userLayladcancel

7,511 Commits over 3,653 Days - 0.09cph!

6 Years Ago
Split Gizmo.Three into 3 single angle gizmos
6 Years Ago
Implement Gizmo.ThreeAngles
6 Years Ago
Try only drawing active axis disc of rotation gizmo
6 Years Ago
Stop unreal from rendering translucent view mesh elements so we have full control over it. Move all personal projects to separate repo.
6 Years Ago
Readme
6 Years Ago
Adjust gizmo hidden color slightly
6 Years Ago
Add dev white and dev gray materials
6 Years Ago
Mirror rotation gizmo depending on direction from camera to gizmo
6 Years Ago
Add Circle.TracePartialEdge. Draw3D.SolidCircle angles in degrees instead of radians.
6 Years Ago
Angle gizmo hover detection. Make solid circle rotation basis consistent with wire version.
6 Years Ago
Add Draw3D.SolidCircle. Add start of rotation gizmo.
6 Years Ago
Add simple material tool. Rename construct tool to prop tool.
6 Years Ago
Allow line primitives to be drawn with materials
6 Years Ago
Remove lazy Draw3D.PhysicsAsset
6 Years Ago
Add Quaternion helper funcs FromPitch, FromYaw, FromRoll
6 Years Ago
Try drawing Axis1D as 3 sided cylinder so it can be bloomed
6 Years Ago
Add Draw3D.SolidCylinder
6 Years Ago
Add static vertex lit material to gizmo so handles can change brightness
6 Years Ago
Render foreground primitives into custom depth buffer, commented out if we ever need it.
6 Years Ago
Disable separate translucency so foreground primitives render ontop of translucent surfaces too
6 Years Ago
Mark editable mesh as dirty after vertex edit
6 Years Ago
Default to vertex lit material when no material specified for Draw3D
6 Years Ago
Add Draw3D.SolidCone
6 Years Ago
Render PDI primitives in overlay render event, enabling foreground rendering in non editor builds.
6 Years Ago
Add Draw3D.Mesh and Draw3D.Quad
6 Years Ago
Fix reading too many palette colors
6 Years Ago
Cull adjacent touching faces
6 Years Ago
Fix vox palette colors
6 Years Ago
MagicaVoxel VOX model importer
6 Years Ago
VOX file reader
6 Years Ago
Avoid allocs in ReadStructuresFromStream by using Span
6 Years Ago
Move useful binary to structure functions to Sandbox.Public
6 Years Ago
Add projection mode and ortho settings to ViewInfo
6 Years Ago
Delete key resets polygon tool. Use last polygon point as extrude origin
6 Years Ago
Snap point direction to 45 degree angles when left control is down
6 Years Ago
Replace cylinder builder code with polygon builder
6 Years Ago
Draw last polygon line in different color
6 Years Ago
Allow polygon builder to specify inside out when setting points
6 Years Ago
Detect polygon winding so inside out polygon can be controlled
6 Years Ago
Project polygon vertices to plane using plane quaternion forward and right instead of plane basis
6 Years Ago
Serialize polygon builder
6 Years Ago
Add polygon builder
6 Years Ago
Add labels to polygon tool for edge length and extrude distance
6 Years Ago
Polygon primitive tool
6 Years Ago
Remove ghetto client side prediction
6 Years Ago
Add entity AddTag, RemoveTag, HasTag
6 Years Ago
Don't draw mesh vertices out of range
6 Years Ago
Use face origin for face hover label, more useful than face number
6 Years Ago
Add box select to face selection tool
6 Years Ago
Use entity bounding box for box selection