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7,083 Commits over 3,531 Days - 0.08cph!

7 Years Ago
Bindings for constructing Skeletal Mesh
7 Years Ago
Don't inherit USkeletalMesh, linker errors.
7 Years Ago
Started skeletal model importer
7 Years Ago
Load assimp bones
7 Years Ago
Use scene node dict to find anim node's node
7 Years Ago
Fix QuatKey size mismatch. Fix crash when setting assimp node parent.
7 Years Ago
Don't duplicate managed assimp nodes
7 Years Ago
Assimp bone bindings
7 Years Ago
Assimp animation bindings
7 Years Ago
Fix mesh collision in steam build
7 Years Ago
Fuck
7 Years Ago
Added assimp node transform bindings
7 Years Ago
Do the same for mesh material name
7 Years Ago
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
7 Years Ago
Always use model library for static mesh entities
7 Years Ago
Fix mesh loading using base lod mesh data for all lod levels
7 Years Ago
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
7 Years Ago
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
7 Years Ago
LOD support for assimp importer
7 Years Ago
Assigning mesh materials using assimp material names
7 Years Ago
Fix assimp binding namespaces
7 Years Ago
Enable mesh collisions
7 Years Ago
Assimp flags
7 Years Ago
Testing model importer using assimp bindings
7 Years Ago
Remove old sound asset cache
7 Years Ago
Always request sounds from Sound library instead of old asset cache
7 Years Ago
WAV sound importer
7 Years Ago
OGG sound importer
7 Years Ago
Started on audio importer. Fixed editable mesh updating.
7 Years Ago
Physical material asset importer
7 Years Ago
Load face materials from vmap
7 Years Ago
Create meshes in map groups
7 Years Ago
Fixed face winding when converting from vmap
7 Years Ago
Fix vmap to half edge mesh structure
7 Years Ago
Creating editable meshes from vmap experiment
7 Years Ago
Parse QAngle in datamodel
7 Years Ago
Move little map entity to sandbox gamemode Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Add Datamodel lib
7 Years Ago
Removed unused asset cache loaders
7 Years Ago
Don't let dead players pick up inventory package
7 Years Ago
Fixed material uv channel data ensure for real this time
7 Years Ago
Make sure managed mesh initializes all uv channel data to true
7 Years Ago
BaseWorldEntity replicates AttachSocketName seperately so it can attach correctly if it's out of sync
7 Years Ago
oops
7 Years Ago
Try a bunch of attachment fixes to see what works
7 Years Ago
Try not attaching entity to null skeletal mesh
7 Years Ago
Try to init player model before attaching weapon on spawn
7 Years Ago
Fix NRE on dedicated server, fixes No SkeletalMesh for PrimitiveComponent spam
7 Years Ago
Add warning logs to help debug dedicated server
7 Years Ago
Fixed triangulation error
7 Years Ago
Delete mesh when all faces are deleted