userLayladcancel

7,484 Commits over 3,622 Days - 0.09cph!

6 Years Ago
Mark worldspawn and editable meshes as always net relevant
6 Years Ago
Seamlessly move grid mesh with camera origin so it never ends
6 Years Ago
Add texture origin to faces so textures can be planar mapped in world space
6 Years Ago
Redesign map builder from the ground up with networking in mind Network mesh builder properties if mesh hasn't been modified
6 Years Ago
Fix texture coords on extruded faces Server side editable mesh translation
6 Years Ago
Fix exception when translating editable mesh. Clear selectables when changing tool.
6 Years Ago
Fix map builder selection tool
6 Years Ago
Create new editable meshes on server
6 Years Ago
Hook up map builder tools to sandbox gamemode
6 Years Ago
Use fbx release libs Terrain tool can line trace terrain entities that have any transform
6 Years Ago
Add fbx memory stream to load files from managed
6 Years Ago
Include and link fbx sdk 2019
6 Years Ago
Support morph targets again (broke when we updated to 4.19)
6 Years Ago
Flatten terrain tool
6 Years Ago
Terrain smoothing tool
6 Years Ago
Terrain sculpt tool radius and falloff
6 Years Ago
Basic terrain sculpt tool
6 Years Ago
Add Landscape.GetHeightData
6 Years Ago
Calculate number of landscape components in X axis so editing works on non uniform landscape sizes
6 Years Ago
Add landscape heightmap update bindings
6 Years Ago
Initial support for updating regions of landscape heightmap and collision at runtime Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Add WorldEntity.LocalBoundingBox. Fix particle systems not using entity rotation for start location. Remove particle effect now spawns particles in oriented bounding box instead of world bounds. Fix mouse axis value not being ignored for a frame when clicking on viewport Move voxel testing to BlockBuilder gamemode. Update Chunks.Native Hook up map builder tools to sandbox tool menu
6 Years Ago
Use WriteCompressedInt for editable mesh handles
6 Years Ago
Compress editable mesh serialization by using int16 for handles and flags for face properties
6 Years Ago
Net serialize editable meshes Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Pass mouse click events to game if mouse isn't on a view instead of routing through hud click events Start making map builder into a general editor addon instead of a gamemode
6 Years Ago
Coherent mouse events return is mouse on view. Allow sandbox tools to use mouse clicks while ui wants mouse but not clicking on a visible ui.
6 Years Ago
Initial support for runtime landscape collisions Merge branch 'master' of github.com:Facepunch/SandboxGame
6 Years Ago
Messing around with pure3d importer using https://github.com/handsomematt/Pure3D
7 Years Ago
Initial support for setting landscape materials at runtime, very messy proof of concept Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Create landscape from 16bit height data. Experiment with Rust.World heightmap data.
7 Years Ago
Create landscapes at runtime from png image Merge
7 Years Ago
Initial commit
7 Years Ago
Add better test rust map
7 Years Ago
Add Rust.World. Add Color32 Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Use premultiplied alpha when downscaling thumbnail
7 Years Ago
Prop thumbnail renderer (just a console command for now) Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix remover particle effect, there needs to be a start offset to be able to apply radial velocity (just realised why while typing this commit message)
7 Years Ago
Add burst scale and start position parameters, burst scale allows particle instances to directly set the number of burst particles by using a burst value of 1
7 Years Ago
Balloon pop particle asset. Move block break effect client side.
7 Years Ago
Add particle system scalar and material parameters
7 Years Ago
Decoupled particle system and entity by making particle systems an asset, benefits are no setup costs when spawning emitters, particles systems can be optionally loaded from an importer.
7 Years Ago
Experiment with particle instance parameters
7 Years Ago
Fix chunk mesh using rgb instead of bgr
7 Years Ago
Add OnParticleCollide
7 Years Ago
Enable particle emitter shadow casting. Tint block debris particles.
7 Years Ago
Mesh particle emitters
7 Years Ago
Enable collision on world entities by default
7 Years Ago
Clamp block adds vertically 0-512 (for now, just to keep things sensible)
7 Years Ago
Clear mesh when chunk becomes empty