userLayladcancel

6,603 Commits over 3,408 Days - 0.08cph!

7 Years Ago
Testing weapon drops/pickups, not perfect
7 Years Ago
Sphere, box, capsule collision shape entities used for triggers
7 Years Ago
Click to respawn, added get first and random spawn point
7 Years Ago
Controllables can change the size of their collision capsule
7 Years Ago
Added GetSocketPosition to BaseWorldEntity so both skeletal and static mesh entities can use it without casting
7 Years Ago
Fixed third person camera lagging a frame behind ragdoll
7 Years Ago
Oops
7 Years Ago
Removed singular from anim nodes. Added UObject map to stop managed UObjects from getting GC'd
7 Years Ago
Add force to death controller ragdoll
7 Years Ago
Helps if i named the folder correctly
7 Years Ago
Updated ref binaries
7 Years Ago
Respawn timer, death camera
7 Years Ago
Oops compile error
7 Years Ago
Fixed skeletal mesh material and visible sections replication
7 Years Ago
Added camera lag to spring arm camera
7 Years Ago
Added spring arm camera with collision
7 Years Ago
Added camera entity and added third person camera to player
7 Years Ago
code drop
7 Years Ago
Trigger anim notifies for blend spaces. Added trigger weight threshold.
7 Years Ago
Testing basic character movement
7 Years Ago
Started to replace character pawn with scriptable pawn
7 Years Ago
Fixed anim state machine not initializing state nodes
7 Years Ago
Fixed anim state machine looping previous blended sequence player Initial support for anim blend spaces
7 Years Ago
Anim notifies work for sequence player and random sequence player
7 Years Ago
Add coreclr binaries (these should really be created with a script at some point though)
7 Years Ago
delete coreclr dlls
7 Years Ago
Added random sequence player anim node. Cleaned up anim node code.
7 Years Ago
Added state machine anim node. Playing correct anims for viewmodel.
7 Years Ago
Blend space and state machine nodes ready to implement
7 Years Ago
Initial skeletal animation system, supports sequence playing and two way blending
7 Years Ago
Replaced html crosshair with Draw2D crosshair
7 Years Ago
Materials can be loaded from file using the path in material constructor or uses the base material if it's not a file path. Added Draw2D.DrawTexturedRect.
7 Years Ago
Oops
7 Years Ago
Transfer player controllable velocity to player model
7 Years Ago
Pawns ignore ragdolls
7 Years Ago
Fix for client side footsteps. Only local player registers footsteps.
7 Years Ago
Disable controller collision on player death
7 Years Ago
Ragdoll on death
7 Years Ago
Updated packages. Added dummy project to generate coreclr dlls. Testing shooting players
7 Years Ago
Printing enter/leave/death to chat. Added DestroyChildren property to BaseEntity so children are destroyed regardless of who destroys it.
7 Years Ago
Public attachment rule enum
7 Years Ago
Forgot to destroy children of children. Attaching entities to camera now uses relative attachment rule, fixing viewmodel when respawning
7 Years Ago
Destroying an entity can now destroy all children. Destroying viewmodel on player death
7 Years Ago
Fixed map networking warnings by attaching brush components in an actor
7 Years Ago
Moved actor interp to BaseWorldEntity. Map entities are spawned server side
7 Years Ago
Fixed jumping and chat in dedicated server
7 Years Ago
Fixed skeletal mesh caching when compiling using engine source
7 Years Ago
Using TArray for all Array bindings
7 Years Ago
Using FString for all string bindings. Updated BindingGen. Fixed invalid path being passed to RelativeToAbsolute.
7 Years Ago
TArray Marshaler. Fixed CString Marshaler ParameterToManaged sender