userLayladcancel

7,482 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Separate sprite and billboard ribbon entity
7 Years Ago
Fixed billboard ribbon bounds
7 Years Ago
Temp fix for anim crash until i figure out what's really wrong with it (bone modifiers need to be done properly anyway)
7 Years Ago
Use sort mode distance to view as default for particle emitters
7 Years Ago
Added BaseEntity.MoveTo that moves and sweeps, returning a hit result. Added BaseEntity.MasterEntity so collisions can choose to ignore it. RPG is moved manually instead of using physics.
7 Years Ago
Go through managed component to set entity location
7 Years Ago
Add sweep options to SetActorLocation so moving actors can trigger overlaps
7 Years Ago
Start on crossbow, not finished
7 Years Ago
Custom ammo pickup notifications
7 Years Ago
Fix typo
7 Years Ago
Add a slight delay to grenade damage explosions so chain reactions don't explode instantly
7 Years Ago
Don't shake player if it's pending destroy
7 Years Ago
BaseExplosive
7 Years Ago
Run mip map resize in tasks, bump up mip map level to 5.
7 Years Ago
Mipmap gen, limited to 2
7 Years Ago
Tweak lightmap importing
7 Years Ago
Fix crash loading leaf ambient lighting. Fix texture reloads not clearing the existing mips
7 Years Ago
Unfucked texture loading. Cache++
7 Years Ago
Started on cubemap importing. Removed default sky light cubemap, can't find it in standalone build?
7 Years Ago
Sky light entity with default cubemap
7 Years Ago
Remove everything except for post proc from bootstrap (needs content cooked)
7 Years Ago
Add dummy light and light_spot hl1 entities
7 Years Ago
Directional, point and spot light entities. Add directional light to map builder
7 Years Ago
Move worldspawn ent to hl1
7 Years Ago
Add basic flying movement to map builder so it actually does something
7 Years Ago
Added sandbox gamemode dummy classes
7 Years Ago
Character teleport uses origin (bottom of collider)
7 Years Ago
Fix jumping into ceiling not stopping velocity
7 Years Ago
Added noclip move
7 Years Ago
Replicate view offset to server so it has correct aim position
7 Years Ago
Smooth view when stepping up/down
7 Years Ago
Stepdowns
7 Years Ago
Crouch lag
7 Years Ago
Added other hl1 maps. Player model clothing shadow settings.
7 Years Ago
Added Controllable ViewLocationOffset to allow changing of eye height
7 Years Ago
Oops Sourcetree is shit
7 Years Ago
Shrink player collider when crouching
7 Years Ago
Added jump input to CharacterControllable
7 Years Ago
Remove jump input binding
7 Years Ago
Player physics uses collision profile and managed shape entity for sweeping
7 Years Ago
Cling to ladders and dismount with jump
7 Years Ago
Ladder physics
7 Years Ago
Added jump sound back
7 Years Ago
Add world spawn entity. Create world impacts on all brush models.
7 Years Ago
Moved all player movement to C#, more robust quake style collision solving.
7 Years Ago
Push player movement out of penetrations
7 Years Ago
Fix decals fading out in indirect lighting
7 Years Ago
Release texture resource when reloading. Fixes crash when hotloading texture of a different size
7 Years Ago
Decal entity. Added DepthFadeDistance to ParticleLit.
7 Years Ago
Generate materials for static meshes when no metadata exists