userLayladcancel

7,113 Commits over 3,531 Days - 0.08cph!

6 Years Ago
Experiment with gibbable props
6 Years Ago
Add floor grid entity so props don't fall through world on empty map
6 Years Ago
Some shooterbase cleanup
6 Years Ago
Reset tool when switching from. Hide wheel preview when switching from.
6 Years Ago
Draw client side preview wheel
6 Years Ago
Destroy constraint on break. Add force limit to weld tool.
6 Years Ago
Move shitty bot code to partial class to get it out of the way Beam effect on toolgun click
6 Years Ago
Broadcast or predict toolgun click effect. Tell server tools picking ray every click instead of every tick. Use player id to fix rpc prediction check
6 Years Ago
Fix indoor scene not replicating to client Replicate model asset path, not filename requested from asset library
6 Years Ago
Attach wheel to root parent
6 Years Ago
Wheel tool
6 Years Ago
Sandbox tools use RpcClient instead of BaseEntity. Add exception when setting self as rpc child.
6 Years Ago
Fix nameplates after Vector3 json serialize changes
6 Years Ago
Disable sandboxing for BspUtils. Use beam particle effect for instagib effect.
6 Years Ago
Default beam source to zero
6 Years Ago
Add emitter duration
6 Years Ago
Different movement speeds for walk and crouch walk
6 Years Ago
Add blend space for crouch walking
6 Years Ago
Fix possible T-pose in blend space nodes. Sync up asset players accumulated time when switching states on state machines.
6 Years Ago
Remove duplicate destroy timer classes
6 Years Ago
Remove EditorBase addon (it sucks) Add OrbitCamera to Engine addon
6 Years Ago
Fix sandbox particle effects after name changes
6 Years Ago
Thirdperson camera collision
6 Years Ago
Try setting player model anim state manually instead of using transition rules
6 Years Ago
Add Draw3D.Capsule Add walking anim state to player model
6 Years Ago
Fix crouching, only uncrouch when uncrouched collider can fit
6 Years Ago
Add ragdoll mode toggle
6 Years Ago
1.8m collider and player model
6 Years Ago
Fix incorrect texture axis vectors in primitive builders
6 Years Ago
Add material files for proto textures
6 Years Ago
Split editable mesh gizmo code into partial class
6 Years Ago
net.MaxRepArraySize=8192
6 Years Ago
Add nameplates to mapbuilder
6 Years Ago
Disable UE4 console. Bind a few useful engine commands.
6 Years Ago
Fix compile errors when building with UE_BUILD_SHIPPING
6 Years Ago
Pass correct ip address to player login so steamworks doesn't fail to auth
6 Years Ago
Check if client has connection before checking IsBot
6 Years Ago
Don't spam material changes Invalidate compressed data and free resources when unloading audio
6 Years Ago
Replace ghost player model with citizen player model
6 Years Ago
Separate extra trace data queries so every trace doesn't have to calculate it. Fix compile errors in all other gamemodes after api changes
6 Years Ago
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position Merge
6 Years Ago
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
6 Years Ago
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
6 Years Ago
Add missing ui_click.wav
6 Years Ago
Replicate scale to server, replicate mesh update on gizmo active end
6 Years Ago
Fix face hover with material tool not using scaled vertex pos
6 Years Ago
Progress on 6 handle scale gizmo
6 Years Ago
Move SourceUtils to its own addon
6 Years Ago
Wrap Save class as an asset so I can experiment with map save importers
6 Years Ago
Fix compile errors in other gamemodes that used default post processing volume