userLayladcancel

7,359 Commits over 3,622 Days - 0.08cph!

7 Years Ago
Add env_soundscape Batch map overlays with worldspawn model. Batch displacements.
7 Years Ago
Combine meshes to save draw calls (bsp texturedata can result in the same material sometimes)
7 Years Ago
Convert BGR888 to BGRA8888
7 Years Ago
Fix 16x16 textures being fucked. Fix MakeErrorTexture (2x2 checker)
7 Years Ago
Add editor only source paths to imported textures so they can be traced back to the source file
7 Years Ago
Fix map overlay texcoords
7 Years Ago
Basic map overlay support (map decals)
7 Years Ago
Ambient lighting hdr lumps always seem to be fucked so don't bother using them
7 Years Ago
Ghetto smd parser to test animations. Changed skeletal model to handle setting of materials so users only have to set the material on the mesh.
7 Years Ago
Add animation importer looped configuration
7 Years Ago
Fix audio crash. Fix viewmodels incorrect rotation.
7 Years Ago
Fix entity interpolation snapping on first spawn when using pivot
7 Years Ago
Fix entity replication and interpolation
7 Years Ago
Change HiddenSections to array, can't replicate sets
7 Years Ago
Support 8bit wav files
7 Years Ago
Add ShowMeshSection to MeshEntity Model importers can now set material section names so section index can be found by name Use mdl mesh name for imported mesh name (body or model name doesn't make sense to use here)
7 Years Ago
Fixed incorrect Entity.Position when physics is enabled
7 Years Ago
Disable Tick for some entities that don't need it
7 Years Ago
Basic prop_door_rotating support Fix bsp ambient lighting loading when using leaf version 1 but there's no leaf ambient indices
7 Years Ago
Fixed mdl submodel loading. Add func_door_rotating and prop_door_rotating.
7 Years Ago
Add static mesh socket bindings. Import model sockets from mdl
7 Years Ago
Fire welder on server instead of client
7 Years Ago
Fix pivot transform replication
7 Years Ago
Add entity interpolation toggle command
7 Years Ago
Remove pivot component bullshit and instead give entities 2 transforms that are multiplied and set internally. Change Transform from class to struct.
7 Years Ago
Fix clothing attachments
7 Years Ago
Support $alphatest and $translucent Fix welding, Add WorldEntity.WeldTo Make sure root components get welded too
7 Years Ago
Set decal entity root component
7 Years Ago
Add trigger_push. Add WorldEntity.AddImpulse. Mount hl1dm
7 Years Ago
Add trigger_multiple hl1 entity Add trigger_multiple, multi_manager. Add overlap begin and end events to world entity
7 Years Ago
Fix physics handle and physics constraints
7 Years Ago
Batch map meshes while loading instead of combining at the end
7 Years Ago
Add spot light attenuation radius bindings. Don't spawn world lights that have a negative cluster value.
7 Years Ago
Don't set base light default vars OnInitialize Spawn world spot lights
7 Years Ago
Rebuild lighting for bootstrap map, should fix ambient light importing
7 Years Ago
Update light variables on spawn to make sure they're synced
7 Years Ago
Get replicated assets after entity replication
7 Years Ago
Add AssetLibrary.GetPathOrSpecialName so special named asset names can be replicated
7 Years Ago
Use initialize instead of constructor for some entities
7 Years Ago
Fix pivot point not being used after being replicated
7 Years Ago
Forgot to add replicated to PivotPosition
7 Years Ago
Replicate pivot position so WorldEntity.Position can take it into account when simulating physics
7 Years Ago
WorldEntity.Position uses primitive position instead of actor
7 Years Ago
Use pivot center for grenades
7 Years Ago
Add WorldEntity.SetPivotCenter
7 Years Ago
Add pivot postion to world entities (useful when you want to offset models relative to the entity position)
7 Years Ago
Add some source mdl anim structs
7 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
7 Years Ago
Change near clipping plane back to 1.0
7 Years Ago
Fix dodgy animations (again)