userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Fix compile error
7 Years Ago
Add convar for ragdoll fade time. Play sound on round end.
7 Years Ago
Increase explosion force from barrel so ragdoll gets launched
7 Years Ago
Allow second cooldown after barrel respawn until detonation is ready, avoids accidentally detonating
7 Years Ago
Decrease barrel detonation time to make it easier to get a kill. Decrease pistol fire rate slightly.
7 Years Ago
Decrease warmup and round starting time so you're not arsing around for too long
7 Years Ago
Add round over phase
7 Years Ago
More gamemode convars Display players waiting / players needed on hud
7 Years Ago
Don't include vorbis headers on dedi fix #if bullshit
7 Years Ago
Replicate round timer in seconds so it's always in sync
7 Years Ago
Wrap sound bindings in dedicated server ifdefs
7 Years Ago
Remove unused broadcast sound rpc's
7 Years Ago
Don't play sounds on non clients (dedi server)
7 Years Ago
Add melon material
7 Years Ago
Don't spawn as barrel when testing with 1 player on server
7 Years Ago
Ghetto asset preload
7 Years Ago
Replicate round num and add to hud Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Add players needed convar, increase default round time to 120 seconds
7 Years Ago
Add round timer hud, broadcast round starting
7 Years Ago
Add assets to barrel gamemode so nothing needs to be mounted (for playtest)
7 Years Ago
Make round time a convar
7 Years Ago
Add phase display hud
7 Years Ago
Add BaseWeapon.FireRate
7 Years Ago
Add Color.Hex. Add team name colors to chatbox.
7 Years Ago
Add a death for detonating self
7 Years Ago
Cache player before controllable dies from taking damage so points can be awarded
7 Years Ago
Award kills/deaths
7 Years Ago
Tell server the spectator position and eye angles
7 Years Ago
Give flying spectators a baby model
7 Years Ago
Check if barrel is valid and not pending destroy before exploding it
7 Years Ago
Do client side bullet prediction instead because other clients don't need to know yet
7 Years Ago
Replicate firing bullets so players can shoot client side physics objects
7 Years Ago
Disable decals for now (they suck)
7 Years Ago
Barrel deals damage to damagables in radius on detonation. Humans can take damage.
7 Years Ago
Clear death target every tick when not controlling death camera, just to be sure
7 Years Ago
Clear death target on respawn if previous controllable was a death camera
7 Years Ago
Always make sure view target is barrels camera when controlling barrel
7 Years Ago
Only respawn after respawn timer if still in round warmup or active phase Only respawn as barrel while in round active phase
7 Years Ago
Humans win if round ends with a human still alive, barrels win if there's no humans left
7 Years Ago
Respawn players after round warmup, pick random player to be on the barrel team
7 Years Ago
Add round warmup phase
7 Years Ago
Add round and round warmup timers, switch everyone to spectator on round end
7 Years Ago
Joining while round is active will put you on the barrel team
7 Years Ago
Ensure Player.Local is valid on client from the start
7 Years Ago
Add Quaternion.Random, launch barrel debris in random direction.
7 Years Ago
Add death camera offset. Add barrel debris that is used for the death camera target (which is a melon for now)
7 Years Ago
Only respawn if the clients death camera is ready (left mouse button)
7 Years Ago
Stop animations after turning into ragdoll Only start countdown for ragdoll destroy after it's no longer the target of the death camera
7 Years Ago
Ragdoll death cam
7 Years Ago
Set internal mesh every tick to make sure it's set (until i find out why doing it once isn't enough)