7,647 Commits over 3,684 Days - 0.09cph!
Fix spring arm camera incorrectly updating for 1 frame after switching to it
Attach spring arm camera to barrel to avoid jittery movement
Turn off auto active camera bullshit so setting view target on possess doesn't get reset
Barrel detonate countdown
Broadcast taunt number so everyone can hear the same taunt
Broadcast barrel taunt and explosion
Limit barrel taunts to 2 seconds
Spawn barrel controllable model with random yaw just incase a nerd can recognise axis aligned barrels or some shit
Bring up front menu using 'P' aswell as escape so it can be opened in editor
Keep relative transform when detaching entities
Add Controllable.AddImpulse. Throw player up when umounting test vehicle.
Add Barrel Controllable to suicide barrels gamemode
Use model library settings parameter instead of global state
Add model library import settings (CollisionMode, LodForCollision)
Merge branch 'master' of github.com:Facepunch/SandboxGame
Merge branch 'master' of github.com:Facepunch/SandboxGame
Update SourceUtils KeyValues
Attach physics body to root bone if solid name doesn't match a bone name
Add .phys loading for ragdolls. Destructibles research. Add LinqExtension Enumerable.WithIndexes.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Fix static mesh mdl lods with incorrect materials
Fix skeletal mdl lods with incorrect materials
Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message Testing a long commit message
▅▌▍▊▊▉ ▋▍▅▄ ▋▍▍▍▉▄▌▆▉▊█, ▉▇▋ ▊▉▅▇▉▆▄▊▇▉█▍█▇▊▆▌▌
Add better native dll filtering
Add Image.Rotate (Only works for uncompressed image data) Add Image.Uncompress (Only works for DXT compressed images) Renable skybox loading but textures must be all uniform and of the same size.
Attempt compressed image rotation. Disable source skybox loading until all textures work.
Add source skybox cubemap importer, import (ft, bk, rt, lf, up, dn) textures to make a single texture cube
Override IGamemode.LoadMap for MusicBox so it doesn't load a map
Ported jamesk's music box
Remove timer for logic_timer and use async loop func instead
Add logic_timer. Add ambient_generic. Add support for duplicate entity keys in key values. Add FindTargetEntities. Mount hl2_sound_misc.
Change lod distance factor to a reasonable value so lods are actually in use
Add source path to models so the source file can be traced back
Forgot to add overlay to mesh batch, disable shadow casting on overlays.
Add env_soundscape
Batch map overlays with worldspawn model. Batch displacements.
Combine meshes to save draw calls (bsp texturedata can result in the same material sometimes)
Convert BGR888 to BGRA8888
Fix 16x16 textures being fucked. Fix MakeErrorTexture (2x2 checker)
Add editor only source paths to imported textures so they can be traced back to the source file
Fix map overlay texcoords
Basic map overlay support (map decals)
Ambient lighting hdr lumps always seem to be fucked so don't bother using them
Ghetto smd parser to test animations. Changed skeletal model to handle setting of materials so users only have to set the material on the mesh.
Add animation importer looped configuration
Fix audio crash. Fix viewmodels incorrect rotation.
Fix entity interpolation snapping on first spawn when using pivot