userLayladcancel

7,265 Commits over 3,592 Days - 0.08cph!

7 Years Ago
Unfucked texture loading. Cache++
7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
7 Years Ago
Add dummy light and light_spot hl1 entities
7 Years Ago
Directional, point and spot light entities. Add directional light to map builder
7 Years Ago
Move worldspawn ent to hl1
7 Years Ago
Add basic flying movement to map builder so it actually does something
7 Years Ago
Added sandbox gamemode dummy classes
7 Years Ago
Character teleport uses origin (bottom of collider)
7 Years Ago
Fix jumping into ceiling not stopping velocity
7 Years Ago
Added noclip move
7 Years Ago
Replicate view offset to server so it has correct aim position
7 Years Ago
Smooth view when stepping up/down
7 Years Ago
Stepdowns
7 Years Ago
Crouch lag
7 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
7 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
7 Years Ago
Oops Sourcetree is shit
7 Years Ago
Shrink player collider when crouching
7 Years Ago
Added jump input to CharacterControllable
7 Years Ago
Remove jump input binding
7 Years Ago
Player physics uses collision profile and managed shape entity for sweeping
7 Years Ago
Cling to ladders and dismount with jump
7 Years Ago
Ladder physics
7 Years Ago
Added jump sound back
7 Years Ago
Add world spawn entity. Create world impacts on all brush models.
7 Years Ago
Moved all player movement to C#, more robust quake style collision solving.
7 Years Ago
Push player movement out of penetrations
7 Years Ago
Fix decals fading out in indirect lighting
7 Years Ago
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
7 Years Ago
Decal entity. Added DepthFadeDistance to ParticleLit.
7 Years Ago
Generate materials for static meshes when no metadata exists
7 Years Ago
Renabled dev console
7 Years Ago
Broadcast player model anim
7 Years Ago
Destroy clothing meshes when changing player model
7 Years Ago
Bend spine more when crouching to be in more inline with the aiming. Remove footsteps when crouching.
7 Years Ago
Added SetMasterPose that will sync skeletal meshes with another. Added clothing to player model (don't expect it to be networked yet)
7 Years Ago
Crouch walking
7 Years Ago
Switched around scroll weapon selection, don't know if this was intended.
7 Years Ago
Taking ammo from a weapon on pickup broadcasts a ammo pickup sound
7 Years Ago
Fix viewmodel switching sometimes showing 1 frame with no animation
7 Years Ago
Broadcast pickup sound for inventory package
7 Years Ago
Fixed skeletal animation looping missing a frame. Added Looped to animation import meta.
7 Years Ago
Multiple hold type anims
7 Years Ago
Fixed some animations not importing all available frames
7 Years Ago
Progress on hold types, not finished and not networked yet (don't try to use it)
7 Years Ago
Fix Random.Int
7 Years Ago
Ammo pickup sounds
7 Years Ago
Fix idle animation