userLayladcancel

7,114 Commits over 3,531 Days - 0.08cph!

6 Years Ago
Fix texture resize outline issue
6 Years Ago
Draw material thumbnails on UI Set srgb setting when creating texture from render target Add scale factor for creating texture from render target to solve aliasing issue
6 Years Ago
Render thumbnails for map editor materials. Add support for coherent preloaded images, fetched from texture asset library. Add import settings to texture asset so SRGB can be changed.
6 Years Ago
Remove native thumbnail renderer now that it can be done from C#
6 Years Ago
Destroy all actors in preview scene world to fix world not being garbage collected
6 Years Ago
Update scene capture contents every tick (until I fix UpdateDeferredCaptures not being called for preview scenes)
6 Years Ago
Fix components in preview scene not ticking
6 Years Ago
Add preview player model to test pocket world rendering. Save render targets to png.
6 Years Ago
Add PreviewScene entity. Allow entities to spawn inside pocket worlds.
6 Years Ago
Bind scene capture Attach scene capture with render target to sandbox camera entity Allow scene capture to hide owner Ignore attach parent, not the scene capture owner
6 Years Ago
Hopefully fixed bug with MaterialFromTexture importer sometimes showing texture as white Add create texture from render target CreateTextureFromRenderTarget sets alpha channel to 255 (alpha is reversed) Add fov angle to thumbnail rendering
6 Years Ago
Allow resolve addon with dependencies to have optional required addon
6 Years Ago
Add required gamemode section to start game menu when selected gamemode has editor tag
6 Years Ago
Load from Saved dir
6 Years Ago
Load citizen player model outfit from clothing assets Add UI modal for creating new emitter Add particle emitter templates for new emitter modal Add load asset modal Try to load particle asset from modal selected path and filename
6 Years Ago
Hook up toolbar buttons to editor actions
6 Years Ago
Particle editor toolbar
6 Years Ago
Add required and spawn modules to module list UI
6 Years Ago
Allow multiple particle modules to be added on the native side for if/when we need it. Make remove module button functional.
6 Years Ago
Make module enable/disable toggle functional
6 Years Ago
Update asset module list when adding new module. Move event generator to top of module stack before updating module list (unreal bug that removes what it thinks is the type data module)
6 Years Ago
Make all module curves editable
6 Years Ago
Add inspector to particle editor ui
6 Years Ago
Select modules
6 Years Ago
Particle editor UI progress. Show emitters and modules from an actual particle system asset. Add new modules from UI.
6 Years Ago
Add arcade cabinet assets
6 Years Ago
Rename Arcade GameAPI.Unreal to GameAPI.Engine
6 Years Ago
Add RefreshBoneTransforms to skeletal mesh entity, this is useful for when you want to disable ragdoll physics and not have it spazz out for a until next tick
6 Years Ago
Add dummy ui to capture mouse
6 Years Ago
Use orbit camera for ragdoll editor
6 Years Ago
Skeletal model post load calls embedded physics asset post load so constraints are fixed in editor
6 Years Ago
Update all asset library loaders on start game so new ones can be found when switching gamemodes
6 Years Ago
Commit lightmap texture (should probably warn when using an uncommited texture)
6 Years Ago
Move bsp reading to BspUtils addon (bsp reading across quake based engines is pretty much the same)
6 Years Ago
Default mass scale to 1 for physics asset importing
6 Years Ago
Add mass scale to physics body
6 Years Ago
Draw physics asset constraint limits
6 Years Ago
Add offset transform to physics asset constraint importing
6 Years Ago
fuck again
6 Years Ago
fuck
6 Years Ago
Remove debug draw now that we can draw directly to the pdi
6 Years Ago
Weld with constraints when welding a model with bones (welds the root body for now, ragdolls can't be welded with solid welding)
6 Years Ago
Freeze/Unfreeze individual joints with grabber tool
6 Years Ago
Add bone grabbing to grabber tool
6 Years Ago
Save references to bodies and constraints in physics asset. Add json constructor to Angles.
6 Years Ago
Fix NRE when reloading skeletal model
6 Years Ago
Add reference to physics asset override in skeletal mesh entity and reference to physics asset in skeletal model
6 Years Ago
Try wrapping physics asset in a proxy object so we can get the managed pointer back out from the outer object (gross)
6 Years Ago
Add bodies enumerator to physics asset. Add GetBoneTransform.
6 Years Ago
Add Project and Deproject to Draw2D Add managed handles to internal physics asset, body and constraint classes. Add GetPhysicsAsset to skeletal mesh entity.