userLayladcancel

7,484 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Added texture filtering options. Added lightmap_filter command for debugging purposes.
7 Years Ago
Added leaf ambient lighting to bsp lib. Added initial support for lighting probes (precomputed light volumes)
7 Years Ago
Moved lightmap from mesh entity to model. Fixed brush models having no lightmaps.
7 Years Ago
Cubemaps can be loaded from file (single texture file, 6 images in a row or columns)
7 Years Ago
Initial high resolution screenshot support.
7 Years Ago
Added timescale console command
7 Years Ago
Quantize lightmap samples. Skip unwanted bsp faces.
7 Years Ago
Add my path to CookContent.bat
7 Years Ago
Only mark debug renderer state dirty on the game thread
7 Years Ago
Anim crash fix attempt
7 Years Ago
Material importer loads texture cube if the material parameter requires it
7 Years Ago
Added SetCastShadow and SetLightingChannels to BaseWorldEntity
7 Years Ago
Recreate physics state when scaling world entities (fixes setting scale after setting model)
7 Years Ago
Keep managed renderer component alive
7 Years Ago
Block tool can create box primitives with grid snapping on any surface
7 Years Ago
Map builder tools with toolbar hud
7 Years Ago
Add ExtrudeFaceAlongAverageNormal
7 Years Ago
Add GetAverageFaceNormal and OffsetFaceAlongAverageNormal. Initial face splitting support.
7 Years Ago
Offset editable mesh debug lines to fix z fighting
7 Years Ago
Moved debug drawing to C# using experimental rendering component that calls back to C# with the PDI
7 Years Ago
Editable mesh face index from collision face index
7 Years Ago
Map editor stair builders
7 Years Ago
Moved screen deprojection funcs to player controller
7 Years Ago
Screen position deprojection so line traces can use screen position
7 Years Ago
Fuck
7 Years Ago
Added map editor crosshair, visible when moving camera
7 Years Ago
Added BaseHud.OnMouseButton so map editor can lock/unlock mouse on middle mouse button
7 Years Ago
Added SkyLightEntity.LightLowerHemisphere so map editor can be lit by skylight underneath. Added map editor grid.
7 Years Ago
Added SetFaceTextureUVBasis (would be used for aligning face uv to camera)
7 Years Ago
Added texture mapping modifers (offset, scale, rotate) and material changing to editable meshes
7 Years Ago
Generate "error" texture for texture cube to figure out what pixels it needs in each slice
7 Years Ago
Remove C++ map builder and model viewer
7 Years Ago
Fix uv on inset faces
7 Years Ago
Editable mesh inset face
7 Years Ago
Debug draw half edge mesh structure
7 Years Ago
Editable mesh flat vertex normal gen
7 Years Ago
Editable mesh face offsetting
7 Years Ago
Remove unused half edge mesh lib
7 Years Ago
Use Debug.Mesh for now to show editable mesh triangulation
7 Years Ago
Editable mesh face extruding
7 Years Ago
Added traits to half edge mesh to allow for texture planar mapping on brushes
7 Years Ago
Started to port over editable meshes to C#
7 Years Ago
Basic DynamicMeshEntity
7 Years Ago
Scriptable particle modules. ParticleModuleSizeByVelocity
7 Years Ago
Only cast hidden shadows for weapon world models when they are attached to player
7 Years Ago
Added BaseWorldEntity.GetFaceMaterial (only works on static mesh and brush models atm)
7 Years Ago
HitResult returns UV
7 Years Ago
Add morph targets to skeletal import data
7 Years Ago
Allow base materials to be used on meshes that use morph targets
7 Years Ago
Morph target bindings