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7,103 Commits over 3,531 Days - 0.08cph!

6 Years Ago
Add default source physical material
6 Years Ago
Pass physical material through hit result
6 Years Ago
Fix build errors
6 Years Ago
Add bindings for setting physical material
6 Years Ago
Update coherent.js version
6 Years Ago
Ignore trace messages on console overlay because they're annoying and not that useful
6 Years Ago
Add some missing sounds to suicide barrels
6 Years Ago
Add worldspawn and info_player_deathmatch to source addon
6 Years Ago
Fix hl1 entity compile errors
6 Years Ago
Properly namespace deathmatch addon
6 Years Ago
Add ShooterBase addon. Move first person shooter related code out of Engine addon.
6 Years Ago
Load vo_axis and vo_allies sounds
6 Years Ago
Add debug sounds ui to test sound scripts
6 Years Ago
Add wm_teamvoiceannounce and test playing of sound scripts
6 Years Ago
Fix ambiguity after file rename
6 Years Ago
Rename File to ScriptFile
6 Years Ago
Remove end line token from script lexer, clean up script file parser
6 Years Ago
Add wolfet sounds file parser
6 Years Ago
More progress on wolfet script parsing
6 Years Ago
Progress on wolfet script parser
6 Years Ago
Add FileSystem.ReadAllText. Start on wolfet script lexer and parser.
6 Years Ago
Add Vector3.SafeToNormalize
6 Years Ago
Add Matrix4x4.FromOriginAndBasis. Fix ibsp normals and tangent vectors.
6 Years Ago
Simplify point_message by checking distance from player instead of costly collision triggers
6 Years Ago
Add simple radio entity to sandbox gamemode Fix ProjectWorldLocationToScreen (broke in 4.19)
6 Years Ago
Test func_door_rotating animation
6 Years Ago
Add kiss_fft dependency
6 Years Ago
Add SoundEntity.EnvelopeValue
6 Years Ago
Add radio entity using shoutcast protocol
6 Years Ago
Add some missing wolfet entities
6 Years Ago
Add SoundEntity.VolumeMultiplier
6 Years Ago
Disable tick for speakers and static entities
6 Years Ago
Add PostProcessVolume.AmbientOcclusionIntensity
6 Years Ago
Use speaker range and volume
6 Years Ago
Parse sps files (speaker script) and spawn speaker entities
6 Years Ago
Implement ISoundInstance for sound entity
6 Years Ago
Add basic sound emitter entity Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Calculate patch normals Move zip file system to engine addon Spawn wolfet entities. Removed alwaysload tag from some addons.
6 Years Ago
Tessellate ibsp patches
6 Years Ago
Build IBSP brush models
6 Years Ago
Read IBSP lumps
6 Years Ago
Add bsp ident checking for vbsp and ibsp
6 Years Ago
Add WolfET addon. Add Pk3FileSystem.
6 Years Ago
Add basic speedometer
6 Years Ago
Use capsule collision for ship physics
6 Years Ago
Bounce ship off track barrier instead of sliding up it Add track friction and air friction Add TrackHitResult Basic ship networking
6 Years Ago
Enable IWYU compiling for unreal project (https://docs.unrealengine.com/en-us/Programming/UnrealBuildSystem/IWYUReferenceGuide) Update BindingGen
6 Years Ago
Include native header at the top of generated files
6 Years Ago
missing coherent libs
6 Years Ago
Add BaseEntity.Moveable, this should help with dynamic shadow caching