userLayladcancel

7,560 Commits over 3,653 Days - 0.09cph!

26 Days Ago
Init AssetPickParameters_t defaults
26 Days Ago
Fix gizmo tests not initializing camera
26 Days Ago
GizmoSceneTest uses SceneRenderingWidget
26 Days Ago
SceneRenderingWidget manages its own gizmo instance
26 Days Ago
Disable gizmo push until I figure out what's wrong with it
26 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
26 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
27 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
27 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
27 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources
27 Days Ago
Only have one version of FloatSlider in sandbox.tools, delete the one in property editors
27 Days Ago
Use float control widget in curve editor Delete FloatProperty
28 Days Ago
Simplify AudioDistanceFloatControlWidget and don't rely on FloatSliderProperty for it Delete FloatSliderProperty
28 Days Ago
Allow slider paint override on FloatControlWidget with function override or action Use FloatControlWidget for color picker HSV sliders
28 Days Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
28 Days Ago
Start using EditorUtility.CompileShader
29 Days Ago
Fix mesh component export
29 Days Ago
Fix NRE in asset picker
29 Days Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
29 Days Ago
Fix custom cursor page
29 Days Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
29 Days Ago
Fix sort mode on publish page Delete EnumProperty
29 Days Ago
Fix possible NRE in PathWidget
29 Days Ago
Update trails scene
29 Days Ago
Don't use bind system for these control widgets, feels like the old way of doing things
29 Days Ago
Add TagsControlWidget
30 Days Ago
There's a typo here in ModelRenderer.LocalBounds
30 Days Ago
Get safer sceneobject bounds, return zero size bounds for infinite sceneobject bounds - getting infinite bounds is not desired
30 Days Ago
Fix SoundTool using propertysheet instead of controlsheet Fix obsoletes while I'm here
30 Days Ago
Make this readonly list so it can't be fucked with
30 Days Ago
Allow AssetType to get all file extensions, primary and additional Remove hacky fix for image extension tags, do it properly
31 Days Ago
Fix console collapsing different stack traces
31 Days Ago
Remove the need for BoolProperty
31 Days Ago
Remove the need for IntProperty
31 Days Ago
Remove all property editors not directly used in code still
31 Days Ago
Move particle control widgets to Widgets/ControlWidgets, make ParticleFloatConfigPopup inaccessible, only the control widget use it Delete AudioDistanceFloatProperty, just have AudioDistanceFloatControlWidget
31 Days Ago
FolderProperty -> FolderEdit, Move FolderControlWidget to tools addon Delete PropertyEditorWidget
31 Days Ago
Fix mass center override gizmo not updating when not dynamic (editor forces rigidbody to static)
31 Days Ago
Prefab file loads cached scene on post load if needed - Fixes prefabs referenced in resources not loading the prefab scene
32 Days Ago
Use WorldTransform/LocalTransform
33 Days Ago
Drop model as static prop based on model archetype
33 Days Ago
Add Scene.Trace.Rotated to allow for tracing rotated boxes or capsules (this already worked with FromTo( Transform, Vector ) but it's not obvious enough because no one knew it was there
33 Days Ago
Add simulation space option for particle force https://files.facepunch.com/layla/1b1511b1/sbox-dev_wMFfk99UTS.mp4
33 Days Ago
Remove remaining usage of Transform.World/Local
33 Days Ago
Use WorldTransform instead of Transform.World in engine code
33 Days Ago
Order block tools, select current tool in combo box
33 Days Ago
Fix exception in TreeNode.SetChildren
33 Days Ago
Delete property sheet cya
33 Days Ago
Block tool uses control sheet Path tool uses control sheet
33 Days Ago
InputActionPanel uses input action proxy for now because we can't move the fucker