userLayladcancel

7,265 Commits over 3,592 Days - 0.08cph!

7 Years Ago
Players drop inventory package on death
7 Years Ago
Add DropInventory Merge branch 'master' of SandboxGame Add BasePickupEntity
7 Years Ago
Bouncy ball impact sound uses SpawnSoundAttached
7 Years Ago
Fixed player suicide. Don't award a kill for killing ourselves.
7 Years Ago
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
7 Years Ago
Fixed sprite and brush models culling when occluded with custom depth enabled
7 Years Ago
Trans map surfaces generate double sided collisions. AssetCache++
7 Years Ago
Possible fix for hl1 brush models in incorrect location in multiplayer
7 Years Ago
Fixed glass material not rendering to custom depth buffer
7 Years Ago
Fixed more prop materials
7 Years Ago
Fix props material dependencies
7 Years Ago
Missing change in last commit
7 Years Ago
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons. fuck
7 Years Ago
More masked materials
7 Years Ago
Rails and ladders use masked material
7 Years Ago
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
7 Years Ago
First aid entity plays a sound on use
7 Years Ago
Add wav extracting to batch converter
7 Years Ago
Add ziks SourceUtil for batch converter. Converted hl1 textures and materials. Materials find textures in any addons, not just relative to the material file.
7 Years Ago
Kills, Deaths, Score and Team can be set
7 Years Ago
Fixed viewmodel not deploying when first possessing when running locally
7 Years Ago
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
7 Years Ago
Oops
7 Years Ago
Add SetAnimationSequence for playing single animation
7 Years Ago
Skeletal mesh root anim node is created automatically when setting anim result
7 Years Ago
Syntactic sugar for state machine node
7 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
7 Years Ago
Call OnDestroyed in DestroyedByEngine instead
7 Years Ago
Added OnOwnerDestroyed log back in
7 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
7 Years Ago
Hacky fix for physgun beam not using correct eye angles on client
7 Years Ago
Disable SandboxHud
7 Years Ago
Only create base hud when not running dedicated server
7 Years Ago
Color constructors for particle distribution vector
7 Years Ago
Add TestParticleSystem
7 Years Ago
Fix render crash at startup on steam build (I think)
7 Years Ago
Don't pick up duplicate weapons
7 Years Ago
Add GrabRelativeNormal to physgun
7 Years Ago
Billboard ribbon rendering Merge branch 'master' of SandboxGame Conflicts: Sandbox.Unreal/Generated/Sandbox.Unreal.Bindings.cs UnrealProject/Source/SandboxGame/Generated/Sandbox.Unreal.Bindings.cpp
7 Years Ago
Disable physics replication
7 Years Ago
Force prop physics off every tick client side
7 Years Ago
Add Debug drawing binds. Added physgun beam drawing (debug draw for now). Add Transform class. Bullet spread now plays impact sounds for each different surface.
7 Years Ago
Add ConstraintAxisLock. Physgun freezing.
7 Years Ago
Added WasRecentlyRendered
7 Years Ago
Physgun can pick up ragdolls
7 Years Ago
Broadcast PhysGun Shutdown to make sure clients release grabbed entity
7 Years Ago
DestroyLater should still trigger a shutdown once complete. Add OnShutdown event so external entities can know when another entity shutsdown. Physgun release on self shutdown or grabbed entity shutdown.
7 Years Ago
Fix random playing of hurt sounds
7 Years Ago
Only allow one physgun to grab an entity at a time
7 Years Ago
Load material dependencies for meshes on dedicated server (material loading shouldn't init any resources)