userLayladcancel

7,101 Commits over 3,531 Days - 0.08cph!

7 Years Ago
Give flying spectators a baby model
7 Years Ago
Check if barrel is valid and not pending destroy before exploding it
7 Years Ago
Do client side bullet prediction instead because other clients don't need to know yet
7 Years Ago
Replicate firing bullets so players can shoot client side physics objects
7 Years Ago
Disable decals for now (they suck)
7 Years Ago
Barrel deals damage to damagables in radius on detonation. Humans can take damage.
7 Years Ago
Clear death target every tick when not controlling death camera, just to be sure
7 Years Ago
Clear death target on respawn if previous controllable was a death camera
7 Years Ago
Always make sure view target is barrels camera when controlling barrel
7 Years Ago
Only respawn after respawn timer if still in round warmup or active phase Only respawn as barrel while in round active phase
7 Years Ago
Humans win if round ends with a human still alive, barrels win if there's no humans left
7 Years Ago
Respawn players after round warmup, pick random player to be on the barrel team
7 Years Ago
Add round warmup phase
7 Years Ago
Add round and round warmup timers, switch everyone to spectator on round end
7 Years Ago
Joining while round is active will put you on the barrel team
7 Years Ago
Ensure Player.Local is valid on client from the start
7 Years Ago
Add Quaternion.Random, launch barrel debris in random direction.
7 Years Ago
Add death camera offset. Add barrel debris that is used for the death camera target (which is a melon for now)
7 Years Ago
Only respawn if the clients death camera is ready (left mouse button)
7 Years Ago
Stop animations after turning into ragdoll Only start countdown for ragdoll destroy after it's no longer the target of the death camera
7 Years Ago
Ragdoll death cam
7 Years Ago
Set internal mesh every tick to make sure it's set (until i find out why doing it once isn't enough)
7 Years Ago
Mark mesh render state dirty, see if that fixes invisible barrels
7 Years Ago
Add crosshair Only show crosshair when controlling a human with an active weapon
7 Years Ago
Set model on replication instead of waiting for begin play
7 Years Ago
Load mesh entity models in initialize and not SetProperty (should fix random invisible props on client)
7 Years Ago
Cancel barrel detonation if it dies during it
7 Years Ago
Add weapon bullet tracing. Make barrels take damage. Add missing bullet decal
7 Years Ago
Add PlayerModel class. Destroy ragdolls after 5 seconds
7 Years Ago
Spawn spectators at human eye height on spawn points Ragdoll human on clients when they die
7 Years Ago
Fix barrel props blinking in and out of existence (hopefully)
7 Years Ago
Fix pistol not replicating
7 Years Ago
Fix some incorrect asserts
7 Years Ago
Add BaseWeaponControllable, BaseWeapon, PistolWeapon
7 Years Ago
Use mossman for human player model
7 Years Ago
Replicated barrel yaw
7 Years Ago
Barrel model turns using eye angle yaw with interploation
7 Years Ago
Rename Player to HumanControllable
7 Years Ago
Fix humans spawning in floor
7 Years Ago
Add teams and phases, wait for players, spawn as human, spawn as barrel on death
7 Years Ago
Add spectator controllable for when game is waiting for players
7 Years Ago
Thirdperson camera less likely to clip through collision
7 Years Ago
Show player join/leave. Hide name section in chatbox if name is empty.
7 Years Ago
Add Gamemode.AllowPlayerMessage for custom message filtering
7 Years Ago
Fix client broadcasting chat message when it shouldn't
7 Years Ago
Add Player.Local. Add Player.Message. Add IGamemode.OnPlayerMessage.
7 Years Ago
Add chat and scoreboard hud for barrels gamemode
7 Years Ago
Remove some camera code that shouldn't be running on server
7 Years Ago
Fix some source entities using constructor instead of Initialize
7 Years Ago
Forgot to renable step slide move