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7,479 Commits over 3,622 Days - 0.09cph!

10 Days Ago
Fix console collapsing different stack traces
10 Days Ago
Remove the need for BoolProperty
10 Days Ago
Remove the need for IntProperty
10 Days Ago
Remove all property editors not directly used in code still
10 Days Ago
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
10 Days Ago
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget
10 Days Ago
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
10 Days Ago
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
11 Days Ago
Use WorldTransform/LocalTransform
12 Days Ago
Drop model as static prop based on model archetype
12 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
12 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
12 Days Ago
Remove remaining usage of Transform.World/Local
12 Days Ago
Use WorldTransform instead of Transform.World in engine code
12 Days Ago
Order block tools, select current tool in combo box
12 Days Ago
Fix exception in TreeNode.SetChildren
12 Days Ago
Delete property sheet cya
12 Days Ago
Block tool uses control sheet Path tool uses control sheet
12 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker
12 Days Ago
Project page uses control sheet
12 Days Ago
Delete RuntimeAddonPage, not used anymore?
12 Days Ago
Publish finalize page uses control sheet
12 Days Ago
Add FolderControlWidget Standalone review page uses control sheet
12 Days Ago
Package references uses control sheet
12 Days Ago
InputAction can't use control sheet yet, it exists sandbox.system and now it can't be moved from there to be exposed
12 Days Ago
Move input actions back to sandbox.system
12 Days Ago
Expose ControlModeSettings Supported Control Modes uses control sheet
12 Days Ago
Add CustomEditor for NamedEditor "keybind" InputActionPanel modal uses control sheet
12 Days Ago
Move InputAction and enums from sandbox.system to sandbox.engine so they can be exposed
12 Days Ago
CompilerPage uses control sheet
12 Days Ago
Get rid of property sheet usage in widget gallery
12 Days Ago
Shadergraph: Use control sheet for preview settings popup
12 Days Ago
OpenPropertySheet -> OpenControlSheet
12 Days Ago
Don't adapt ActionBasedSerializedProperty for this, create a ReflectionSerializedProperty instead
12 Days Ago
ActionBasedSerializedProperty can provide attributes Page scene view uses control sheets Page notifications uses control sheets
12 Days Ago
Set tooltips for static control sheet properties Page networking uses control sheets
12 Days Ago
Add ControlSheet.AddProperty for expression to easily add static properties Add code editor control widget delete preferences.build event Title current code editor so it can show up titled in settings Page general uses control sheets
12 Days Ago
Remove legacy loop
13 Days Ago
Give some hitbox depth bias to capsule collider gizmo
13 Days Ago
Shadergraph: Fix preview ShowSkybox option
13 Days Ago
Fix SceneRenderingWidget not calling PreRender
13 Days Ago
Start using SceneRenderingWidget instead of NativeRenderingWidget for shadergraph https://files.facepunch.com/layla/1b1311b1/sbox-dev_v8vsdE0JhV.png
13 Days Ago
Move Qt.Orientation to Editor namespace, LinkableSplitter uses it
14 Days Ago
Fix CameraComponent.ScreenNormalToRay
14 Days Ago
Remove this old sound capture code from soundsystem Lock mutex when encoding audio frame for videorecorder
15 Days Ago
Only move nav mesh agent on transform change if the position actually changed - Fixes agents not moving correctly with skinned meshes with bone objects enabled, transform changed is getting thrashed
15 Days Ago
Resave template prefabs, some of them have missing materials
15 Days Ago
Model attachments has a dispose, use it on model reload
15 Days Ago
Add CookieContainer.TryGet<T>
15 Days Ago
Object menu filters out prefab assets that don't have a source file - some old compiled hammer prefabs are hanging around?