userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

15 Days Ago
Fix obsoletes
15 Days Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
15 Days Ago
Scan for resource compilers on properties, try and compile images
15 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
15 Days Ago
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
18 Days Ago
Remove nSrcMipLevels and nDstMipLevels from CopyTexture and CopyFromVolumeTexture, they're not used in vulkan. Obsolete Graphics.CopyTexture with srcMipLevels and dstMipLevels, use the one without
18 Days Ago
Check mip sizes in Graphics.CopyTexture, not the texture size
19 Days Ago
Shadergraph: Add take large screenshot button https://files.facepunch.com/layla/1b0811b1/sbox-dev_Lt7IX3NZ10.mp4
19 Days Ago
Auto populate model collider on awake if none are set
19 Days Ago
Make ragdoll components NotEditable in IsEditor
19 Days Ago
Make component sheet readonly when using NotEditable component flag
19 Days Ago
Rebuild ragdoll if bones change (model reload)
19 Days Ago
Make joint gizmos less noisy
19 Days Ago
Auto populate ragdoll renderer and model on awake if none are set
19 Days Ago
Add Ragdoll.StartAsleep, put to sleep on first update because joints are created in OnStart so sleeping has to happen after that
19 Days Ago
Add Rigidbody.Sleeping
19 Days Ago
Don't use MarkDirty in collider, it is causing a double collider rebuild, in turn causing rigidbody start asleep to not work
19 Days Ago
Set these hidden flags on creation too
19 Days Ago
Add properties to ragdoll to show rigidbodies, colliders, joints
19 Days Ago
Fix Gizmo.Control.Capsule (has it ever worked properly?)
19 Days Ago
Restore this fbx blend shape normals code, at the time it was fucked but now it looks correct, recursive destroy on fbx mesh copies may have been causing it - Fixes incorrect normal smoothing on fbx meshes that include morphs that aren't being used
19 Days Ago
Allow create model context menu item for fbx, obj, dmx
19 Days Ago
Asset preview dmx
19 Days Ago
Delete infectedwoundrenderdata
19 Days Ago
Delete more from common
19 Days Ago
Delete public/assetrename
19 Days Ago
Remove some unused code from src/common
20 Days Ago
Fix updating tags removing trigger contacts, only shapes that ignore each other should have contacts removed Position editor tool only smooth moves rigidbodies that have motion enabled
20 Days Ago
Fix collision events returning incorrect per triangle surfaces
21 Days Ago
Add Graphics.Draw from GpuBuffer<T>
21 Days Ago
Clear cached material override on sceneobject when changing model so it can be set again - Fixes model renderer not applying material override on model change
22 Days Ago
Try to match normal and tangent of native material editor plane
22 Days Ago
Don't make this struct public
22 Days Ago
Material preview uses tessellated plane with vertex blends so blended materials can be previewed https://files.facepunch.com/layla/1b0511b1/sbox-dev_D8hvwjbzp3.png
22 Days Ago
Use large plane for water
22 Days Ago
Add plane_large.vmdl for large subdivided plane
23 Days Ago
Normalize quats going to physicsbody, set to identity if they can't be normalized - could potentially fix rare physics failure
23 Days Ago
Move joint OnBreak action to breaking group
23 Days Ago
Add buttons to joint break and unbreak so it can be toggled from editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_uEafwaFZFI.mp4
23 Days Ago
Add Joint.IsBroken Add Joint.StartBroken Add Joint.Unbreak() to activate the joint after breaking
23 Days Ago
Add Joint.LinearStress/AngularStress - mostly to check current impulse against break limits Spring joint impulse checked against break limit seems to be negated?
23 Days Ago
Fix Gizmo.Control.Position returning true without it being dragged on
23 Days Ago
Trigger exit detection only checks if there's any contacts on triggers, not non triggers
24 Days Ago
Physics tool selects all rigidbodies in hierarchy
24 Days Ago
Expose MeshComponent.Model
24 Days Ago
Don't invoke ISceneCollisionEvents for trigger intersections
24 Days Ago
Update skinned renderers if they have physics bones
24 Days Ago
Always create ragdoll bodies at the saved gameobject transform unless the bone has just been created, allows for ragdoll posing in editor https://files.facepunch.com/layla/1b0311b1/sbox-dev_pSeZ9ABT7i.mp4
24 Days Ago
deserialize absolute game object flag, flags are deserialized selectively
24 Days Ago
Joints execute in editor, physics tool can manipulate physics in editor so joints should also work