userLayladcancel

7,524 Commits over 3,653 Days - 0.09cph!

6 Years Ago
Separate extra trace data queries so every trace doesn't have to calculate it. Fix compile errors in all other gamemodes after api changes
6 Years Ago
Fix scale gizmo offsetting incorrectly when gizmo center doesn't match entity position Merge
6 Years Ago
Native BasePlayer caches managed object so that Client.Player can be accessed faster.
6 Years Ago
GetFaceMaterial also returns the material section index. Replicate editable mesh material changes to server.
6 Years Ago
Add missing ui_click.wav
6 Years Ago
Replicate scale to server, replicate mesh update on gizmo active end
6 Years Ago
Fix face hover with material tool not using scaled vertex pos
6 Years Ago
Progress on 6 handle scale gizmo
6 Years Ago
Move SourceUtils to its own addon
6 Years Ago
Wrap Save class as an asset so I can experiment with map save importers
6 Years Ago
Fix compile errors in other gamemodes that used default post processing volume
6 Years Ago
Always draw non gizmo edges when not in edge edit mode
6 Years Ago
Add face editing (using point handles for now)
6 Years Ago
Send mesh changes after editing mesh edges
6 Years Ago
Fix multi dragging verts
6 Years Ago
Only set position from Axis1D if it was active to avoid other axis drawing a frame behind
6 Years Ago
Save mirror axis state when any axis of Gizmo.ThreeAxis is active
6 Years Ago
Add vertex scale vector to editable meshes so that it can be used instead of entity transform scale
6 Years Ago
Add dragging to scale gizmo
6 Years Ago
Add Sphere.Trace. Allow Draw3D.SolidSphere to be colored. Start on scaling gizmo.
6 Years Ago
Delete selected entities on server with delete key
6 Years Ago
Mirror Gizmo.ThreeAxis handles depending on direction to camera
6 Years Ago
Remove instagib
6 Years Ago
Move over instagib gamemode
6 Years Ago
BeamEffects class
6 Years Ago
Client side movement prediction. Replicate railgun effects
6 Years Ago
Oops
6 Years Ago
Add HitResult.FaceRotation
6 Years Ago
Cache face hit to avoid calculating it from a hit result entity that may have changed geometry
6 Years Ago
Allow HitResult to query face hit (tangent vectors and material)
6 Years Ago
Fix fov lerp. Notify when killed or suicide
6 Years Ago
Client side hit reg
6 Years Ago
Replicate player movement to server
6 Years Ago
GameHud stuff
6 Years Ago
Kill notify
6 Years Ago
Nameplates, player model and beams
6 Years Ago
BaseGun and RailGun
6 Years Ago
Instagib hud stuff
6 Years Ago
Fix plane basis of plane builder
6 Years Ago
Right click with material tool to sample material under cursor Move selection gizmo logic to selection tool SpotLight gizmo Capture thumbnails for material tool Fix preview scene lighting settings not updating
6 Years Ago
Remove unused projects
6 Years Ago
compile fixes
6 Years Ago
SkyLight takes a TextureCube asset instead of cubemap name
6 Years Ago
Register UID for TextureCube and RenderTexture. Add get parameter value functions to Material.
6 Years Ago
blah
6 Years Ago
Blah blah
6 Years Ago
Materials
6 Years Ago
Add stream constructor to ZipFileSystem. Add Texture.FromImage Add asset UID to lookup when taking Add helper face material getter to hit result Add Material.GetParameterNames Add uid to texture2d using asset user data
6 Years Ago
Lightmaps!
6 Years Ago
Character controllable