7,653 Commits over 3,684 Days - 0.09cph!
Dedicated server bootstrap. Connect to dedicated server
Fix SandboxGameServer.Target.cs
Started to use FString marshalling
BaseWorldEntity uses actor with just a scene component instead of a static mesh actor
Fixed spawning of base entities
Viewmodel activity animations
Start work on switching viewmodels on weapon change
Cheeky viewmodel position lag
Hardcoded surface type footstep sounds
Bind GetSocketLocation for tracing from players feet
Add compiling of dedicated server to build script
Add surface type to hit result
Tracing brush models now returns the correct physical material
Added spawn sound attached. Loading animation events from file.
Cache animation events
Animation notify actions. Testing footstep sounds
Initial animation event support
Added experimental light function to cinema media player
Started work on a media player asset that encapsulates media player, media texture, media sound wave objects
Added basic cinema character movement
Removed collision from auditorium walls
Added Character and GameMode BP
Removed unused blueprints
Added initial C++ source files
Added project copyright
Merge branch 'master' of arcade
Added some simple changes to the room browser to make it less confusing.
Merge branch 'master' of arcade
Added categories to room browser
Room description text uses best fit to make better use of the space, allowing a max of 4 lines of text
Merge branch 'net-lidgren' of arcade
Started on room browser visuals
Added history fade duration and delay to script to control through the inspector