userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Fix physics handle and physics constraints
7 Years Ago
Batch map meshes while loading instead of combining at the end
7 Years Ago
Add spot light attenuation radius bindings. Don't spawn world lights that have a negative cluster value.
7 Years Ago
Don't set base light default vars OnInitialize Spawn world spot lights
7 Years Ago
Rebuild lighting for bootstrap map, should fix ambient light importing
7 Years Ago
Update light variables on spawn to make sure they're synced
7 Years Ago
Get replicated assets after entity replication
7 Years Ago
Add AssetLibrary.GetPathOrSpecialName so special named asset names can be replicated
7 Years Ago
Use initialize instead of constructor for some entities
7 Years Ago
Fix pivot point not being used after being replicated
7 Years Ago
Forgot to add replicated to PivotPosition
7 Years Ago
Replicate pivot position so WorldEntity.Position can take it into account when simulating physics
7 Years Ago
WorldEntity.Position uses primitive position instead of actor
7 Years Ago
Use pivot center for grenades
7 Years Ago
Add WorldEntity.SetPivotCenter
7 Years Ago
Add pivot postion to world entities (useful when you want to offset models relative to the entity position)
7 Years Ago
Add some source mdl anim structs
7 Years Ago
Add Model.BoundingBox. Spawn hl1 pickup meshes using bounding box center as offset
7 Years Ago
Change near clipping plane back to 1.0
7 Years Ago
Fix dodgy animations (again)
7 Years Ago
Fix some animation weirdness
7 Years Ago
Add nodes as bones to fix some animation issues
7 Years Ago
Transform vertices with fbx nodes
7 Years Ago
Testing animation importer extension (load extra data with fbx)
7 Years Ago
Add Anim Notify bindings. Remove unused .meta files
7 Years Ago
Re-enable viewmodel animations for pistol and mp5
7 Years Ago
Add Skeletal sockets from assimp nodes that have no children, no meshes and isn't assigned to a bone
7 Years Ago
Finding map materials fall back to .mat, .png, .tga if .vmt doesn't exist.
7 Years Ago
Don't init volumetric lightmaps more than once, data is discarded after texture creation in non editor builds
7 Years Ago
Volumetric lightmap bindings
7 Years Ago
Put displacements in their own mesh entity so they can have tri mesh collider (could be in the same entity but may aswell get culling benefits)
7 Years Ago
Add convex colliders for worldspawn brushes instead of using a triangle mesh
7 Years Ago
Add precomputed shadowmap bindings so map importers can import shadow maps. Directional light entities are now stationary so they can blend together with precomputed shadow maps and also cast dynamic shadows.
7 Years Ago
Add empty Addon classes for addons without them to avoid warnings Merge branch 'master' of github.com:Facepunch/SandboxGame
7 Years Ago
Fix crash on map change, create new model for brush models instead of trying to reuse old ones.
7 Years Ago
Unmount and remove search paths in Sandbox addon unload
7 Years Ago
Replicate mesh entity material overrides
7 Years Ago
Fix some possible replication issues with source entities
7 Years Ago
Make Func_Button OnIn trigger Authority only
7 Years Ago
Clean up StaticMeshEntity
7 Years Ago
Improved model replication
7 Years Ago
Add model replication back
7 Years Ago
Add Facepunch.Parse to BuildLibrary.bat
7 Years Ago
Fix leaf ambient lighting after SourceUtils update Use normals from displacement manager Replace displacement triangulation code with displacement manager
7 Years Ago
Add missing references. Some additions to primitive structs.
7 Years Ago
Load bsp pak before mounting it to avoid recursive lookup mindfuck
7 Years Ago
Add Facepunch.Parse. Update SourceUtils.
7 Years Ago
Fix static mesh vert colors index buffer not being used. Displacement blending.
7 Years Ago
Displacement lightmaps
7 Years Ago
Displacement texcoords Displacement materials