userLayladcancel

7,479 Commits over 3,622 Days - 0.09cph!

7 Years Ago
Helps if i actually used ReplicatedUsing
7 Years Ago
Logging
7 Years Ago
Disable LOD on package model
7 Years Ago
Replicate CollisionEnabled
7 Years Ago
Replicating sphere entity radius
7 Years Ago
Fixed inventory package not giving weapons to player
7 Years Ago
Added hit ding sound limiter
7 Years Ago
Broadcast world impacts so everyone can see them. Broadcast bleeding. Fixed entities not receiving world impacts (was this intended?) Added back shotgun viewmodel fire sound and broadcasting shoot so other people can hear it.
7 Years Ago
Added experimental SetBoneModifyTransform
7 Years Ago
View punch
7 Years Ago
Bind camera updating. Added view rolling.
7 Years Ago
Shotgun viewmodel reload anim and sound triggers
7 Years Ago
Try to give weapons to player when picking up inventory package (no ammo yet)
7 Years Ago
Should be able to pickup inventory package now
7 Years Ago
Players drop inventory package on death
7 Years Ago
Add DropInventory Merge branch 'master' of SandboxGame Add BasePickupEntity
7 Years Ago
Bouncy ball impact sound uses SpawnSoundAttached
7 Years Ago
Fixed player suicide. Don't award a kill for killing ourselves.
7 Years Ago
Sound occlusion. Play bullet impact sounds slightly in front of the impact normal.
7 Years Ago
Fixed sprite and brush models culling when occluded with custom depth enabled
7 Years Ago
Trans map surfaces generate double sided collisions. AssetCache++
7 Years Ago
Possible fix for hl1 brush models in incorrect location in multiplayer
7 Years Ago
Fixed glass material not rendering to custom depth buffer
7 Years Ago
Fixed more prop materials
7 Years Ago
Fix props material dependencies
7 Years Ago
Missing change in last commit
7 Years Ago
Missing shotgun viewmodel materials. Meshes look for material dependencies in any addons. fuck
7 Years Ago
More masked materials
7 Years Ago
Rails and ladders use masked material
7 Years Ago
Materials can now use material instances as parents. Added Masked and Translucent versions of default lit. Fixed glass not using a two sided material on datacore.
7 Years Ago
First aid entity plays a sound on use
7 Years Ago
Add wav extracting to batch converter
7 Years Ago
Add ziks SourceUtil for batch converter. Converted hl1 textures and materials. Materials find textures in any addons, not just relative to the material file.
7 Years Ago
Kills, Deaths, Score and Team can be set
7 Years Ago
Fixed viewmodel not deploying when first possessing when running locally
7 Years Ago
Add PlayAnimationState and AddAnimationState for easy playing and crossfading of single animations
7 Years Ago
Oops
7 Years Ago
Add SetAnimationSequence for playing single animation
7 Years Ago
Skeletal mesh root anim node is created automatically when setting anim result
7 Years Ago
Syntactic sugar for state machine node
7 Years Ago
Change ping to byte in bindings so it's marshalled correctly (was fucked up in single player)
7 Years Ago
Call OnDestroyed in DestroyedByEngine instead
7 Years Ago
Added OnOwnerDestroyed log back in
7 Years Ago
Added BaseEntity Destroyed function and OnDestroyed event which should be called both server and client side. Fixed SetNetworkVariable not bailing if entity is pending destroy.
7 Years Ago
Hacky fix for physgun beam not using correct eye angles on client
7 Years Ago
Disable SandboxHud
7 Years Ago
Only create base hud when not running dedicated server
7 Years Ago
Color constructors for particle distribution vector
7 Years Ago
Add TestParticleSystem
7 Years Ago
Fix render crash at startup on steam build (I think)