7,083 Commits over 3,531 Days - 0.08cph!
Generate materials for static meshes when no metadata exists
Broadcast player model anim
Destroy clothing meshes when changing player model
Bend spine more when crouching to be in more inline with the aiming. Remove footsteps when crouching.
Added SetMasterPose that will sync skeletal meshes with another. Added clothing to player model (don't expect it to be networked yet)
Switched around scroll weapon selection, don't know if this was intended.
Taking ammo from a weapon on pickup broadcasts a ammo pickup sound
Fix viewmodel switching sometimes showing 1 frame with no animation
Broadcast pickup sound for inventory package
Fixed skeletal animation looping missing a frame. Added Looped to animation import meta.
Fixed some animations not importing all available frames
Progress on hold types, not finished and not networked yet (don't try to use it)
Testing layered bone blending. Removed ironsights
Started on layered bone blending. Importing non pow2 textures as uncompressed non mipped
Weapon selection hud uses short name
Remove inflator
Explosive checks line of sight when dealing damage
Kill rocket effect on destroy
Client side rocket particles
Revert "code drop"
This reverts commit 2f4d390499e8d5ce6033ef2bf3f12f86588f6860.
Multicast weapon pickup. Trigger collision profile for inventory package.
Shitty way of parsing command line args for setting server name and map
BaseItemPickup trigger needed trigger collision profile
Hopefully fix pickup sounds
Death log shows weapon name for all entities
Added BaseWorldEntity.EnableGravity
RPG uses physics
Disable collision for ragdolls against physics bodies
Fixed shotgun weapon spawn rotation. Disabled shotgun LOD. Only shotgun pickup if you don't already have the weapon.
Fixed line traces hitting trigger collision profiles
Disable weapon lod for rocket and lr300. Always hide weapon pickup trigger (should be a command if we want to debug them)
Merge branch 'master' of SandboxGame
Throw weapons with some rotational velocity
Delay weapon pickup for a second
Fixed armor recharger sounds. Fixed armor exponentially being set (was this intended?)
Disabled steam plugin, may have been conflicting