userLayladcancel

7,100 Commits over 3,531 Days - 0.08cph!

5 Months Ago
Fix node graph comment not saving position after resize
5 Months Ago
Shadergraph: Add OneMinus node
5 Months Ago
Shadergraph: float2 and float3 can specify ranges
5 Months Ago
Stop sound handle when stopping or disposing music player
5 Months Ago
Shadergraph: Add depth node
5 Months Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
5 Months Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
5 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
5 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
5 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
5 Months Ago
Fix concave shapes not combining friction and restitution
5 Months Ago
Fix shadergraph render option popup not constrained to screen
5 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
5 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
5 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
5 Months Ago
Smooth vertex normals based on edge smoothing
5 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
5 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
5 Months Ago
Fix pivot point getting reset on edge extrude
5 Months Ago
Only select "full" edges, not each half edge
5 Months Ago
Add edge data for soft normals
5 Months Ago
Select all mesh vertices with double click
5 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
5 Months Ago
Typo in GetHandleNormalFunc
5 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
5 Months Ago
And another
5 Months Ago
Fix some animgraphs using deleted animtag types
5 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
5 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
5 Months Ago
Better mesh element selection, supports click drag selection
5 Months Ago
Cancel block tool placement with delete
5 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
5 Months Ago
Rename status tag to event tag
5 Months Ago
Remove unused animgraph tags
5 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
5 Months Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
5 Months Ago
Fix rotate editor tool stomping scale
5 Months Ago
Add SceneParticles.SetControlPoint for setting models
6 Months Ago
Try adjusting size before opening menu
6 Months Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
6 Months Ago
Create particle query in scene world constructor instead
6 Months Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
6 Months Ago
Create scene lights in default particle system query
6 Months Ago
Remove physics world creation flags
6 Months Ago
Remove userdata from physics interface
6 Months Ago
Remove pre and post solve callbacks from physics interface
6 Months Ago
Remove OverlapTest_t from physics world query, we don't use it
6 Months Ago
Fix audio player play thread stomping seek request
6 Months Ago
Fix PhysicsShape.Triangulate incorrect index count
6 Months Ago
Add some null checks around lipsync processing