userLayladcancel

7,083 Commits over 3,531 Days - 0.08cph!

7 Years Ago
Started Suicide Barrels gamemode. Support BSP > 19 ambient lighting.
7 Years Ago
Rename SetAnimationSequence to PlayAnimation
7 Years Ago
SkeletalMeshEntity.AddAnimation helper func
7 Years Ago
Removed all C++ runtime asset cache shit
7 Years Ago
Use managed skeletal mesh and animation loaders
7 Years Ago
Support skeletal mesh section visibility and material by section name
7 Years Ago
Limit size of auto generated physics asset bodies
7 Years Ago
Create convex collision from dominant bones
7 Years Ago
Add physics asset collision bindings (convex, sphere, box, capsule) Fix vertex weight normalize
7 Years Ago
Make sure vertex weights total exactly 255
7 Years Ago
Use physics substepping
7 Years Ago
Add BaseWorldEntity.AddCustomPhysics so custom forces and torques can be calculated individually for every physics substep
7 Years Ago
Disable ragdoll body to body collision. Fix constraint axis.
7 Years Ago
Add Color == operator to fix generated code error
7 Years Ago
Fix errors in steam build
7 Years Ago
Create constraints for bones in skeletal model Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Started physics constraint bindings. Update BindingGen
7 Years Ago
Add FName marshaller (try to avoid duplicate code)
7 Years Ago
Don't link opensubdiv
7 Years Ago
Fix compile errors in steam build
7 Years Ago
Finished managed animation importing
7 Years Ago
Add skeletal mesh dependency to animation library (animation importing requires a valid skeleton)
7 Years Ago
Fix error when cooking
7 Years Ago
Update to UE 4.16
7 Years Ago
Fix compile errors in non editor builds
7 Years Ago
Added animation and skeleton preview mesh bindings (only useful for editor debugging)
7 Years Ago
Animation importer
7 Years Ago
Getting things ready to implement managed animations and physics assets
7 Years Ago
Read source mdl bones
7 Years Ago
Oops
7 Years Ago
Change static mesh LOD distances
7 Years Ago
MDL Lods
7 Years Ago
Basic Source MDL importer
7 Years Ago
Cache controllables player name on death so it's still valid after death
7 Years Ago
Rotate hl1 pickups so playtesters don't complain about the burgers being upside down
7 Years Ago
Temporarly disable impact effects and decals on skeletal meshes until decals can be attached and we choose effects based on surface type
7 Years Ago
Fixed skewed bullet decals when hit at an angle (not sure if this was intentional but it looked wrong)
7 Years Ago
Disabled lighting on spark effects
7 Years Ago
Added attenuation settings to audio assets, default falloff distance to 1000.
7 Years Ago
Add Skeletal mesh material slots
7 Years Ago
Fix vertex weight normalize, Always add dummy root node into skeleton for cases when there's more than one bone with no parent.
7 Years Ago
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
7 Years Ago
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
7 Years Ago
Skinning mesh using bone weights
7 Years Ago
Fixed bone hierarchy transforms
7 Years Ago
Fix skeleton hierarchy. Add Transform.Inverse
7 Years Ago
Transform.Identity
7 Years Ago
Transform skeletal mesh vertices by the mesh node world transform
7 Years Ago
Import bone hierarchy Move bones from Meshes to SkeletalModel
7 Years Ago
Building skeletal mesh from imported assimp data