Modernize vertex_color shader Vox drop object as model renderer until a voxel renderer has been promoted to engine Fix vox model bounds
23 Days Ago
Fix wireframe render on vertex_color shader
23 Days Ago
No mips on ground texture - 1 texel per block probably doesn't need mips
23 Days Ago
Get rid of hardcoded gradient
24 Days Ago
Add texture size to palette
24 Days Ago
Wrap the detail texture across the world, not across the chunk https://files.facepunch.com/layla/1b1511b1/sbox-dev_LfA429ld3K.png
24 Days Ago
bring the color ramp down
24 Days Ago
Add VoxelModel.GetVoxel
24 Days Ago
Change these noise comments to 0 to 1
24 Days Ago
import scale on this tree needs to be inches
24 Days Ago
Change the shader to come closer to the concept art until we can configure it in the palette https://files.facepunch.com/layla/1b1411b1/sbox-dev_Hx8Yc5vbs7.png
24 Days Ago
Hotload palette
24 Days Ago
Make palette dirty
24 Days Ago
Simple palette game resource for voxels
24 Days Ago
Darker test colors until we have a proper palette
24 Days Ago
Import vox at 4 inches per voxel, don't try to center it
24 Days Ago
Modeldoc vox importer uses a block size of 8 units instead of 10
24 Days Ago
Fix modeldoc vox import, only read content size for palette, not 256
24 Days Ago
Use constant voxel size here
25 Days Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
25 Days Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
25 Days Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
25 Days Ago
Comment out bindless, we're not ready to expose it in the API
25 Days Ago
Voxel bindless textures test
25 Days Ago
Destroy voxel model on component destroy
25 Days Ago
Generate mesh collision for chunk mesh
25 Days Ago
Voxel models can have their own palette using a structured buffer
25 Days Ago
Use arrays for the voxel normals in shader
26 Days Ago
Fix modeldoc vox importer using color palette wrong
26 Days Ago
Swizzle vox import and center it on XY plane
26 Days Ago
Support .vox version 200 in modeldoc (although I don't see any format changes?)
26 Days Ago
Make voxel test scene a bit nicer to look at
26 Days Ago
Allow voxel model to be transformed
26 Days Ago
Can change voxel size through Constants.VoxelSize
26 Days Ago
Cleanup
26 Days Ago
The mesher is Y up, just swizzle the verts
26 Days Ago
Replace voxel mesher with a faster one
27 Days Ago
Allocate more bits to allow 256 block types in shader