userLayladcancel

7,487 Commits over 3,622 Days - 0.09cph!

6 Years Ago
Add Canvas.DrawTileItem and Flush
6 Years Ago
Bind OnCanvasRenderTargetUpdate and Canvas.
6 Years Ago
Add arcade shaders. Add CanvasRenderTarget.
6 Years Ago
Implement arcade texture provider
6 Years Ago
Arcade games running with stubbed providers
6 Years Ago
Add Arcade gameapi and block party game
6 Years Ago
Add duration to animated textures, use sum of all gif frame delays for duration.
6 Years Ago
Add imgui plugin Merge branch 'master' of github.com:Facepunch/SandboxGame Added internal tick to animated texture so they don't have to be updated manually
6 Years Ago
Experimental pipe system for the map editor
6 Years Ago
Update Citizen assets Made mipmap gen super fast. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Support obj hotloading
6 Years Ago
Don't create new skeleton on reload. Fixes animations breaking on reload.
6 Years Ago
Add Asset Unload and PostReload. Unload skeletal meshes and reregister skinned mesh components.
6 Years Ago
Handle restore background color gif disposal method
6 Years Ago
Support gif delta frames
6 Years Ago
Add import transform and collision settings to obj importer
6 Years Ago
Add frame count to animated texture.
6 Years Ago
Load all gif frames into animated texture
6 Years Ago
Try loading first frame from gif into animated texture. Draw raw texture into render target instead of material.
6 Years Ago
Add experimental wip animated texture asset. Add gif decoder and importer.
6 Years Ago
Split obj model into mesh sections using usemtl
6 Years Ago
Basic obj model loader
6 Years Ago
Remove assimp loaders
6 Years Ago
Auto generate physics asset for fbx skeletal models. Fix SkeletalModel.GetLocalVertex
6 Years Ago
Don't print errors finding textures referenced in fbx
6 Years Ago
Pass in fbx extract folder from managed. Wait until embedded textures are loaded before deleting the temp folder.
6 Years Ago
Route fbx embedded textures to Game/Temp/.fbm and temporarily add it as a search path. Delete folder when finished. Add binds for FbxTexture and FbxFileTexture Get textures from fbx material
6 Years Ago
Don't create anim tracks for every bone in fbx animation
6 Years Ago
Fix animation loading in standalone builds so that not every bone needs an anim track (makes it easier for the user)
6 Years Ago
Ensure min mip width and height is 1
6 Years Ago
Fix vtf loading. Allow up to 1x1 mips to be loaded.
6 Years Ago
Fix fbx animations in standalone build by ensuring all bones have ab anim track Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Keep Color32 and image data as rgba.
6 Years Ago
Add Color to Color32 conversion with additional srgb conversion. Add Texture.SRGB property. Add GetSectionLightmapIndex to static meshes. Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Progress on switchable lightmaps. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add lightmap pages so additional lightmaps can be created when one gets full. Share lightmap pages between brush models. Removed old hl1 addon.
6 Years Ago
Move lightmap encoding to native Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Fix compile errors in other addons using Lightmap.EncodeImage
6 Years Ago
Add lightmap mask to only run encoding on pixels actually used in the lightmap (large lightmaps have to be allocated to make sure there's room, so that means large parts of the lightmap usually go unused)
6 Years Ago
Add Lightmap.CalculateMinMaxColor util function, required for lightmap encoding.
6 Years Ago
Load wad texture mipmaps
6 Years Ago
Clear 255th pallete index to transparent black
6 Years Ago
Load goldsrc lightmaps and calculate lightmap coords.
6 Years Ago
Parse material type from texture name. Only zero out alpha pixels when using transparent material type and 255th pallette index. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Zero out alpha channel in textures where pixel color is solid blue, this seems to be transparent in goldsrc.
6 Years Ago
Calculate lightmap uvs, create a test lightmap texture (no packing yet)
6 Years Ago
Func entities
6 Years Ago
Read lighting lump
6 Years Ago
Don't try to load wads that don't exist. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add wad filesystem. Load textures from wad. Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Mount halflife dir as "quiver" hehe cheeky. Try printing filenames from wads. Merge branch 'master' of github.com:Facepunch/SandboxGame