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6,929 Commits over 3,469 Days - 0.08cph!

7 Years Ago
Changed armor pickup sound Merge branch 'master' of SandboxGame
7 Years Ago
Disable rpg smoke effect max draw count
7 Years Ago
Only eat balls if you need the health
7 Years Ago
Removed ragdolling on physics collide, should kill the player first if we want this
7 Years Ago
Fixed deathmatch weapon OnPickup not override
7 Years Ago
Oops
7 Years Ago
Deathmatch weapon gives ammo when picked up
7 Years Ago
Loading map while already on a map should be fixed.
7 Years Ago
Emitter drag
7 Years Ago
Emitter bursting
7 Years Ago
Emitter loop count Emitter angles seem to be 0-1 so divide by 360 instead
7 Years Ago
Particle spawn rotation
7 Years Ago
Particle spawn cone velocity
7 Years Ago
Simplified BaseParticleSystem, no need for modules
7 Years Ago
Only try to pick up packages once they are fully stocked up
7 Years Ago
Create package weapons before trigger
7 Years Ago
Spawn effect before collider
7 Years Ago
Added particle lifetime alpha lerp proof of concept
7 Years Ago
Added base emitter functions to set spawn module properties
7 Years Ago
Particle material supports translucency
7 Years Ago
Temp rocket smoke FX. Nudged rocket spawn to the side
7 Years Ago
Move RPG to its own file
7 Years Ago
Local view shake with falloff on RPG explosion. Added GetEntitiesInRadus
7 Years Ago
Remove explosion view shake test, do it properly
7 Years Ago
Broadcast explosion, test view shake
7 Years Ago
Rocket launcher wip
7 Years Ago
Oops
7 Years Ago
Fixed lr300 sounds
7 Years Ago
lr300
7 Years Ago
Health rechargers use sphere triggers
7 Years Ago
Functional health charger
7 Years Ago
Health charger gives health and takes 30 seconds to recharge
7 Years Ago
Play death flatline sound in 2d for local player death
7 Years Ago
env_sound Merge branch 'master' of SandboxGame
7 Years Ago
Base hl1 func and item pickup entities
7 Years Ago
health kit changes
7 Years Ago
Broadcast death sound
7 Years Ago
item_healthpack respawns after 30 seconds, plays respawn sound
7 Years Ago
Added item_healthkit
7 Years Ago
Disable lod on weapon world models. Don't let a null entity trigger a pickup. Oops
7 Years Ago
Inventroy package has physics
7 Years Ago
Pistol and mp5 viewmodel assets. Fixed skeletal mesh entity adding anim sets when it should be replacing. Merge branch 'master' of SandboxGame
7 Years Ago
Deathmatch player has base fov of 120 because it's not an fps if it's below 120
7 Years Ago
Inventory package takes players ammo inventory. Ammo is added to players ammo inventory when package is picked up.
7 Years Ago
Radial explosion force Merge branch 'master' of SandboxGame
7 Years Ago
View shake
7 Years Ago
Picking up packages takes ammo from weapons if there's already the same weapon in your inventory
7 Years Ago
Teleporting entities resets the interpolation state. Probably not 100% reliable.
7 Years Ago
Replicate collision profile
7 Years Ago
Oops