166 Commits over 2,039 Days - 0.00cph!
Allow player nametags to be visible in demos. By default nametags are turned off when playing demo.
Deselect demo item when sorting
Merge from main
Fix camera guide color convar not using Color32
Add refresh button to demo browser
Add confirmation popup when deleting demo from browser
Convar to enable/disable 'lookat' mode when using debugcamera_unfreeze
Merge from cinematic_branch (demo file writing changes)
Update debug camera from cinematic branch
Add demo delete confirmation UI prefab
Add player lookat mode for debug camera
Add log for switching target bone for Paddy
Refactor demo file writing so that post record data can be saved in header
Up demo version to 2 to add length of demo to the end of file
Stop demo after reading it to list in browser to avoid file sharing violation
Update demo browser theme as requested
Simplify aspect ratio camera guide convar as requested
Add debug camera convar for following bone rotation (for shots where camera is mounted to a gun for example)
Fix debug camera bone cycling on player models
Allow debug camera to target self player model
Reset cam bone when switching target entity
Tab sets cam bone to first bone when there's no current cam bone
Split debug camera movement and input so movement still updates while menu is open
Check if demo button should be active on menu awake
Fix sorted demo list not updating when deleting demo
Only show demo browser button if user has demo files, as requested
Change camera parent key from LEFT MOUSE to F
WASD movement with debug camera while orbiting offsets camera
SHIFT + R key combination to reset orbit offset position
demo.browser convar (don't mess with main menu for a feature only a few people will use)
Functional sort buttons on demo browser (sort by name, date, length)
Open demo browser as popup on right hand side menu
Convar for custom ratio guide (eg. "2.35:1" or "4:3" etc)
TAB key to cycle between the different bones of the target entity
convar for camera guide color
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
Orbit target entity mode for debug camera
Camera shake commands [amplitude, frequency, duration]
Set debug camera fov/zoom length to value (debugcamera_fov <value>)
Fix camera lerp bounce issue at lower values. Convar to enable/disable camera lerp 'locomotion'
Added experimental light function to cinema media player
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
Added basic cinema character movement
Removed collision from auditorium walls
Added Character and GameMode BP
Removed unused blueprints