7,524 Commits over 3,653 Days - 0.09cph!
Separate extra trace data queries so every trace doesn't have to calculate it.
Fix compile errors in all other gamemodes after api changes
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position
Merge
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
Replicate scale to server, replicate mesh update on gizmo active end
Fix face hover with material tool not using scaled vertex pos
Progress on 6 handle scale gizmo
Move SourceUtils to its own addon
Wrap Save class as an asset so I can experiment with map save importers
Fix compile errors in other gamemodes that used default post processing volume
Always draw non gizmo edges when not in edge edit mode
Add face editing (using point handles for now)
Send mesh changes after editing mesh edges
Only set position from Axis1D if it was active to avoid other axis drawing a frame behind
Save mirror axis state when any axis of Gizmo.ThreeAxis is active
Add vertex scale vector to editable meshes so that it can be used instead of entity transform scale
Add dragging to scale gizmo
Add Sphere.Trace. Allow Draw3D.SolidSphere to be colored. Start on scaling gizmo.
Delete selected entities on server with delete key
Mirror Gizmo.ThreeAxis handles depending on direction to camera
Move over instagib gamemode
Client side movement prediction. Replicate railgun effects
Add HitResult.FaceRotation
Cache face hit to avoid calculating it from a hit result entity that may have changed geometry
Allow HitResult to query face hit (tangent vectors and material)
Fix fov lerp. Notify when killed or suicide
Replicate player movement to server
Nameplates, player model and beams
Fix plane basis of plane builder
Right click with material tool to sample material under cursor
Move selection gizmo logic to selection tool
SpotLight gizmo
Capture thumbnails for material tool
Fix preview scene lighting settings not updating
SkyLight takes a TextureCube asset instead of cubemap name
Register UID for TextureCube and RenderTexture. Add get parameter value functions to Material.
Add stream constructor to ZipFileSystem. Add Texture.FromImage
Add asset UID to lookup when taking
Add helper face material getter to hit result
Add Material.GetParameterNames
Add uid to texture2d using asset user data