userLayladcancel

7,110 Commits over 3,531 Days - 0.08cph!

6 Years Ago
ShooterBase: Only spawn hud once internally, ask gamemode to create the hud
6 Years Ago
SuicideBarrels: Use teaminfo for teams. Only allow user team joins to spectator (for now)
6 Years Ago
Start using shooter base for suicide barrels, don't create team selection hud (gamemode phase decides teams)
6 Years Ago
Add virtual functions for giving default ammo and weapons on spawn
6 Years Ago
Add gamerule can damage player, default true
6 Years Ago
x4 damage on headshots
6 Years Ago
Only throw grenade if pin is pulled and has been 2 seconds since last throw to avoid spamming
6 Years Ago
Add anim nodes RotationOffsetBlendSpace, ApplyAdditive, MakeDynamicAdditive. Experiment with aim blend spaces
6 Years Ago
Compile fix
6 Years Ago
Add num grid subdivisions and interp time to blend parameters
6 Years Ago
Add 8 direction run animations, change play rate if moving faster than the run animation speed
6 Years Ago
Fix blendspace players by creating native blendspace objects, same for sequence players and two-way blends.
6 Years Ago
ViewInfo takes Angles instead of Quaternion
6 Years Ago
Add throw force min and max to throwable weapon Shake the view of the local view target so spectators can also see it Add entity bounds scale. Scal viewmodel bounds by 2 to make sure animations stay inside
6 Years Ago
Fix mdl models that have multiple root bones by inserting a dummy root node (hands and grenades aren't attached together so both have root nodes) Show grenade weapon viewmodel
6 Years Ago
Disable grenade physics when taking damage so they don't get launched across the map before the delayed explosion
6 Years Ago
Controllable.AddEyeInput now takes Angles instead of Quaternion. Change camera controllable into an actual camera entity so it can be used completely client side.
6 Years Ago
Add explosion radial impulse client side for client side physics entities Controllables with authority cache their controllers view angles so they can be used when they don't have a controller
6 Years Ago
Make grenade throw more powerful the longer fire is held
6 Years Ago
Add test explosion effect. Add Weapon.Droppable Add TakeWeaponFromInventory, take and destroy grenade weapon when ran out of grenades, switch to next weapon in inventory.
6 Years Ago
Shake view on explosion Grenade impact sounds
6 Years Ago
Add consumable weapon and throwable weapon. Add grenades.
6 Years Ago
Add cancel button to team selection
6 Years Ago
Add fire duration, don't reload while still firing Play clip empty sound on dry fire Add convar vm_righthand
6 Years Ago
Broadcast register damage through hud so spectators can also know about it
6 Years Ago
Add damage dealt sounds Add Ammo.MaxCount and Ammo.Fill
6 Years Ago
Weapon.EmitSound can choose to only play on the view target (for viewmodels)
6 Years Ago
Try reloading when clip is empty
6 Years Ago
Weapon reloading Start reloading animation when reloading state is replicated
6 Years Ago
Move ICanBeDamaged to engine addon, no reason to make this internal Weapon prediction and client side hit reg (can trust clients in internal playtests)
6 Years Ago
Display target info for 500ms after target is no longer in view
6 Years Ago
Show target info while in free mode spectator. Ignore penetrations on thirdperson death camera, fixes camera clipping when ragdoll hits surface at high speeds.
6 Years Ago
Show teams on scoreboard
6 Years Ago
Add num slots to team info Get player count for team. Disable team selection button if already on team or team is full
6 Years Ago
Cache player start entities on map load to avoid finding them every respawn Refuse change team if already on that team Don't bother asking server to change teams if already on that team to save a rpc
6 Years Ago
Add orbit camera scrolling to spectator
6 Years Ago
Add Entity.OnOwnerReplicated so don't need to check for weapon model attach every tick
6 Years Ago
Send weapon inputs to server Ensure active weapon model is attached to player model (sometimes active weapon replicates before weapon owner)
6 Years Ago
Client side death sound Attempt to sync bullet impacts on client side ragdoll when owner dies
6 Years Ago
Only add bullet impact forces to authoritative entities
6 Years Ago
Controllable interp uses EnableInterpolation convar
6 Years Ago
Create player model also on server so it can trace the hitboxes
6 Years Ago
Fix more NRE's on dedicated server
6 Years Ago
Make extra sure weapons are shown/hidden when they should be. Fix weapon NRE's on dedicated server
6 Years Ago
Add spectator info hud
6 Years Ago
Add dof method bindings (bokeh, gaussian, circle)
6 Years Ago
Add depth of field post process bindings
6 Years Ago
Emit weapon sounds with no attenuation when local view target is the owner, otherwise emit from the weapons world model
6 Years Ago
Only burst fire with glock if it has 3 or more bullets
6 Years Ago
Give ammo to base weapon controllable, show total ammo count on hud