userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Attach physics body to root bone if solid name doesn't match a bone name
7 Years Ago
Add .phys loading for ragdolls. Destructibles research. Add LinqExtension Enumerable.WithIndexes. Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix static mesh mdl lods with incorrect materials
7 Years Ago
Fix skeletal mdl lods with incorrect materials
7 Years Ago
Test test
7 Years Ago
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7 Years Ago
Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message
7 Years Ago
Test
7 Years Ago
test
7 Years Ago
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7 Years Ago
Add better native dll filtering
7 Years Ago
Add Image.Rotate (Only works for uncompressed image data) Add Image.Uncompress (Only works for DXT compressed images) Renable skybox loading but textures must be all uniform and of the same size.
7 Years Ago
Attempt compressed image rotation. Disable source skybox loading until all textures work.
7 Years Ago
Add source skybox cubemap importer, import (ft, bk, rt, lf, up, dn) textures to make a single texture cube
7 Years Ago
Override IGamemode.LoadMap for MusicBox so it doesn't load a map
7 Years Ago
Ported jamesk's music box
7 Years Ago
Remove timer for logic_timer and use async loop func instead
7 Years Ago
Add logic_timer. Add ambient_generic. Add support for duplicate entity keys in key values. Add FindTargetEntities. Mount hl2_sound_misc.
7 Years Ago
Change lod distance factor to a reasonable value so lods are actually in use Add source path to models so the source file can be traced back
7 Years Ago
Forgot to add overlay to mesh batch, disable shadow casting on overlays.
7 Years Ago
Add env_soundscape Batch map overlays with worldspawn model. Batch displacements.
7 Years Ago
Combine meshes to save draw calls (bsp texturedata can result in the same material sometimes)
7 Years Ago
Convert BGR888 to BGRA8888
7 Years Ago
Fix 16x16 textures being fucked. Fix MakeErrorTexture (2x2 checker)
7 Years Ago
Add editor only source paths to imported textures so they can be traced back to the source file
7 Years Ago
Fix map overlay texcoords
7 Years Ago
Basic map overlay support (map decals)
7 Years Ago
Ambient lighting hdr lumps always seem to be fucked so don't bother using them
7 Years Ago
Ghetto smd parser to test animations. Changed skeletal model to handle setting of materials so users only have to set the material on the mesh.
7 Years Ago
Add animation importer looped configuration
7 Years Ago
Fix audio crash. Fix viewmodels incorrect rotation.
7 Years Ago
Fix entity interpolation snapping on first spawn when using pivot
7 Years Ago
Fix entity replication and interpolation
7 Years Ago
Change HiddenSections to array, can't replicate sets
7 Years Ago
Support 8bit wav files
7 Years Ago
Add ShowMeshSection to MeshEntity Model importers can now set material section names so section index can be found by name Use mdl mesh name for imported mesh name (body or model name doesn't make sense to use here)
7 Years Ago
Fixed incorrect Entity.Position when physics is enabled
7 Years Ago
Disable Tick for some entities that don't need it
7 Years Ago
Basic prop_door_rotating support Fix bsp ambient lighting loading when using leaf version 1 but there's no leaf ambient indices
7 Years Ago
Fixed mdl submodel loading. Add func_door_rotating and prop_door_rotating.
7 Years Ago
Add static mesh socket bindings. Import model sockets from mdl
7 Years Ago
Fire welder on server instead of client
7 Years Ago
Fix pivot transform replication
7 Years Ago
Add entity interpolation toggle command
7 Years Ago
Remove pivot component bullshit and instead give entities 2 transforms that are multiplied and set internally. Change Transform from class to struct.
7 Years Ago
Fix clothing attachments
7 Years Ago
Support $alphatest and $translucent Fix welding, Add WorldEntity.WeldTo Make sure root components get welded too
7 Years Ago
Set decal entity root component
7 Years Ago
Add trigger_push. Add WorldEntity.AddImpulse. Mount hl1dm
7 Years Ago
Add trigger_multiple hl1 entity Add trigger_multiple, multi_manager. Add overlap begin and end events to world entity