userLayladcancel

7,244 Commits over 3,561 Days - 0.08cph!

7 Years Ago
Add Skeletal mesh material slots
7 Years Ago
Fix vertex weight normalize, Always add dummy root node into skeleton for cases when there's more than one bone with no parent.
7 Years Ago
Add assimp property store bindings. Changed default max weights to 8 for higher quality skinning.
7 Years Ago
Mesh util func to normalize vertex weights. Force assimp to limit max bone influences to 4.
7 Years Ago
Skinning mesh using bone weights
7 Years Ago
Fixed bone hierarchy transforms
7 Years Ago
Fix skeleton hierarchy. Add Transform.Inverse
7 Years Ago
Transform.Identity
7 Years Ago
Transform skeletal mesh vertices by the mesh node world transform
7 Years Ago
Import bone hierarchy Move bones from Meshes to SkeletalModel
7 Years Ago
Building skeletal mesh from imported assimp data
7 Years Ago
Bindings for constructing Skeletal Mesh
7 Years Ago
Don't inherit USkeletalMesh, linker errors.
7 Years Ago
Started skeletal model importer
7 Years Ago
Load assimp bones
7 Years Ago
Use scene node dict to find anim node's node
7 Years Ago
Fix QuatKey size mismatch. Fix crash when setting assimp node parent.
7 Years Ago
Don't duplicate managed assimp nodes
7 Years Ago
Assimp bone bindings
7 Years Ago
Assimp animation bindings
7 Years Ago
Fix mesh collision in steam build
7 Years Ago
Fuck
7 Years Ago
Added assimp node transform bindings
7 Years Ago
Do the same for mesh material name
7 Years Ago
Model importer attempts to find a material if it doesn't exist, first using modelname.mat then creating a default material using modelname.png if that also doesn't exist.
7 Years Ago
Always use model library for static mesh entities
7 Years Ago
Fix mesh loading using base lod mesh data for all lod levels
7 Years Ago
Make mesh vertex buffers always use full precision UVs. Add C++ vbsp code back incase we need to debug it again.
7 Years Ago
Decrease smoke particle lifetimes so it doesn't spam the scene so much. Don't spawn with crossbow.
7 Years Ago
LOD support for assimp importer
7 Years Ago
Assigning mesh materials using assimp material names
7 Years Ago
Fix assimp binding namespaces
7 Years Ago
Enable mesh collisions
7 Years Ago
Assimp flags
7 Years Ago
Testing model importer using assimp bindings
7 Years Ago
Remove old sound asset cache
7 Years Ago
Always request sounds from Sound library instead of old asset cache
7 Years Ago
WAV sound importer
7 Years Ago
OGG sound importer
7 Years Ago
Started on audio importer. Fixed editable mesh updating.
7 Years Ago
Physical material asset importer
7 Years Ago
Load face materials from vmap
7 Years Ago
Create meshes in map groups
7 Years Ago
Fixed face winding when converting from vmap
7 Years Ago
Fix vmap to half edge mesh structure
7 Years Ago
Creating editable meshes from vmap experiment
7 Years Ago
Parse QAngle in datamodel
7 Years Ago
Move little map entity to sandbox gamemode Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Merge branch 'master' of github.com:Facepunch/SandboxGame Add Datamodel lib
7 Years Ago
Removed unused asset cache loaders
7 Years Ago
Don't let dead players pick up inventory package