userLayladcancel

7,114 Commits over 3,531 Days - 0.08cph!

6 Years Ago
Change CurveType enum from byte to int to see if it fixes error on dedicated server
6 Years Ago
Add vertex selection. Offset vertices with translate widget. Add offset vertices RPC.
6 Years Ago
Move face selecting logic into MeshSelectable.OnSelect Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Handle selection tool deleting in Selectable.OnDelete Handle mesh translation in MeshSelectable Handle offset mesh faces in MeshSelectable
6 Years Ago
Add Vector2 to serializer factory list
6 Years Ago
Pack texture align rpc arguments into a INetworkSerializable to get around argument limit
6 Years Ago
Add Vector2Serializer
6 Years Ago
Add Mesh and Entity Selectable classes
6 Years Ago
Add RPC for modifying face texture alignment
6 Years Ago
Move snap settings to editor settings
6 Years Ago
Hook up translate gizmo to move meshes or faces. Block tool uses axis basis from texture basis.
6 Years Ago
Fix ingame front menu using curved border for background
6 Years Ago
Better gamemode icon for suicide barrels
6 Years Ago
Fix Stencil ref bug in main menu
6 Years Ago
make game tile box blur more subtle to avoid coherent stencil warnings
6 Years Ago
Remove generate lightmap uv setting from fbx importer cos it's slow as balls
6 Years Ago
Fix entity transform bug when setting after set model call
6 Years Ago
Add gamemode icons. Style game tile.
6 Years Ago
Partly implement func_tracktrain and path_track entities
6 Years Ago
Only draw terrain brush if traced to a landscape entity
6 Years Ago
Enable smooth terrain mode. Temp draw terrain tool brush.
6 Years Ago
Load serialized editable meshes from file. Add Read/Write Quaternion binary io extension.
6 Years Ago
Serialize editable meshes to file
6 Years Ago
Fix primitive builders class library names
6 Years Ago
Replicate delete mesh faces action
6 Years Ago
Rename block tool to primitive tool (block tool would be easy to confuse with cube primitives only)
6 Years Ago
Clean up naming of tools and primitive builders
6 Years Ago
Add citizen glasses stunner shades and thick rimmed Add leather cap Add woolly hat Add suspenders
6 Years Ago
Add citizen security outfit
6 Years Ago
CreateBlock RPC takes a primitive builder name and serialized data so one RPC can handle any primitive builder
6 Years Ago
Add new widget system to map editor
6 Years Ago
Fix selection bounds drawing
6 Years Ago
Fix map editor line drawing. Add terrain tool to map editor (sculpt, flatten, smooth)
6 Years Ago
Add dilate UVs material to improve seams when painting
6 Years Ago
Add basic paint tool for paintable models
6 Years Ago
Add steam friends list to main menu
6 Years Ago
Fix addon errors relating to usage of angles
6 Years Ago
PitchYawRollFromQuaternion returns FRotator instead of conversion to FVector
6 Years Ago
Fix incorrect spawn view angles due to Vector3->Angles conversion. Add Angles.WithPitch,Yaw,Roll
6 Years Ago
Add lightmap uv generator Merge branch 'master' of github.com:Facepunch/SandboxGame Allow static models to choose a uv channel for lightmap uv generation Add base materials for unpacking uv and rendering world positions, painting sphere masks and a test material for paint overlay. Add test paintable entity, renders paintable model to pocket world to capture world positions. Paints sphere masks to another render target.
6 Years Ago
Add UI for clothing items. Cache material parent so it can be returned. Create new skin material so it can be tinted, replace any skin materials in clothes with tintable material. List wearable items on UI, remove or add items on doll.
6 Years Ago
Add dresser scene. Add ShadowBias to light entities. Don't draw Hud when rendering screenshots. Add addon for clothing/dresser systems Move DefaultPostProcess from gamemode to world Add orbit camera to dresser, with pitch clamp and adjust fov with aspect ratio Dresser menu Add view min/max clamping to controllables Add FredokaOne font and dresser icons Add UI for clothing categories Vectorize dresser UI icons Only process coherent mouse events when on a view or event type is mouse up (fixes some focus issues) Add player start to dresser scene
6 Years Ago
Add Game.UIDisableWorldRendering as a potential optimization when menu completely covers viewport
6 Years Ago
Update Citizen assets
6 Years Ago
Oops
6 Years Ago
Add LoadedTask to assets so user can wait for async loading if needed. Add TaskWaiter class to safely wait for tasks to complete.
6 Years Ago
Experiment with drawing scene capture render target onto canvas with correct blending
6 Years Ago
Gamma correct in passthrough material
6 Years Ago
Experiment with second render target to downscale and blend properly
6 Years Ago
Support coherent live view textures