7,083 Commits over 3,531 Days - 0.08cph!
Add Facepunch.Parse. Update SourceUtils.
Fix static mesh vert colors index buffer not being used. Displacement blending.
Displacement texcoords
Displacement materials
Displacement triangulation
Cast map mesh shadow as two sided. Disable disp faces for now.
Mount bsp pak file. Fix vtf last mip not being set.
Helps if i actually staged the files
bsp loader gets vmt instead of png textures
Use FileSystem instead of File
Reference SharpZipLib in CoreCLRGen
Use SharpZipLib Version 1.0.0-alpha2
Renable support for pak file lump
Use $bumpmap from material
Read flexes and vert anims
Add skeletal morph target bindings
Read StudioAnimDesc and StudioSeqDesc
Add Matrix mirroring and flipping
Convert attachment transforms
Add sockets for local attachments
Read mdl local attachments
Calculate mdl vertex tangents
Add Angles primitive. Add skeletal mesh socket bindings.
Import mdl skeleton hierarchy
Fix studiomesh lod loading
Fix loading mdl when there's more than 1 studiomesh
Source VTF importer (DXT1, 3, 5, BGRA8888)
Physical material overriding
Parent map entities using parentname property. Add prop_physics_override. Add func_rotating.
Spawn prop_physics entities. Spawn prop_static embedded map entities. Fix static prop version 6 loading.
Add func_button with "OnIn" support
Add BaseWorldEntity.MassScale
Add phys_hinge entity
Spawning directional lights for sky lights in bsp
Add constraint OnBroken event
Physics constraint motors
Add PhysicsConstraintEntity
Matrix4x4 indexer
Spawn ents for bsp world point lights. Add light draw distance settings.
Fix uninitialized skeletal animation tracks in standalone builds
Fix physics asset collision in standalone builds
Fix static mesh collision in standalone build
Flip MDL vertices along X axis